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BadNote/lib/editor/canvas/ink_painters.dart
Akiba So 25400c8b82
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feat(pen): eraser delete-preview + pre-disable IV pan on stylus hover
Eraser preview (user request, "加一个淡一点的描边"): new EraserPreviewPainter
shows the eraser circle and a faint red outline over the committed strokes the
eraser currently overlaps, so you can see what is about to be deleted. Mounted
only in eraser mode (tool or barrel/inverted signal) with a live cursor that
follows the hovering/erasing pen; shares _eraserRadius/_pageAspect with the live
erase so preview and action always agree. Kept in its own RepaintBoundary.

Pen-feel fix (the "写字识别成单击" pan-steal): panEnabled now also requires the
last pointer to not be a stylus. Windows fires stylus HOVER before contact, so
_lastStylus is already true when the pen touches down -> the InteractiveViewer's
pan is disabled BEFORE the stroke's first move, instead of one frame late. A
2+ pointer pinch still always pans (focal translation); a finger/mouse down
flips _lastStylus back so finger-pan keeps working.

Grounded in Rnote + Saber research: Saber uses the same button detection we have
(buttons==kSecondaryButton || invertedStylus); the deeper zoom-flash / draw-vs-
pan robustness wants a Saber-style forked InteractiveViewer (single recognizer,
decide-at-start) -- scoped as the next step, not done here. 66/66 tests, linux
build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 20:03:50 +08:00

226 lines
7.0 KiB
Dart

// lib/editor/canvas/ink_painters.dart
//
// CustomPainters for the ink layers. Strokes are stored in normalized page
// coordinates; both painters receive the on-screen page [Size] and scale
// points into pixels at paint time. perfect_freehand produces the outline.
import 'package:flutter/material.dart';
import 'package:perfect_freehand/perfect_freehand.dart' as pf;
import '../engine/stroke_eraser.dart' show strokeHit;
import '../engine/stroke_geometry.dart' show kDefaultPenThinning;
import 'pen_stroke.dart';
/// Builds a filled outline [Path] for one stroke (already scaled to pixels).
///
/// [pageSize] maps normalized coords to pixels. [isComplete] should be false
/// for the in-progress live stroke so freehand tapers correctly. [thinning] is
/// the pressure→width response (shared default [kDefaultPenThinning]); the
/// SAME value drives the export path so screen and PDF never diverge.
Path buildStrokePath(
PenStroke stroke,
Size pageSize, {
required bool isComplete,
double thinning = kDefaultPenThinning,
}) {
final pixelWidth = stroke.width * pageSize.width;
final hasRealPressure = stroke.points.any((p) => p.pressure != null);
final isHighlighter = stroke.kind == PenStrokeKind.highlighter;
final pfPoints = stroke.points
.map(
(p) => pf.PointVector(
p.x * pageSize.width,
p.y * pageSize.height,
p.pressure ?? 0.5,
),
)
.toList();
final outline = pf.getStroke(
pfPoints,
options: pf.StrokeOptions(
size: pixelWidth,
// Highlighter keeps a constant width (no thinning); pen uses the
// configurable [thinning] so real Surface-Pen pressure changes width.
thinning: isHighlighter ? 0.0 : thinning,
smoothing: 0.5,
streamline: 0.5,
// Real stylus pressure → don't simulate; no pressure → let freehand fake
// it based on velocity. (perfect_freehand 2.x honors REAL pressure when
// simulatePressure is false — 1.0.4 ignored it, which made width
// unresponsive to pen force.)
simulatePressure: !hasRealPressure && !isHighlighter,
isComplete: isComplete,
),
);
final path = Path();
if (outline.isEmpty) return path;
path.moveTo(outline.first.dx, outline.first.dy);
for (var i = 1; i < outline.length; i++) {
path.lineTo(outline[i].dx, outline[i].dy);
}
path.close();
return path;
}
/// Paints all committed strokes for the page. Repaints only when the stroke
/// list identity or page size changes (kept behind a RepaintBoundary).
class StaticInkPainter extends CustomPainter {
StaticInkPainter({
required this.strokes,
required this.pageSize,
this.thinning = kDefaultPenThinning,
});
final List<PenStroke> strokes;
final Size pageSize;
/// Pressure→width response shared with the live/export paths.
final double thinning;
@override
void paint(Canvas canvas, Size size) {
for (final stroke in strokes) {
final path =
buildStrokePath(stroke, pageSize, isComplete: true, thinning: thinning);
if (path.getBounds().isEmpty) continue;
canvas.drawPath(
path,
Paint()
..color = Color(stroke.color)
..style = PaintingStyle.fill
..isAntiAlias = true,
);
}
}
@override
bool shouldRepaint(StaticInkPainter old) =>
!identical(old.strokes, strokes) ||
old.strokes.length != strokes.length ||
old.pageSize != pageSize ||
old.thinning != thinning;
}
/// Eraser preview: shows the eraser circle and faintly highlights the committed
/// strokes the eraser would delete, so the user can see what is about to go.
/// Mounted only while the eraser is the active mode and the pen is near the
/// page; kept behind its own RepaintBoundary so it never dirties the ink layers.
class EraserPreviewPainter extends CustomPainter {
EraserPreviewPainter({
required this.strokes,
required this.cursor,
required this.radius,
required this.aspect,
required this.pageSize,
this.thinning = kDefaultPenThinning,
});
final List<PenStroke> strokes;
/// Eraser center in normalized page coords, or null when no preview.
final PenPoint? cursor;
/// Eraser radius as a fraction of page width (matches the live erase test).
final double radius;
/// Page aspect (height / width) so the on-screen circle stays round.
final double aspect;
final Size pageSize;
final double thinning;
@override
void paint(Canvas canvas, Size size) {
final c = cursor;
if (c == null) return;
// Faint outline on each stroke the eraser currently overlaps.
final highlight = Paint()
..color = const Color(0xFFFF5252).withValues(alpha: 0.55)
..style = PaintingStyle.stroke
..strokeWidth = 1.5
..isAntiAlias = true;
for (final stroke in strokes) {
if (!strokeHit(stroke, c.x, c.y, radius, aspect: aspect)) continue;
final path =
buildStrokePath(stroke, pageSize, isComplete: true, thinning: thinning);
if (path.getBounds().isEmpty) continue;
canvas.drawPath(path, highlight);
}
// The eraser circle itself (radius is a page-width fraction → px = r * w).
final center = Offset(c.x * pageSize.width, c.y * pageSize.height);
final rPx = radius * pageSize.width;
canvas.drawCircle(
center,
rPx,
Paint()
..color = const Color(0xFF9E9E9E).withValues(alpha: 0.5)
..style = PaintingStyle.stroke
..strokeWidth = 1.0
..isAntiAlias = true,
);
canvas.drawCircle(
center,
rPx,
Paint()
..color = const Color(0x14000000)
..style = PaintingStyle.fill,
);
}
@override
bool shouldRepaint(EraserPreviewPainter old) =>
old.cursor?.x != cursor?.x ||
old.cursor?.y != cursor?.y ||
old.radius != radius ||
old.aspect != aspect ||
!identical(old.strokes, strokes) ||
old.strokes.length != strokes.length ||
old.pageSize != pageSize ||
old.thinning != thinning;
}
/// Paints just the in-progress stroke (the live layer), kept behind its own
/// RepaintBoundary so committed strokes don't repaint on every move.
class LiveInkPainter extends CustomPainter {
LiveInkPainter({
required this.stroke,
required this.pageSize,
this.thinning = kDefaultPenThinning,
});
/// Current in-progress stroke, or null when nothing is being drawn.
final PenStroke? stroke;
final Size pageSize;
/// Pressure→width response shared with the static/export paths.
final double thinning;
@override
void paint(Canvas canvas, Size size) {
final s = stroke;
if (s == null || s.points.isEmpty) return;
final path =
buildStrokePath(s, pageSize, isComplete: false, thinning: thinning);
if (path.getBounds().isEmpty) return;
canvas.drawPath(
path,
Paint()
..color = Color(s.color)
..style = PaintingStyle.fill
..isAntiAlias = true,
);
}
@override
bool shouldRepaint(LiveInkPainter old) =>
!identical(old.stroke, stroke) ||
old.pageSize != pageSize ||
old.thinning != thinning;
}