30 lines
721 B
C#
30 lines
721 B
C#
using System.IO;
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using UnrealBuildTool;
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public class OpenAIEditor : ModuleRules
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{
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public OpenAIEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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// clang-format off
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"UMG",
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"OpenAI"
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});
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// clang-format on
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "Blutility" });
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}
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}
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}
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