Files
2025-04-07 18:31:41 -07:00

43 lines
1.4 KiB
C++

// OpenAI, Copyright LifeEXE. All Rights Reserved.
#include "BlueprintAsyncActions/Audio/AudioTranslationAction.h"
#include "Provider/OpenAIProvider.h"
#include "API/API.h"
UAudioTranslationAction* UAudioTranslationAction::CreateAudioTranslation(
const FAudioTranslation& AudioTranslation, const FOpenAIAuth& Auth, const FString& URLOverride)
{
auto* AudioTranslationAction = NewObject<UAudioTranslationAction>();
AudioTranslationAction->AudioTranslation = AudioTranslation;
AudioTranslationAction->Auth = Auth;
return AudioTranslationAction;
}
void UAudioTranslationAction::Activate()
{
Provider = NewObject<UOpenAIProvider>();
Provider->OnCreateAudioTranslationCompleted().AddUObject(this, &ThisClass::OnCreateAudioTranslationCompleted);
TryToOverrideURL();
Provider->CreateAudioTranslation(AudioTranslation, Auth);
}
void UAudioTranslationAction::OnCreateAudioTranslationCompleted(const FAudioTranslationResponse& Response)
{
OnCompleted.Broadcast(Response, {});
}
void UAudioTranslationAction::OnRequestError(const FString& URL, const FString& Content)
{
OnCompleted.Broadcast({}, FOpenAIError{Content, true});
}
void UAudioTranslationAction::TryToOverrideURL()
{
if (URLOverride.IsEmpty()) return;
OpenAI::V1::FOpenAIEndpoints Endpoints;
Endpoints.AudioTranslations = URLOverride;
const auto API = MakeShared<OpenAI::V1::GenericAPI>(Endpoints);
Provider->SetAPI(API);
}