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2025-04-07 18:31:41 -07:00
using System.IO;
using UnrealBuildTool;
public class OpenAIEditor : ModuleRules
{
public OpenAIEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// clang-format off
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UMG",
"OpenAI"
});
// clang-format on
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "Blutility" });
}
}
}