// lib/editor/canvas/ink_painters.dart // // CustomPainters for the ink layers. Strokes are stored in normalized page // coordinates; both painters receive the on-screen page [Size] and scale // points into pixels at paint time. perfect_freehand produces the outline. import 'package:flutter/material.dart'; import 'package:perfect_freehand/perfect_freehand.dart' as pf; import 'pen_stroke.dart'; /// Builds a filled outline [Path] for one stroke (already scaled to pixels). /// /// [pageSize] maps normalized coords to pixels. [isComplete] should be false /// for the in-progress live stroke so freehand tapers correctly. Path buildStrokePath(PenStroke stroke, Size pageSize, {required bool isComplete}) { final pixelWidth = stroke.width * pageSize.width; final hasRealPressure = stroke.points.any((p) => p.pressure != null); final isHighlighter = stroke.kind == PenStrokeKind.highlighter; final pfPoints = stroke.points .map( (p) => pf.Point( p.x * pageSize.width, p.y * pageSize.height, p.pressure ?? 0.5, ), ) .toList(); final outline = pf.getStroke( pfPoints, size: pixelWidth, // Highlighter keeps a constant width (no thinning); pen thins like the // existing ink_canvas (_drawFreehand uses 0.7). thinning: isHighlighter ? 0.0 : 0.7, smoothing: 0.5, streamline: 0.5, // Real stylus pressure → don't simulate; no pressure → let freehand fake // it based on velocity (matches ink_canvas behavior). simulatePressure: !hasRealPressure && !isHighlighter, isComplete: isComplete, ); final path = Path(); if (outline.isEmpty) return path; path.moveTo(outline.first.x, outline.first.y); for (var i = 1; i < outline.length; i++) { path.lineTo(outline[i].x, outline[i].y); } path.close(); return path; } /// Paints all committed strokes for the page. Repaints only when the stroke /// list identity or page size changes (kept behind a RepaintBoundary). class StaticInkPainter extends CustomPainter { StaticInkPainter({required this.strokes, required this.pageSize}); final List strokes; final Size pageSize; @override void paint(Canvas canvas, Size size) { for (final stroke in strokes) { final path = buildStrokePath(stroke, pageSize, isComplete: true); if (path.getBounds().isEmpty) continue; canvas.drawPath( path, Paint() ..color = Color(stroke.color) ..style = PaintingStyle.fill ..isAntiAlias = true, ); } } @override bool shouldRepaint(StaticInkPainter old) => !identical(old.strokes, strokes) || old.strokes.length != strokes.length || old.pageSize != pageSize; } /// Paints just the in-progress stroke (the live layer), kept behind its own /// RepaintBoundary so committed strokes don't repaint on every move. class LiveInkPainter extends CustomPainter { LiveInkPainter({required this.stroke, required this.pageSize}); /// Current in-progress stroke, or null when nothing is being drawn. final PenStroke? stroke; final Size pageSize; @override void paint(Canvas canvas, Size size) { final s = stroke; if (s == null || s.points.isEmpty) return; final path = buildStrokePath(s, pageSize, isComplete: false); if (path.getBounds().isEmpty) return; canvas.drawPath( path, Paint() ..color = Color(s.color) ..style = PaintingStyle.fill ..isAntiAlias = true, ); } @override bool shouldRepaint(LiveInkPainter old) => !identical(old.stroke, stroke) || old.pageSize != pageSize; }