Drop fireEvent since we are supporting IE10

This commit is contained in:
Maxime Thirouin
2014-05-04 09:13:42 +02:00
parent b4f7aceab6
commit b1de220555

View File

@@ -4,27 +4,13 @@ module.exports = function(els, events) {
events = (typeof events === "string" ? events.split(" ") : events) events = (typeof events === "string" ? events.split(" ") : events)
events.forEach(function(e) { events.forEach(function(e) {
var event var event // = new CustomEvent(e) // doesn't everywhere yet
if (document.createEvent) {
event = document.createEvent("HTMLEvents") event = document.createEvent("HTMLEvents")
event.initEvent(e, true, true) event.initEvent(e, true, true)
}
else {
event = document.createEventObject()
event.eventType = e
}
event.eventName = e event.eventName = e
if (document.createEvent) {
forEachEls(els, function(el) { forEachEls(els, function(el) {
el.dispatchEvent(event) el.dispatchEvent(event)
}) })
}
else {
forEachEls(els, function(el) {
el.fireEvent("on" + event.eventType, event)
})
}
}) })
} }