// OpenAI, Copyright LifeEXE. All Rights Reserved. #include "BlueprintAsyncActions/ListModelsAction.h" #include "Provider/OpenAIProvider.h" #include "API/API.h" UListModelsAction* UListModelsAction::ListModels(const FOpenAIAuth& Auth, const FString& URLOverride) { auto* ModelsAction = NewObject(); ModelsAction->Auth = Auth; ModelsAction->URLOverride = URLOverride; return ModelsAction; } void UListModelsAction::Activate() { auto* Provider = NewObject(); Provider->OnListModelsCompleted().AddUObject(this, &ThisClass::OnListModelsCompleted); Provider->OnRequestError().AddUObject(this, &ThisClass::OnRequestError); TryToOverrideURL(Provider); Provider->ListModels(Auth); } void UListModelsAction::OnListModelsCompleted(const FListModelsResponse& Response) { OnCompleted.Broadcast(Response, {}); } void UListModelsAction::OnRequestError(const FString& URL, const FString& Content) { OnCompleted.Broadcast({}, FOpenAIError{Content, true}); } void UListModelsAction::TryToOverrideURL(UOpenAIProvider* Provider) { if (URLOverride.IsEmpty()) return; OpenAI::V1::FOpenAIEndpoints Endpoints; Endpoints.Models = URLOverride; const auto API = MakeShared(Endpoints); Provider->SetAPI(API); }