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BadNote/lib/editor/engine/stroke_geometry.dart
Akiba So 682907614d
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fix(zoom): drive pinch absolutely from gesture-start snapshot; snappier pen
Zoom flicker root cause (from the on-device badnote_input_log.txt): the pinch
computed its per-frame scale change as desiredScale / getMaxScaleOnAxis(), i.e.
it fed the LIVE matrix back into its own update. Consecutive frames in the log
show `cur` (the live read) dropping to 0.75-0.89 for a single frame while the
result track stayed smooth, so the code demanded a 1.3-1.4x correction that
popped the zoom bigger/smaller and snapped back. The >1.4 glitch guard missed it
because the spikes sat at 1.31-1.40.

Fix: the scale branch of PenInteractiveViewer now drives the transform
ABSOLUTELY from a gesture-start snapshot (_scaleStart, _referenceFocalPoint) plus
the recognizer's clean, monotonic cumulative details.scale. Each frame is fully
re-derived in closed form (pure scale+translate, no matrix inversion, no live
read-back), so a transient mis-read or interleaved write cannot survive into the
next frame. The per-frame glitch guard now keys on the recognizer's own
scale-ratio (the true finger motion) instead of the corrupted live read. 2-finger
pan still falls out of the same focal-anchor formula.

Pen feel: lower perfect_freehand streamline 0.5 -> 0.32 (new shared constants
kPenStreamline/kPenSmoothing, single-sourced across screen + export so the
parity test still holds). At 0.5 a quick flick lagged so far behind the pen that
short fast strokes collapsed toward their start and rendered as a dot
("写字识别成单击"); 0.32 tracks the real path for a crisper, lower-latency feel.

flutter analyze lib/editor clean; 66/66 tests pass (incl. screen==export parity).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 01:45:54 +08:00

95 lines
3.8 KiB
Dart

// lib/editor/engine/stroke_geometry.dart
//
// Single source of stroke outline geometry for both screen render and export.
// The recipe is lifted verbatim from the proven live
// `ink_painters.buildStrokePath` (lib/editor/canvas/ink_painters.dart): points
// are scaled from normalized page coords to pixels, perfect_freehand produces
// the outline, and a closed fill Path is built. Keeping ONE implementation here
// kills the hairline-export divergence (R7).
import 'dart:ui';
import 'package:perfect_freehand/perfect_freehand.dart' as pf;
import 'stroke_model.dart';
/// Canonical default for perfect_freehand's `thinning` (how strongly pressure
/// modulates stroke width). The SINGLE source of truth shared by the on-screen
/// painter ([buildStrokeOutline] here and `ink_painters.buildStrokePath`) and
/// the PDF export path, so screen and export can never diverge. `0.85` =
/// pressure visibly sweeps width; preserves the existing feel + export golden.
/// Overridable per-stroke via [PenConfig.pressureSensitivity].
const double kDefaultPenThinning = 0.85;
/// perfect_freehand input-smoothing parameters, shared (single source of truth)
/// by the on-screen painter and the export path so the two can never diverge
/// (guarded by the screen==export parity test). [kPenStreamline] lowers the
/// per-point lag from freehand's 0.5 default to 0.32: at 0.5 a quick flick lags
/// so far behind the pen that a short fast stroke collapsed toward its start and
/// rendered as a dot ("写字识别成单击") and the pen felt sluggish; 0.32 tracks the
/// real path closely (crisper, lower-latency feel) while still damping digitizer
/// jitter. [kPenSmoothing] keeps freehand's 0.5 corner rounding.
const double kPenStreamline = 0.32;
const double kPenSmoothing = 0.5;
/// Builds a closed, fillable outline [Path] for one [stroke], scaled into the
/// pixel space of [pageSize] (which maps normalized [0,1] coords to pixels).
///
/// [isComplete] should be false for the in-progress live stroke so freehand
/// tapers the trailing end correctly, and true for committed strokes.
///
/// [thinning] is perfect_freehand's pressure→width response (see
/// [kDefaultPenThinning]); highlighter always forces `0.0` (constant width).
///
/// Returns an empty [Path] when the stroke has no points (or freehand produces
/// no outline).
Path buildStrokeOutline(
EditorStroke stroke,
Size pageSize, {
required bool isComplete,
double thinning = kDefaultPenThinning,
}) {
final path = Path();
if (stroke.points.isEmpty) return path;
final pixelWidth = stroke.width * pageSize.width;
final hasRealPressure = stroke.points.any((p) => p.pressure != null);
final isHighlighter = stroke.tool == EditorTool.highlighter;
final pfPoints = stroke.points
.map(
(p) => pf.PointVector(
p.x * pageSize.width,
p.y * pageSize.height,
p.pressure ?? 0.5,
),
)
.toList();
final outline = pf.getStroke(
pfPoints,
options: pf.StrokeOptions(
size: pixelWidth,
// Highlighter keeps a constant width (no thinning); pen uses the
// configurable [thinning] so Surface-Pen pressure changes width.
thinning: isHighlighter ? 0.0 : thinning,
smoothing: kPenSmoothing,
streamline: kPenStreamline,
// Real stylus pressure -> don't simulate; no pressure -> let freehand
// fake it based on velocity (highlighter never simulates). perfect_freehand
// 2.x honors real pressure when simulatePressure is false.
simulatePressure: !hasRealPressure && !isHighlighter,
isComplete: isComplete,
),
);
if (outline.isEmpty) return path;
path.moveTo(outline.first.dx, outline.first.dy);
for (var i = 1; i < outline.length; i++) {
path.lineTo(outline[i].dx, outline[i].dy);
}
path.close();
return path;
}