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Honor each brush's opacity/blend so the brushes feel distinct (closes TODO(brush-opacity)). - Shared paint resolver: a stroke's color alpha is multiplied by its brush opacity; ballpoint/pencil opacity is tied to pressure (per-stroke average this increment) so a ballpoint reads lighter than a solid fountain pen. - Highlighter paints with BlendMode.multiply and draws once, so cross-stroke overlap darkens like a real marker while self-overlap doesn't. - Applied across BOTH render paths (PenCanvas static/live painters and the PDF _PageOverlayPainter). Pencil paper-grain texture still deferred (TODO brush-texture); brush kind is not yet serialized (TODO brush-persist — next). analyze clean, tests green.
304 lines
9.9 KiB
Dart
304 lines
9.9 KiB
Dart
// lib/editor/canvas/ink_painters.dart
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//
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// CustomPainters for the ink layers. Strokes are stored in normalized page
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// coordinates; both painters receive the on-screen page [Size] and scale
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// points into pixels at paint time. perfect_freehand produces the outline.
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:perfect_freehand/perfect_freehand.dart' as pf;
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import '../engine/brush.dart';
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import '../engine/stroke_geometry.dart'
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show freehandOutlinePoints, kDefaultPenThinning;
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import 'pen_stroke.dart';
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/// Builds a filled outline [Path] for one stroke (already scaled to pixels).
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///
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/// [pageSize] maps normalized coords to pixels. [isComplete] should be false
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/// for the in-progress live stroke so freehand tapers correctly. [thinning] is
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/// the pressure→width response (shared default [kDefaultPenThinning]); the
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/// SAME value drives the export path so screen and PDF never diverge.
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Path buildStrokePath(
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PenStroke stroke,
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Size pageSize, {
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required bool isComplete,
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double thinning = kDefaultPenThinning,
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}) {
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final pixelWidth = stroke.width * pageSize.width;
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final hasRealPressure = stroke.points.any((p) => p.pressure != null);
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final isHighlighter = stroke.kind == PenStrokeKind.highlighter;
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final pfPoints = stroke.points
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.map(
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(p) => pf.PointVector(
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p.x * pageSize.width,
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p.y * pageSize.height,
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p.pressure ?? 0.5,
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),
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)
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.toList();
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// Route through THE shared recipe (stroke_geometry.freehandOutlinePoints) so
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// this PDF-overlay path and the note/slide path can never diverge (R7), and
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// resolve the stroke's brush so each brush renders with its own
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// thinning/streamline/smoothing/caps (spec §4). Pressure was already
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// pre-warped by the brush's gamma at capture, so it is baked into pfPoints.
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final outline = freehandOutlinePoints(
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pfPoints: pfPoints,
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size: pixelWidth,
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isHighlighter: isHighlighter,
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hasRealPressure: hasRealPressure,
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isComplete: isComplete,
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thinning: thinning,
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brush: brushProfileFor(stroke.brush),
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);
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final path = Path();
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if (outline.isEmpty) return path;
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path.moveTo(outline.first.dx, outline.first.dy);
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for (var i = 1; i < outline.length; i++) {
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path.lineTo(outline[i].dx, outline[i].dy);
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}
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path.close();
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return path;
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}
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/// Mean point pressure (`pressure ?? 0.5`) of a [PenStroke], for the per-stroke
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/// opacity resolution (spec §3/§4 tie ballpoint/pencil opacity to pressure).
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double _avgPressure(PenStroke stroke) {
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if (stroke.points.isEmpty) return 0.5;
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var sum = 0.0;
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for (final p in stroke.points) {
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sum += p.pressure ?? 0.5;
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}
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return sum / stroke.points.length;
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}
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/// THE single fill [Paint] for a committed/live stroke, with the brush's
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/// resolved opacity (multiplied into the color's alpha) and blend mode applied
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/// — closes TODO(brush-opacity). Shared by [StaticInkPainter]/[LiveInkPainter]
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/// and the PDF overlay painter so both render paths composite identically.
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Paint paintForStroke(PenStroke stroke) {
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final resolved = resolveStrokePaint(
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stroke.brush,
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stroke.color,
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pressureAvg: _avgPressure(stroke),
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);
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return Paint()
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..color = resolved.color
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..blendMode = resolved.blendMode
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..style = PaintingStyle.fill
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..isAntiAlias = true;
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}
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/// Paints all committed strokes for the page. Repaints only when the stroke
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/// list identity or page size changes (kept behind a RepaintBoundary).
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class StaticInkPainter extends CustomPainter {
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StaticInkPainter({
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required this.strokes,
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required this.pageSize,
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this.thinning = kDefaultPenThinning,
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});
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final List<PenStroke> strokes;
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final Size pageSize;
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/// Pressure→width response shared with the live/export paths.
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final double thinning;
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@override
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void paint(Canvas canvas, Size size) {
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for (final stroke in strokes) {
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final path =
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buildStrokePath(stroke, pageSize, isComplete: true, thinning: thinning);
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if (path.getBounds().isEmpty) continue;
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// Single drawPath per stroke ⇒ a highlighter's own self-overlap never
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// darkens; cross-stroke overlap darkens via BlendMode.multiply (marker).
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canvas.drawPath(path, paintForStroke(stroke));
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}
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}
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@override
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bool shouldRepaint(StaticInkPainter old) =>
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!identical(old.strokes, strokes) ||
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old.strokes.length != strokes.length ||
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old.pageSize != pageSize ||
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old.thinning != thinning;
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}
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/// Eraser preview: shows the eraser circle and faintly highlights the committed
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/// strokes the eraser would delete, so the user can see what is about to go.
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/// Mounted only while the eraser is the active mode and the pen is near the
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/// page; kept behind its own RepaintBoundary so it never dirties the ink layers.
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class EraserPreviewPainter extends CustomPainter {
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EraserPreviewPainter({
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required this.strokes,
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required this.cursor,
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required this.radius,
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required this.aspect,
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required this.pageSize,
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}) : super(repaint: cursor);
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final List<PenStroke> strokes;
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/// Eraser center in normalized page coords (null = no preview). A listenable
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/// so the painter repaints on cursor moves WITHOUT rebuilding the canvas.
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final ValueListenable<PenPoint?> cursor;
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/// Eraser radius as a fraction of page width (matches the live erase test).
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final double radius;
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/// Page aspect (height / width) so the on-screen circle stays round.
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final double aspect;
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final Size pageSize;
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@override
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void paint(Canvas canvas, Size size) {
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final c = cursor.value;
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if (c == null) return;
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// CHEAP, ACCURATE highlight: trace ONLY the point-runs inside the eraser
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// radius — i.e. exactly what splitStrokeByCircle will remove — as a plain
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// polyline (no perfect_freehand getStroke; that was the eraser lag source).
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// So what turns red is exactly what gets deleted.
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final r2 = radius * radius;
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final highlight = Paint()
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..color = const Color(0xFFFF5252).withValues(alpha: 0.85)
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..style = PaintingStyle.stroke
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..strokeWidth = 3.0
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..strokeCap = StrokeCap.round
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..strokeJoin = StrokeJoin.round
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..isAntiAlias = true;
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for (final stroke in strokes) {
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Path? run;
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void flush() {
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if (run != null) {
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canvas.drawPath(run!, highlight);
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run = null;
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}
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}
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for (final pt in stroke.points) {
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final dx = pt.x - c.x;
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final dy = (pt.y - c.y) * aspect;
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if (dx * dx + dy * dy < r2) {
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final o = Offset(pt.x * pageSize.width, pt.y * pageSize.height);
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(run ??= Path()..moveTo(o.dx, o.dy)).lineTo(o.dx, o.dy);
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} else {
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flush();
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}
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}
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flush();
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}
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// The eraser circle itself (radius is a page-width fraction → px = r * w).
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final center = Offset(c.x * pageSize.width, c.y * pageSize.height);
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final rPx = radius * pageSize.width;
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canvas.drawCircle(
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center,
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rPx,
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Paint()
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..color = const Color(0xFF757575).withValues(alpha: 0.7)
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..style = PaintingStyle.stroke
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..strokeWidth = 1.0
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..isAntiAlias = true,
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);
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canvas.drawCircle(
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center,
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rPx,
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Paint()..color = const Color(0x14000000),
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);
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}
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@override
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bool shouldRepaint(EraserPreviewPainter old) =>
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!identical(old.cursor, cursor) ||
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old.radius != radius ||
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old.aspect != aspect ||
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!identical(old.strokes, strokes) ||
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old.strokes.length != strokes.length ||
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old.pageSize != pageSize;
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}
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/// Paints the SELECT tool's selection: a dashed-ish bounding box around the
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/// selected stroke(s) so the user sees what is selected and draggable. The box
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/// is given in normalized page coords and scaled to pixels at paint time.
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class SelectionOverlayPainter extends CustomPainter {
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SelectionOverlayPainter({
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required this.boundsNorm,
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required this.pageSize,
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});
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/// Selection bounding box in normalized page coords (null = nothing selected).
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final Rect? boundsNorm;
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final Size pageSize;
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@override
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void paint(Canvas canvas, Size size) {
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final b = boundsNorm;
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if (b == null) return;
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// Inflate slightly so the box doesn't clip the stroke's rendered width.
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const padPx = 6.0;
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final rect = Rect.fromLTRB(
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b.left * pageSize.width - padPx,
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b.top * pageSize.height - padPx,
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b.right * pageSize.width + padPx,
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b.bottom * pageSize.height + padPx,
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);
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canvas.drawRRect(
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RRect.fromRectAndRadius(rect, const Radius.circular(4)),
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Paint()
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..color = const Color(0xFF2962FF).withValues(alpha: 0.12)
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..style = PaintingStyle.fill,
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);
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canvas.drawRRect(
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RRect.fromRectAndRadius(rect, const Radius.circular(4)),
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Paint()
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..color = const Color(0xFF2962FF)
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..style = PaintingStyle.stroke
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..strokeWidth = 1.5
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..isAntiAlias = true,
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);
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}
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@override
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bool shouldRepaint(SelectionOverlayPainter old) =>
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old.boundsNorm != boundsNorm || old.pageSize != pageSize;
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}
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/// Paints just the in-progress stroke (the live layer), kept behind its own
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/// RepaintBoundary so committed strokes don't repaint on every move.
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class LiveInkPainter extends CustomPainter {
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LiveInkPainter({
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required this.stroke,
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required this.pageSize,
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this.thinning = kDefaultPenThinning,
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});
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/// Current in-progress stroke, or null when nothing is being drawn.
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final PenStroke? stroke;
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final Size pageSize;
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/// Pressure→width response shared with the static/export paths.
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final double thinning;
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@override
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void paint(Canvas canvas, Size size) {
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final s = stroke;
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if (s == null || s.points.isEmpty) return;
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final path =
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buildStrokePath(s, pageSize, isComplete: false, thinning: thinning);
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if (path.getBounds().isEmpty) return;
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canvas.drawPath(path, paintForStroke(s));
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}
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@override
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bool shouldRepaint(LiveInkPainter old) =>
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!identical(old.stroke, stroke) ||
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old.pageSize != pageSize ||
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old.thinning != thinning;
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}
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