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BadNote/lib/editor/canvas/ink_painters.dart
Akiba So 3febbd1431
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feat(editor): pen canvas + Material You UI
Clean-room reimplementation of Saber's input model: we own the gesture
pipeline so pen draws with real pressure (perfect_freehand), two-finger
pinch zooms/pans, and palm is rejected (stylus-priority, 2nd-pointer
cancels stroke). pdfrx renders one page at a time (PdfPageView, no
gestures) under a shared transform; page-based nav. Material You theme
via dynamic_color (system accent + seed fallback) and a floating tonal
tool palette + page pill. Old pdfrx-overlay spike no longer wired.
2026-06-21 22:04:49 +08:00

114 lines
3.6 KiB
Dart

// lib/editor/canvas/ink_painters.dart
//
// CustomPainters for the ink layers. Strokes are stored in normalized page
// coordinates; both painters receive the on-screen page [Size] and scale
// points into pixels at paint time. perfect_freehand produces the outline.
import 'package:flutter/material.dart';
import 'package:perfect_freehand/perfect_freehand.dart' as pf;
import 'pen_stroke.dart';
/// Builds a filled outline [Path] for one stroke (already scaled to pixels).
///
/// [pageSize] maps normalized coords to pixels. [isComplete] should be false
/// for the in-progress live stroke so freehand tapers correctly.
Path buildStrokePath(PenStroke stroke, Size pageSize, {required bool isComplete}) {
final pixelWidth = stroke.width * pageSize.width;
final hasRealPressure = stroke.points.any((p) => p.pressure != null);
final isHighlighter = stroke.kind == PenStrokeKind.highlighter;
final pfPoints = stroke.points
.map(
(p) => pf.Point(
p.x * pageSize.width,
p.y * pageSize.height,
p.pressure ?? 0.5,
),
)
.toList();
final outline = pf.getStroke(
pfPoints,
size: pixelWidth,
// Highlighter keeps a constant width (no thinning); pen thins like the
// existing ink_canvas (_drawFreehand uses 0.7).
thinning: isHighlighter ? 0.0 : 0.7,
smoothing: 0.5,
streamline: 0.5,
// Real stylus pressure → don't simulate; no pressure → let freehand fake
// it based on velocity (matches ink_canvas behavior).
simulatePressure: !hasRealPressure && !isHighlighter,
isComplete: isComplete,
);
final path = Path();
if (outline.isEmpty) return path;
path.moveTo(outline.first.x, outline.first.y);
for (var i = 1; i < outline.length; i++) {
path.lineTo(outline[i].x, outline[i].y);
}
path.close();
return path;
}
/// Paints all committed strokes for the page. Repaints only when the stroke
/// list identity or page size changes (kept behind a RepaintBoundary).
class StaticInkPainter extends CustomPainter {
StaticInkPainter({required this.strokes, required this.pageSize});
final List<PenStroke> strokes;
final Size pageSize;
@override
void paint(Canvas canvas, Size size) {
for (final stroke in strokes) {
final path = buildStrokePath(stroke, pageSize, isComplete: true);
if (path.getBounds().isEmpty) continue;
canvas.drawPath(
path,
Paint()
..color = Color(stroke.color)
..style = PaintingStyle.fill
..isAntiAlias = true,
);
}
}
@override
bool shouldRepaint(StaticInkPainter old) =>
!identical(old.strokes, strokes) ||
old.strokes.length != strokes.length ||
old.pageSize != pageSize;
}
/// Paints just the in-progress stroke (the live layer), kept behind its own
/// RepaintBoundary so committed strokes don't repaint on every move.
class LiveInkPainter extends CustomPainter {
LiveInkPainter({required this.stroke, required this.pageSize});
/// Current in-progress stroke, or null when nothing is being drawn.
final PenStroke? stroke;
final Size pageSize;
@override
void paint(Canvas canvas, Size size) {
final s = stroke;
if (s == null || s.points.isEmpty) return;
final path = buildStrokePath(s, pageSize, isComplete: false);
if (path.getBounds().isEmpty) return;
canvas.drawPath(
path,
Paint()
..color = Color(s.color)
..style = PaintingStyle.fill
..isAntiAlias = true,
);
}
@override
bool shouldRepaint(LiveInkPainter old) =>
!identical(old.stroke, stroke) || old.pageSize != pageSize;
}