34 lines
796 B
C#
34 lines
796 B
C#
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// Author: Lucas Vilas-Boas
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// Year: 2023
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// Repo: https://github.com/lucoiso/UEAzSpeech
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using System.IO;
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using UnrealBuildTool;
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public class AzSpeechEditor : ModuleRules
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{
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public AzSpeechEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Cpp17;
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bEnableExceptions = true;
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PublicDependencyModuleNames.AddRange(new[]
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{
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"Core",
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"AzSpeech"
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});
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PrivateDependencyModuleNames.AddRange(new[]
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{
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"Engine",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"ToolMenus",
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"EditorStyle",
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"WorkspaceMenuStructure"
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});
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}
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}
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