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W1 — Custom pen width + pressure sensitivity (Saber-style):
- Root cause of "压感没用": perfect_freehand 1.0.4 IGNORES real stylus pressure
(hardcodes radius=size/2 when simulatePressure=false) — width never tracked pen
force. Upgraded perfect_freehand ^1.0.0 -> ^2.0.0 (honors real pressure); migrated
all 5 getStroke call sites to the 2.x API (PointVector / StrokeOptions / Offset).
- De-hardcoded `thinning` into `kDefaultPenThinning` (0.85), single source shared by
the on-screen painter and the PDF export path; exposed as PenConfig.pressureSensitivity
with a Pressure Sensitivity slider; live-applies via a config listener.
W3 — Native Windows pen plugin (tilt + barrel/eraser buttons):
- windows/runner/pen_channel.{h,cpp}: observe WM_POINTER at the TOP of MessageHandler
(before HandleTopLevelWindowProc, which Flutter uses to consume pen events), read
GetPointerPenInfo penFlags + tilt, stream over EventChannel('badnote/pen'); non-consuming.
- PenInputService: single latched hardware state (no Win32-pointerId<->event.pointer
correlation); graceful no-op off-Windows.
- pen_canvas maps barrel/inverted/eraser through PenConfig.sideButton/eraserEnd
(eraser/undo/toggleTool/pan) and captures tilt into PenPoint.tilt -> EditorPoint.tilt.
W2 — Zoom flicker: page raster isolated in its own RepaintBoundary (safe interim);
definitive crisp-on-zoom fix gated on the on-device root-cause probe (plan M3).
Plans: ralplan-consensus plan at docs/plans/2026-06-22-badnote-pen-polish.md
(Architect APPROVE-WITH-MUST-FIX M1-M4 + Critic ITERATE->APPROVE).
Tests: 58/58 pass incl. shared-thinning invariant + thinning-affects-outline +
tilt-adapter round-trip. flutter analyze clean; linux debug build OK.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
84 lines
3.0 KiB
Dart
84 lines
3.0 KiB
Dart
// lib/editor/engine/stroke_geometry.dart
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//
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// Single source of stroke outline geometry for both screen render and export.
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// The recipe is lifted verbatim from the proven live
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// `ink_painters.buildStrokePath` (lib/editor/canvas/ink_painters.dart): points
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// are scaled from normalized page coords to pixels, perfect_freehand produces
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// the outline, and a closed fill Path is built. Keeping ONE implementation here
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// kills the hairline-export divergence (R7).
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import 'dart:ui';
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import 'package:perfect_freehand/perfect_freehand.dart' as pf;
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import 'stroke_model.dart';
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/// Canonical default for perfect_freehand's `thinning` (how strongly pressure
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/// modulates stroke width). The SINGLE source of truth shared by the on-screen
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/// painter ([buildStrokeOutline] here and `ink_painters.buildStrokePath`) and
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/// the PDF export path, so screen and export can never diverge. `0.85` =
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/// pressure visibly sweeps width; preserves the existing feel + export golden.
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/// Overridable per-stroke via [PenConfig.pressureSensitivity].
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const double kDefaultPenThinning = 0.85;
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/// Builds a closed, fillable outline [Path] for one [stroke], scaled into the
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/// pixel space of [pageSize] (which maps normalized [0,1] coords to pixels).
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///
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/// [isComplete] should be false for the in-progress live stroke so freehand
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/// tapers the trailing end correctly, and true for committed strokes.
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///
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/// [thinning] is perfect_freehand's pressure→width response (see
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/// [kDefaultPenThinning]); highlighter always forces `0.0` (constant width).
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///
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/// Returns an empty [Path] when the stroke has no points (or freehand produces
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/// no outline).
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Path buildStrokeOutline(
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EditorStroke stroke,
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Size pageSize, {
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required bool isComplete,
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double thinning = kDefaultPenThinning,
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}) {
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final path = Path();
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if (stroke.points.isEmpty) return path;
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final pixelWidth = stroke.width * pageSize.width;
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final hasRealPressure = stroke.points.any((p) => p.pressure != null);
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final isHighlighter = stroke.tool == EditorTool.highlighter;
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final pfPoints = stroke.points
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.map(
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(p) => pf.PointVector(
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p.x * pageSize.width,
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p.y * pageSize.height,
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p.pressure ?? 0.5,
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),
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)
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.toList();
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final outline = pf.getStroke(
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pfPoints,
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options: pf.StrokeOptions(
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size: pixelWidth,
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// Highlighter keeps a constant width (no thinning); pen uses the
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// configurable [thinning] so Surface-Pen pressure changes width.
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thinning: isHighlighter ? 0.0 : thinning,
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smoothing: 0.5,
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streamline: 0.5,
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// Real stylus pressure -> don't simulate; no pressure -> let freehand
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// fake it based on velocity (highlighter never simulates). perfect_freehand
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// 2.x honors real pressure when simulatePressure is false.
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simulatePressure: !hasRealPressure && !isHighlighter,
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isComplete: isComplete,
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),
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);
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if (outline.isEmpty) return path;
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path.moveTo(outline.first.dx, outline.first.dy);
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for (var i = 1; i < outline.length; i++) {
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path.lineTo(outline[i].dx, outline[i].dy);
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}
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path.close();
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return path;
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}
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