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2025-04-07 18:31:41 -07:00
// Author: Lucas Vilas-Boas
// Year: 2023
// Repo: https://github.com/lucoiso/UEAzSpeech
using System.IO;
using UnrealBuildTool;
public class AzSpeechEditor : ModuleRules
{
public AzSpeechEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
CppStandard = CppStandardVersion.Cpp17;
bEnableExceptions = true;
PublicDependencyModuleNames.AddRange(new[]
{
"Core",
"AzSpeech"
});
PrivateDependencyModuleNames.AddRange(new[]
{
"Engine",
"CoreUObject",
"Slate",
"SlateCore",
"UnrealEd",
"ToolMenus",
"EditorStyle",
"WorkspaceMenuStructure"
});
}
}