Files
2025-04-07 18:31:41 -07:00

43 lines
1.3 KiB
C++

// OpenAI, Copyright LifeEXE. All Rights Reserved.
#include "BlueprintAsyncActions/ListModelsAction.h"
#include "Provider/OpenAIProvider.h"
#include "API/API.h"
UListModelsAction* UListModelsAction::ListModels(const FOpenAIAuth& Auth, const FString& URLOverride)
{
auto* ModelsAction = NewObject<UListModelsAction>();
ModelsAction->Auth = Auth;
ModelsAction->URLOverride = URLOverride;
return ModelsAction;
}
void UListModelsAction::Activate()
{
auto* Provider = NewObject<UOpenAIProvider>();
Provider->OnListModelsCompleted().AddUObject(this, &ThisClass::OnListModelsCompleted);
Provider->OnRequestError().AddUObject(this, &ThisClass::OnRequestError);
TryToOverrideURL(Provider);
Provider->ListModels(Auth);
}
void UListModelsAction::OnListModelsCompleted(const FListModelsResponse& Response)
{
OnCompleted.Broadcast(Response, {});
}
void UListModelsAction::OnRequestError(const FString& URL, const FString& Content)
{
OnCompleted.Broadcast({}, FOpenAIError{Content, true});
}
void UListModelsAction::TryToOverrideURL(UOpenAIProvider* Provider)
{
if (URLOverride.IsEmpty()) return;
OpenAI::V1::FOpenAIEndpoints Endpoints;
Endpoints.Models = URLOverride;
const auto API = MakeShared<OpenAI::V1::GenericAPI>(Endpoints);
Provider->SetAPI(API);
}