Files
UE5-cyberHuman/Plugins/OpenAi/Source/OpenAI/Private/BlueprintAsyncActions/RetrieveModelAction.cpp
2025-04-07 18:31:41 -07:00

44 lines
1.4 KiB
C++

// OpenAI, Copyright LifeEXE. All Rights Reserved.
#include "BlueprintAsyncActions/RetrieveModelAction.h"
#include "Provider/OpenAIProvider.h"
#include "API/API.h"
URetrieveModelAction* URetrieveModelAction::RetrieveModel(const FString& ModelName, const FOpenAIAuth& Auth, const FString& URLOverride)
{
auto* RetrieveModelAction = NewObject<URetrieveModelAction>();
RetrieveModelAction->ModelName = ModelName;
RetrieveModelAction->Auth = Auth;
RetrieveModelAction->URLOverride = URLOverride;
return RetrieveModelAction;
}
void URetrieveModelAction::Activate()
{
auto* Provider = NewObject<UOpenAIProvider>();
Provider->OnRetrieveModelCompleted().AddUObject(this, &ThisClass::OnRetrieveModelCompleted);
Provider->OnRequestError().AddUObject(this, &ThisClass::OnRequestError);
TryToOverrideURL(Provider);
Provider->RetrieveModel(ModelName, Auth);
}
void URetrieveModelAction::OnRetrieveModelCompleted(const FRetrieveModelResponse& Response)
{
OnCompleted.Broadcast(Response, {});
}
void URetrieveModelAction::OnRequestError(const FString& URL, const FString& Content)
{
OnCompleted.Broadcast({}, FOpenAIError{Content, true});
}
void URetrieveModelAction::TryToOverrideURL(UOpenAIProvider* Provider)
{
if (URLOverride.IsEmpty()) return;
OpenAI::V1::FOpenAIEndpoints Endpoints;
Endpoints.Moderations = URLOverride;
const auto API = MakeShared<OpenAI::V1::GenericAPI>(Endpoints);
Provider->SetAPI(API);
}