Files
2025-04-07 18:31:41 -07:00

43 lines
1.5 KiB
C++

// OpenAI, Copyright LifeEXE. All Rights Reserved.
#include "BlueprintAsyncActions/Audio/AudioTranscriptionAction.h"
#include "Provider/OpenAIProvider.h"
#include "API/API.h"
UAudioTranscriptionAction* UAudioTranscriptionAction::CreateAudioTranscription(
const FAudioTranscription& AudioTranscription, const FOpenAIAuth& Auth, const FString& URLOverride)
{
auto* AudioTranscriptionAction = NewObject<UAudioTranscriptionAction>();
AudioTranscriptionAction->AudioTranscription = AudioTranscription;
AudioTranscriptionAction->Auth = Auth;
return AudioTranscriptionAction;
}
void UAudioTranscriptionAction::Activate()
{
Provider = NewObject<UOpenAIProvider>();
Provider->OnCreateAudioTranscriptionCompleted().AddUObject(this, &ThisClass::OnCreateAudioTranscriptionCompleted);
TryToOverrideURL();
Provider->CreateAudioTranscription(AudioTranscription, Auth);
}
void UAudioTranscriptionAction::OnCreateAudioTranscriptionCompleted(const FAudioTranscriptionResponse& Response)
{
OnCompleted.Broadcast(Response, {});
}
void UAudioTranscriptionAction::OnRequestError(const FString& URL, const FString& Content)
{
OnCompleted.Broadcast({}, FOpenAIError{Content, true});
}
void UAudioTranscriptionAction::TryToOverrideURL()
{
if (URLOverride.IsEmpty()) return;
OpenAI::V1::FOpenAIEndpoints Endpoints;
Endpoints.AudioTranscriptions = URLOverride;
const auto API = MakeShared<OpenAI::V1::GenericAPI>(Endpoints);
Provider->SetAPI(API);
}