// OpenAI, Copyright LifeEXE. All Rights Reserved. #include "BlueprintAsyncActions/EmbeddingsAction.h" #include "Provider/OpenAIProvider.h" #include "API/API.h" UEmbeddingsAction* UEmbeddingsAction::CreateEmbeddings(const FEmbeddings& Embeddings, const FOpenAIAuth& Auth, const FString& URLOverride) { auto* CompletionAction = NewObject(); CompletionAction->Embeddings = Embeddings; CompletionAction->Auth = Auth; CompletionAction->URLOverride = URLOverride; return CompletionAction; } void UEmbeddingsAction::Activate() { auto* Provider = NewObject(); Provider->OnCreateEmbeddingsCompleted().AddUObject(this, &ThisClass::OnCreateEmbeddingsCompleted); Provider->OnRequestError().AddUObject(this, &ThisClass::OnRequestError); TryToOverrideURL(Provider); Provider->CreateEmbeddings(Embeddings, Auth); } void UEmbeddingsAction::OnCreateEmbeddingsCompleted(const FEmbeddingsResponse& Response) { OnCompleted.Broadcast(Response, {}); } void UEmbeddingsAction::OnRequestError(const FString& URL, const FString& Content) { OnCompleted.Broadcast({}, FOpenAIError{Content, true}); } void UEmbeddingsAction::TryToOverrideURL(UOpenAIProvider* Provider) { if (URLOverride.IsEmpty()) return; OpenAI::V1::FOpenAIEndpoints Endpoints; Endpoints.Embeddings = URLOverride; const auto API = MakeShared(Endpoints); Provider->SetAPI(API); }