// Author: Lucas Vilas-Boas // Year: 2023 // Repo: https://github.com/lucoiso/UEAzSpeech using System.IO; using UnrealBuildTool; public class AzSpeechEditor : ModuleRules { public AzSpeechEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; CppStandard = CppStandardVersion.Cpp17; bEnableExceptions = true; PublicDependencyModuleNames.AddRange(new[] { "Core", "AzSpeech" }); PrivateDependencyModuleNames.AddRange(new[] { "Engine", "CoreUObject", "Slate", "SlateCore", "UnrealEd", "ToolMenus", "EditorStyle", "WorkspaceMenuStructure" }); } }