{ "IsGameTarget": true, "RootLocalPath": "C:\\Program Files\\Epic Games\\UE_5.3", "TargetName": "norris5300", "ExternalDependenciesFile": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Intermediate\\Build\\Win64\\norris5300\\Shipping\\norris5300.deps", "Modules": [ { "Name": "CoreUObject", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CoreUObject\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject\\Public\\UObject\\CoreNetTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreUObject\\Public\\UObject\\NoExportTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CoreUObject\\UHT\\CoreUObject.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NetCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NetCore\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Classes\\Net\\Serialization\\FastArraySerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Classes\\Net\\Core\\Analytics\\NetAnalyticsAggregatorConfig.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetCloseResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\StateStruct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\EscalationStates.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetEnums.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\Connection\\NetConnectionFaultRecoveryBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Net\\Core\\Public\\Net\\Core\\PushModel\\PushModel.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NetCore\\UHT\\NetCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "BuildPatchServices", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Online\\BuildPatchServices", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Online\\BuildPatchServices\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\BuildPatchServices\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Online\\BuildPatchServices\\Private\\Data\\ManifestUObject.h" ], "PublicDefines": [ "ENABLE_PATCH_DISK_OVERFLOW_STORE=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\BuildPatchServices\\UHT\\BuildPatchServices.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "PropertyPath", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PropertyPath\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath\\Public\\PropertyPathHelpers.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PropertyPath\\Private\\Tests\\PropertyPathHelpersTest.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PropertyPath\\UHT\\PropertyPath.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Chaos", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Chaos\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\ChaosSolverConfiguration.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\PhysicsCoreTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\SolverEventFilters.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Chaos\\PhysicsObjectInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Chaos\\Deformable\\ChaosDeformableSolverProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\ManagedArrayCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionConvexUtility.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\Field\\FieldSystemTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionProximityUtility.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\GeometryCollectionSimulationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public\\GeometryCollection\\RecordedTransformTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "COMPILE_WITHOUT_UNREAL_SUPPORT=0", "CHAOS_MEMORY_TRACKING=0", "WITH_CHAOS_VISUAL_DEBUGGER=0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Chaos\\UHT\\Chaos.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "DeveloperSettings", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DeveloperSettings\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\DeveloperSettingsBackedByCVars.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\DeveloperSettings\\Public\\Engine\\PlatformSettingsManager.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DeveloperSettings\\UHT\\DeveloperSettings.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InputCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InputCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InputCore\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InputCore\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InputCore\\Classes\\InputCoreTypes.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InputCore\\UHT\\InputCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "DataflowCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowConnection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowInputOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowOverrideNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowSelection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowTerminalNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowCore\\UHT\\DataflowCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MeshDescription", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MeshDescription\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescription.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescriptionBaseBulkData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshDescriptionBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MeshDescription\\Public\\MeshTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MeshDescription\\UHT\\MeshDescription.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "StaticMeshDescription", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\StaticMeshDescription\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public\\StaticMeshDescription.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\StaticMeshDescription\\Public\\UVMapSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\StaticMeshDescription\\UHT\\StaticMeshDescription.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "IrisCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\IrisCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridgeConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ReplicationSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridge.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NopNetObjectFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\LocationBasedNetObjectPrioritizer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectCountLimiter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereWithOwnerBoostNetObjectPrioritizer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereNetObjectPrioritizer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\EnumNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\DateTimeNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\IntRangeNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\IrisObjectReferencePackageMap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\GuidNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\IntNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\NetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\NetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\ObjectNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\NetSerializerConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\PackedVectorNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\QuatNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\PolymorphicNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\RotatorNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\StringNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\UintRangeNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\PackedIntNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\UintNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\SoftObjectNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\VectorNetSerializers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\NetBlob\\SequentialPartialNetBlobHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStreamManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\IrisFastArraySerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\ReplicationStateDescriptorConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStream.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ReplicationBridge.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilterDefinitions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectConnectionFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\FilterOutNetObjectFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectGridFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\Serialization\\FloatNetSerializers.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\DataStream\\DataStreamDefinitions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetTokenDataStream.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\ReplicationDataStream.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandlerDefinitions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetObjectBlobHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\NetRPCHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\NetBlob\\PartialNetObjectAttachmentHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\ReplicationSystem\\Prioritization\\NetObjectPrioritizerDefinitions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Private\\Iris\\Serialization\\InternalNetSerializers.h" ], "PublicDefines": [ "UE_WITH_IRIS=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\IrisCore\\UHT\\IrisCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "PhysicsCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PhysicsCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PhysicsCore\\UHT\\PhysicsCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ClothingSystemRuntimeInterface", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ClothSysRuntimeIntrfc\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothCollisionPrim.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingAssetBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothConfigBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationInteractor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothPhysicalMeshDataBase_Legacy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothingSimulationFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public\\ClothVertBoneData.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ClothSysRuntimeIntrfc\\UHT\\ClothingSystemRuntimeInterface.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioLinkCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioLinkCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkCore\\Public\\AudioLinkSettingsAbstract.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioLinkCore\\UHT\\AudioLinkCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioExtensions", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioExtensions\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioCodec.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\SoundGeneratorOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameterControllerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioEndpoint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioExtensionPlugin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioModulation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldEndpoint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IWaveformTransformation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\ISoundfieldFormat.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioExtensions\\UHT\\AudioExtensions.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioPlatformConfiguration", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioPlatformConfiguration", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioPlatformConfiguration\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioPlatformConfiguration\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioPlatformConfiguration\\Public\\AudioCompressionSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioPlatformConfiguration\\UHT\\AudioPlatformConfiguration.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "PacketHandler", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PacketHandler\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes\\PacketHandlerProfileConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\PacketHandlers\\PacketHandler\\Classes\\HandlerComponentFactory.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PacketHandler\\UHT\\PacketHandler.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "EngineSettings", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EngineSettings\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameMapsSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameNetworkManagerSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\ConsoleSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\HudSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GameSessionSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralEngineSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineSettings\\Classes\\GeneralProjectSettings.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EngineSettings\\UHT\\EngineSettings.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "EngineMessages", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineMessages", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineMessages\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EngineMessages\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EngineMessages\\Public\\EngineServiceMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EngineMessages\\UHT\\EngineMessages.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AssetRegistry", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AssetRegistry\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Public\\AssetRegistry\\AssetRegistryHelpers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Public\\AssetRegistry\\IAssetRegistry.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AssetRegistry\\Private\\AssetRegistry.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AssetRegistry\\UHT\\AssetRegistry.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "JsonUtilities", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\JsonUtilities", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\JsonUtilities\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\JsonUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\JsonUtilities\\Public\\JsonObjectWrapper.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\JsonUtilities\\UHT\\JsonUtilities.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "FieldNotification", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FieldNotification\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification\\Public\\FieldNotificationId.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\FieldNotification\\Public\\INotifyFieldValueChanged.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FieldNotification\\UHT\\FieldNotification.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "CoreOnline", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CoreOnline\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline\\Public\\Online\\CoreOnline.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CoreOnline\\Private\\Online\\CoreOnlinePrivate.h" ], "PublicDefines": [ "PLATFORM_MAX_LOCAL_PLAYERS=0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CoreOnline\\UHT\\CoreOnline.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TypedElementFramework", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TypedElementFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementCompatibilityColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementPackageColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementLabelColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementSelectionColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementTypeInfoColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementViewportColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementRegistry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageUiInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageCompatibilityInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementSlateWidgetColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementValueCacheColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementTransformColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Columns\\TypedElementMiscColumns.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementCounter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Framework\\TypedElementListProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Public\\Elements\\Interfaces\\TypedElementDataStorageInterface.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Private\\TypedElementFrameworkTests.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementFramework\\Private\\Elements\\Framework\\TypedElementListLibrary.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TypedElementFramework\\UHT\\TypedElementFramework.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TypedElementRuntime", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TypedElementRuntime\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementAssetDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementObjectInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementHierarchyInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementPrimitiveCustomDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Framework\\TypedElementSelectionSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Public\\Elements\\Interfaces\\TypedElementSelectionInterface.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TypedElementRuntime\\Private\\Elements\\Framework\\TypedElementSelectionSetLibrary.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TypedElementRuntime\\UHT\\TypedElementRuntime.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "SlateCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SlateCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Debugging\\SlateDebugging.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\CompositeFont.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontBulkData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontFaceInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\FontProviderInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Fonts\\SlateFontInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\Events.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Input\\NavigationReply.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Clipping.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\FlowDirection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Geometry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Layout\\Margin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Rendering\\RenderingCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Sound\\SlateSound.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SegmentedControlStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateBrush.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleContainerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\StyleColors.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\ToolBarStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Styling\\SlateWidgetStyleAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateEnums.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Types\\SlateVector2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SlateCore\\Public\\Widgets\\WidgetPixelSnapping.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_FREETYPE=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SlateCore\\UHT\\SlateCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Slate", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Slate\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\SlateSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\InputChord.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Commands\\UICommandInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\MultiBoxDefs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboBoxWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ProgressWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextBoxWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ComboButtonWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ButtonWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\CheckBoxWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\MultiBox\\ToolMenuBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\EditableTextWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBarWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\TextLayout.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Views\\ITypedTableView.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\SpinBoxWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Input\\IVirtualKeyboardEntry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\Anchors.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\SScaleBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Layout\\SScrollBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Notifications\\SProgressBar.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Text\\ISlateEditableTextWidget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Widgets\\Views\\STableViewBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\ScrollBoxWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Styling\\TextBlockWidgetStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Slate\\Public\\Framework\\Text\\CharRangeList.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Slate\\UHT\\Slate.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AnimationCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AnimationCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\AnimationDataSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CommonAnimTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\EulerTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\CCDIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\TransformNoScale.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\FABRIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\NodeChain.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimationCore\\Public\\Constraint.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AnimationCore\\UHT\\AnimationCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "HttpNetworkReplayStreaming", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\HttpReplayStreaming\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\HttpNetworkReplayStreaming\\Public\\HttpNetworkReplayStreaming.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\HttpReplayStreaming\\UHT\\HttpNetworkReplayStreaming.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LocalFileNetworkReplayStreaming", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LFNRS\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NetworkReplayStreaming\\LocalFileNetworkReplayStreaming\\Public\\LocalFileNetworkReplayStreaming.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LFNRS\\UHT\\LocalFileNetworkReplayStreaming.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GameplayTags", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GameplayTags\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagAssetInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\BlueprintGameplayTagLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Classes\\GameplayTagsManager.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagRedirectors.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagContainerNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Public\\GameplayTagNetSerializer.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTags\\Private\\InternalGameplayTagContainerNetSerializer.h" ], "PublicDefines": [ "UE_WITH_IRIS=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GameplayTags\\UHT\\GameplayTags.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Landscape", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Landscape\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ILandscapeSplineInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\ControlPointMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Landscape.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoActiveActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeHeightfieldCollisionComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGizmoRenderComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeLayerInfoObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfoMap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeGrassType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshCollisionComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMaterialInstanceConstant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeNaniteComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeMeshProxyComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineMeshesActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineControlPoint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplinesComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeSplineSegment.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeStreamingProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeTextureStorageProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\LandscapeWeightmapUsage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerBlend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeGrassOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerCoords.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSample.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerWeight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapePhysicalMaterialOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeVisibilityMask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Classes\\Materials\\MaterialExpressionLandscapeLayerSwitch.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeConfigHelper.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeBlueprintBrushBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeHLODBuilder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeEditTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Landscape\\Public\\LandscapeSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Landscape\\UHT\\Landscape.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Foliage", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Foliage\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageInstancedStaticMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_InstancedStaticMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageTypeObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\GrassInstancedStaticMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageStatistics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InteractiveFoliageActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\FoliageType_Actor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\InstancedFoliageActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageBlockingVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageSpawner.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Public\\ProceduralFoliageTile.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Foliage\\Private\\InteractiveFoliageComponent.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Foliage\\UHT\\Foliage.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "EyeTracker", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EyeTracker\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\EyeTracker\\Public\\EyeTrackerTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EyeTracker\\UHT\\EyeTracker.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MovieSceneCapture", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MovieSceneCapture\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\IMovieSceneCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\LevelCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureEnvironment.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\MovieSceneCaptureProtocolBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\UserDefinedCaptureProtocol.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\FrameGrabberProtocol.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\ImageSequenceProtocol.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\VideoCaptureProtocol.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\AudioCaptureProtocol.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneCapture\\Public\\Protocols\\CompositionGraphCaptureProtocol.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MovieSceneCapture\\UHT\\MovieSceneCapture.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LevelSequence", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LevelSequence\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\AnimSequenceLevelSequenceLink.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceAnimSequenceLink.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\DefaultLevelSequenceInstanceData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceCameraSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBurnIn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceBindingReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceDirector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceLegacyObjectReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequenceObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\LevelSequencePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Public\\SequenceMediaController.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LevelSequence\\Private\\LevelSequenceProjectSettings.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LevelSequence\\UHT\\LevelSequence.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "CinematicCamera", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CinematicCamera\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Rail.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CameraRig_Crane.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\CinematicCamera\\Public\\CineCameraActor.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CinematicCamera\\UHT\\CinematicCamera.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MediaAssets", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaAssets\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\BaseMediaSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\FileMediaSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSourceRendererInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaAssets\\UHT\\MediaAssets.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioMixer", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioMixer\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectDynamicsProcessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectReverb.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\SubmixEffects\\AudioMixerSubmixEffectEQ.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Classes\\Generators\\AudioGenerator.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioBusSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioDeviceNotificationSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\AudioMixerClockHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Components\\SynthComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\QuartzSubsystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioMixer\\Private\\AudioMixerSourceManager.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioMixer\\UHT\\AudioMixer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioLinkEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioLinkEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioLink\\AudioLinkEngine\\Public\\IAudioLinkBlueprintInterface.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioLinkEngine\\UHT\\AudioLinkEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MRMesh", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MRMesh\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MeshReconstructorBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MRMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MRMesh\\Public\\MockDataMeshTrackerComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MRMesh\\UHT\\MRMesh.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MediaUtils", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaUtils", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaUtils\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaUtils\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MediaUtils\\Public\\MediaPlayerOptions.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaUtils\\UHT\\MediaUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "UMG", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\UMG\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieScene2DTransformPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneMarginTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequencePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\UMGSequenceTickManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\MovieSceneWidgetMaterialSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationPlayCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\BrushBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\FloatBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\Int32Binding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\PropertyBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\ColorBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\TextBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\BoolBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\States\\WidgetStateBitfield.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\DynamicPropertyPath.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\States\\WidgetStateRegistration.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\VisibilityBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\DragDropOperation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\CheckedStateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\SlateBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserObjectListEntry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\IUserListEntry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\WidgetBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\AsyncTaskDownloadImage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetBlueprint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintGeneratedClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\States\\WidgetStateSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidgetPool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\UserWidget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetChild.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetLayoutLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetNavigation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlurSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Border.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BackgroundBlur.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Button.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\WidgetTree.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanelSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CircularThrobber.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CanvasPanel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ButtonSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\BorderSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\CheckBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxKey.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ExpandableArea.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ComboBoxString.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\GridSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\GridPanel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\HorizontalBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\DynamicEntryBoxBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableTextBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\InvalidationBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ListView.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ListViewBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\HorizontalBoxSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Animation\\WidgetAnimationEvents.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\InputKeySelector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MenuAnchor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableText.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NamedSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NativeWidgetHost.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Overlay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\PanelWidget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ProgressBar.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RetainerBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RadialBoxSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlock.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockDecorator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\RichTextBlockImageDecorator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SafeZoneSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBar.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScaleBoxSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ScrollBoxSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SizeBoxSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SlateWrapperTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Slider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Spacer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\SpinBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Throbber.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\StackBoxSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextWidgetTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\UniformGridPanel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TileView.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TextBlock.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Visual.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Viewport.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\VerticalBoxSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetInteractionComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\TreeView.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Widget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcher.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WidgetSwitcherSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarArea.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WindowTitleBarAreaSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\WrapBoxSlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\UserWidgetExtension.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Extensions\\WidgetBlueprintGeneratedClassExtension.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\FieldNotification\\WidgetEventField.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\SlateVectorArtData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Slate\\WidgetTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Binding\\MouseCursorBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Blueprint\\GameViewportSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\EditableText.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\ContentWidget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\DynamicEntryBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\Image.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\MultiLineEditableTextBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\NamedSlotInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Public\\Components\\OverlaySlot.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Private\\Animation\\MovieSceneMarginPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Private\\Blueprint\\ListViewDesignerPreviewItem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\UMG\\Private\\Binding\\WidgetFieldNotificationExtension.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\UMG\\UHT\\UMG.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MovieSceneTracks", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MovieSceneTracks\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\MovieSceneTracksComponentTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEvent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneCameraShakeSourceTriggerChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneDoublePerlinNoiseChannelContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneFloatPerlinNoiseChannelContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneStringChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Channels\\MovieSceneEventChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneBaseCacheTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneCameraShakeTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneParameterTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Evaluation\\MovieSceneCameraShakePreviewer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DTransformSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DPathSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DConstraintSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneAudioSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\EntitySystem\\Interrogation\\MovieSceneInterrogatedPropertyInstantiator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScene3DAttachSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraCutSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceShakeSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneByteSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCinematicShotSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneConsoleVariableTrackInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCameraShakeSourceTriggerSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEnumSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneBaseCacheSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneConstrainedSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneCVarSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventRepeaterSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneColorSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneIntegerSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventSectionBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParticleSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneEventTriggerSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieScenePrimitiveMaterialSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneParameterSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFloatSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneObjectPropertySection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneLevelVisibilitySection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSkeletalAnimationSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneVectorSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\BoolChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatPerlinNoiseChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\FloatChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoubleChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ByteChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\DoublePerlinNoiseChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBaseValueEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBytePropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\IntegerChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentAttachmentSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneBoolPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneColorPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneStringSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneSlomoSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentTransformSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMobilitySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneComponentMaterialSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneConstraintSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDoublePropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEulerTransformPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneFloatPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneDeferredComponentMovementSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneIntegerPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterCollectionSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneHierarchicalBiasSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEnumPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseBoolBlenderSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMotionVectorSimulationSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseEnumBlenderSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePredictionSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertyInstantiator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionBlenderSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneSkeletalAnimationSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneVectorPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\ObjectPathChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneStringPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneQuaternionInterpolationRotationSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\StringChannelEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\WeightAndEasingEvaluatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\IMovieSceneTransformOrigin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DConstraintTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneAudioTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DAttachTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneTransformOriginSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraCutTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DPathTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneByteTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCinematicShotTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneActorReferenceTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDataLayerTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneColorTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceTriggerTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEnumTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEulerTransformTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneDoubleTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneEventTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneLevelVisibilityTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFloatTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDataLayerSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneIntegerTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePrimitiveMaterialTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSkeletalAnimationTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tests\\MovieSceneTestDataBuilders.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScenePropertyTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVectorTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneTransformTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneActorReferenceSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneDoubleSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Sections\\MovieSceneFadeSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseDoubleBlenderSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseIntegerBlenderSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScenePiecewiseByteBlenderSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneEventSystems.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneInitialValueSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieScene3DTransformPropertySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Systems\\MovieSceneMaterialParameterSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeSourceShakeTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCameraShakeTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieScene3DTransformTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneBoolTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneCVarTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneMaterialParameterCollectionTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneObjectPropertyTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneFadeTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneParticleTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneSlomoTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneStringTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Public\\Tracks\\MovieSceneVisibilityTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScene3DPathTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneActorReferenceTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceShakeTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneEventTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneObjectPropertyTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleParameterTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneCameraShakeSourceTriggerTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieScenePropertyTemplates.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneSlomoTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneVisibilityTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneFadeSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCameraCutTrackInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Tests\\MovieSceneDecomposerTests.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\TrackInstances\\MovieSceneCVarTrackInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneLevelVisibilitySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneAudioSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Systems\\MovieSceneDataLayerSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieSceneTracks\\Private\\Evaluation\\MovieSceneParticleTemplate.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MovieSceneTracks\\UHT\\MovieSceneTracks.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Constraints", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Constraints\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformConstraint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsScripting.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\ConstraintsManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Animation\\Constraints\\Public\\TransformableHandle.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Constraints\\UHT\\Constraints.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AnimGraphRuntime", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AnimGraphRuntime\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimationStateMachineLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendSpaceLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendListBaseLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\CommonAnimationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimSequencerInstanceProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LayeredBoneBlendLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\KismetAnimationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\PlayMontageCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencerAnimationSupport.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequencePlayerLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SkeletalControlLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ApplyAdditive.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_AimOffsetLookAt.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendBoneByChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByBool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByEnum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceEvaluator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendListByInt.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceGraphBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpacePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_BlendSpaceSampleResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CopyPoseFromMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CurveSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_LayeredBoneBlend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_CallFunction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_ModifyCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Mirror.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MakeDynamicAdditive.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_MultiWayBlend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseBlendNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseDriver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseByName.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseSnapshot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RefPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RandomPlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotateRootBone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_SequenceEvaluator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Slot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNotifies\\AnimNotify_PlayMontageNotify.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_AnimDynamics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_BoneDrivenController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CCDIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_CopyBoneDelta.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ApplyLimits.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Constraint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Fabrik.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_HandIKRetargeting.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_Sync.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LegIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ModifyBone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_LookAt.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RotationMultiplier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ObserveBone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RigidBody.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ScaleChainLength.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SkeletalControlBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_Trail.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwoBoneIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_TwistCorrectiveNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerSolvers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimExecutionContextLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BlendSpacePlayerLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\LinkedAnimGraphLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\SequenceEvaluatorLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpaceGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_TwoWayBlend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SpringBone.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AnimGraphRuntime\\UHT\\AnimGraphRuntime.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GeometryCollectionEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCollectionEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBlueprint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosTrailingEventFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBreakingEventFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosRemovalEventFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDamagePropagationData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionDebugDrawComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionExternalRenderInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionEngineTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolSubSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionRenderLevelSetActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolDebugDrawComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Private\\GeometryCollection\\GeometryCollectionISMPoolRenderer.h" ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCollectionEngine\\UHT\\GeometryCollectionEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "DataflowEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEdNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEngineTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowObject.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowEngine\\UHT\\DataflowEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "FieldSystemEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FieldSystemEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FieldSystemEngine\\UHT\\FieldSystemEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ChaosSolverEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosSolverEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosSolverEngine\\UHT\\ChaosSolverEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MovieScene", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MovieScene\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneBoundObjectProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneMetaData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneDynamicBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMarkedFrame.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneBlenderSystemSupport.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundObjectInstantiator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundSceneComponentInstantiator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneDecompositionQuery.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityInstantiatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemLinker.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemGraphs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvaluationHookSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePropertyBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneRootInstantiatorSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MovieScene\\Private\\Tests\\MovieSceneTestObjects.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MovieScene\\UHT\\MovieScene.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TimeManagement", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TimeManagement\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TimeManagement\\UHT\\TimeManagement.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MoviePlayer", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MoviePlayer\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayerSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MoviePlayer\\Public\\MoviePlayer.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MoviePlayer\\UHT\\MoviePlayer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "HeadMountedDisplay", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\HeadMountedDisplay\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\HeadMountedDisplayTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IIdentifiableXRDevice.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\IMotionController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\MotionControllerComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\HeadMountedDisplay\\Public\\XRGestureConfig.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\HeadMountedDisplay\\UHT\\HeadMountedDisplay.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Renderer", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Renderer", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Renderer\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Renderer\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Renderer\\Private\\SparseVolumeTexture\\SparseVolumeTextureViewerComponent.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Renderer\\UHT\\Renderer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MaterialShaderQualitySettings", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MSQS\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes\\MaterialShaderQualitySettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\MaterialShaderQualitySettings\\Classes\\ShaderPlatformQualitySettings.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MSQS\\UHT\\MaterialShaderQualitySettings.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ImageWriteQueue", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImageWriteQueue\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ImageWriteQueue\\Public\\ImageWriteTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImageWriteQueue\\UHT\\ImageWriteQueue.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Engine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Shaders\\Shared", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Engine\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\AISystemBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavCollisionBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\NavigationSystemConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavEdgeProviderInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAgentSelector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\AvoidanceManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationInvokerPriority.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataChunk.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavLinkDefinition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationAvoidanceTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\PathFollowingAgentInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavRelevantInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavAreaBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AimOffsetBlendSpace1D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavPathObserverInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\AI\\Navigation\\NavigationDataResolution.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBoneCompressionCodec.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_LeastDestructive.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimClassInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_BitwiseCompressOnly.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveLinearKeys.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveTrivialKeys.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimBlueprintGeneratedClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_PerTrackCompression.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformIndexable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_CompressedRichCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompress_RemoveEverySecondKey.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimComposite.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimEnums.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimExecutionContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLayerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimLinkableElement.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_ApplyMeshSpaceAdditive.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeFunctionRef.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_DeadBlending.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedAnimLayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNodeSpaceConversions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_RelevantAssetPlayerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SaveCachedPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Inertialization.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_SequencePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionPoseEvaluator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_TransitionResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_StateMachine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_CustomProperty.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSingleNodeInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSequenceBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_Root.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimSlotEvaluationPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_LinkedInputPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_UseCachedPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStateMachineTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CustomAttributes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimStreamable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace1D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BlendSpace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformerInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MirrorDataTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\BuiltInAttributeTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PreviewAssetAttachComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SkeletalMeshActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\PoseAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MorphTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Rig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\CurveSourceInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\TimeStretchCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\VariableFrameStrippingSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\MeshDeformer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataNotifications.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\InputScaleBias.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AnimDataModel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\SmartName.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\AttributeIdentifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\BoneMaskFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\CurveIdentifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataModel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimData\\IAnimationDataController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_TimedParticleEffect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_DisableRootMotion.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetClothingSimulation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFog.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResumeClothingSimulation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Audio\\ActorSoundParameterInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Atmosphere\\AtmosphericFogComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_ResetDynamics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PauseClothingSimulation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier_CameraShake.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlayParticleEffect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraLensEffectInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraStackTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\Commandlet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraShakeSourceComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\SmokeTestCommandlet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Commandlets\\PluginCommandlet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\PlayerCameraManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoundsCopyComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ApplicationLifecycleComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ArrowComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationRecordingSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BoxReflectionCaptureComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\AudioComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BrushComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\CapsuleComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawFrustumComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ChildActorComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DecalComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ForceFeedbackComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ExponentialHeightFogComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HierarchicalInstancedStaticMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InputComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InterpToMovementComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DrawSphereComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LineBatchComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\InstancedStaticMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LocalLightComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightComponentBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LightmassPortalComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LODSyncComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\LocalHeightFogComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ModelComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\MaterialBillboardComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlaneReflectionCaptureComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PawnNoiseEmitterComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PoseableMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PointLightComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PrimitiveComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlanarReflectionComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RectLightComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ReflectionCaptureComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PlatformEventsComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponentCube.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\PostProcessComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneCaptureComponent2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SceneComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ShapeComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SphereReflectionCaptureComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyAtmosphereComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SpotLightComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StereoLayerComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\StaticMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkyLightComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkinnedMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SkeletalMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TextRenderComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WorldPartitionStreamingSourceComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VectorFieldComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\WindDirectionalSourceComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveFloat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\TimelineComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveEdPresetCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveLinearColorAtlas.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IndexedCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\IntegralCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RichCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DataDrivenCVars\\DataDrivenCVars.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\SimpleCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\RealCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\KeyHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\NameCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\StringCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\ReporterGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\Distribution.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParameterBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileMatching.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstantCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Debug\\DebugDrawService.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatUniformCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniformCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphNode_Documentation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphPin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParticleParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EdGraph\\EdGraphSchema.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\DeviceProfiles\\DeviceProfileFragment.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorParameterBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorConstant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\ThumbnailInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManagerSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetUserData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Attenuation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AssetManagerTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionVectorUniform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\AutoDestroySubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlendableInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ActorInstanceHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintGeneratedClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Blueprint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookMark.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlueprintCore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Brush.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CancellableAsyncAction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BookmarkBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Canvas.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushShape.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BoxReflectionCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BlockingVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CanvasRenderTarget2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Channel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ChildConnection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CompositeCurveTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\BrushBuilder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CollisionProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Console.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CullDistanceVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CoreSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CurveTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ControlChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CloudStorageBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraControllerSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DataAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugCameraHUD.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DebugDisplayProperty.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DecalActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DirectionalLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DPICustomScalingRule.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DocumentationActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Engine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DynamicBlueprintBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineBaseTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineCustomTimeStep.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\EngineTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ExponentialHeightFog.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Font.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\FontFace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\FontImportOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameEngine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GameViewportClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\GeneratedMeshAreaLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\HitResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\HLODProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ImportantToggleSettingInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InheritableComponentHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InGameAdManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputActionDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputAxisDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimationAssetExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputTouchDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputVectorAxisDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputAxisKeyDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InputKeyDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\IntSerialization.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Level.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelActorContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\InterpCurveEdSetup.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LatentActionManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelScriptActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelBounds.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelScriptBlueprint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingAlwaysLoaded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingDynamic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreaming.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Light.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LevelStreamingPersistent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LightMapTexture2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LocalPlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LocalHeightFog.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MapBuildDataRegistry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MemberReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MaterialMerging.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshMergeCullingVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshMerging.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NavigationObjectBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MicroTransactionBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMetaData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetDriver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\MeshSimplificationSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetSerialization.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetConnection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ObjectLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Note.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\OverlapResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ObjectReferencer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PackageMapClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\NetworkSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlanarReflection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PendingNetGame.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\LODActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlatformInterfaceBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Player.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlatformInterfaceWebResponse.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlaneReflectionCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PlayerStartPIE.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PointLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PoseWatch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Polys.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PreviewMeshCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PostProcessVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\PrimaryAssetLabel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ProxyLODMeshSimplificationSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RectLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RendererSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\RuntimeOptionsBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReplicatedState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReplicationDriver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCaptureCube.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SceneCapture2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Scene.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SCS_Node.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ServerStatReplicator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ScriptViewportClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ShadowMapTexture2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshEditorData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SimpleConstructionScript.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSampling.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSimplificationSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshSocket.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkeletalMeshLODSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkinnedAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkinnedAssetCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SoftWorldReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpecularProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SphereReflectionCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SplineMeshActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpringInterpolator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ReflectionCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SkyLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshSocket.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshSourceData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SpotLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SubsurfaceProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StaticMeshActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\StreamableRenderAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TargetPoint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\SystemTimeTimecodeProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2DDynamic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2DArray.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextRenderActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\Texture2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureAllMipDataProviderFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureCubeArray.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureLightProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureCube.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureMipDataProviderFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureLODSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTargetVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTargetCube.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureDefines.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureStreamingTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TextureRenderTarget2DArray.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimecodeProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimerHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TimelineTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TwitterIntegrationBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserDefinedEnum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerSphere.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserInterfaceSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ViewportSplitScreen.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ViewportStatsSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\TriggerCapsule.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\VoiceChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\World.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\WindDirectionalSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\UserDefinedStruct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\WorldComposition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Exporters\\Exporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\AsyncActionHandleSaveGame.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Actor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\VolumeTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Character.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CheatManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CameraBlockingVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CharacterMovementReplication.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\CharacterMovementComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Controller.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DefaultPawn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DamageType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DefaultPhysicsVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\EngineMessage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackAttenuation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\DebugTextInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\FloatingPawnMovement.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackParameters.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameNetworkManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameModeBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ForceFeedbackEffect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameSession.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\HUD.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameUserSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameStateBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDeviceProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDeviceLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCompositeBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDevicePropertyHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\KillZVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceBlueprintFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\GameMode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputDeviceSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Info.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceStaticMeshManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LocalMessage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\InputSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\LightWeightInstanceManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\NavMovementComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\OnlineReplStructs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\OnlineSession.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Pawn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PawnMovementComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PhysicsVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerMuteList.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerStart.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\MovementComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PainCausingVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\ProjectileMovementComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\RotatingMovementComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SaveGame.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\RootMotionSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpectatorPawn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpringArmComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\TouchInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\PlayerInput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\Volume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\WorldSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Base.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Curve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\UpdateLevelVisibilityLevelInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_SoundWave.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_AsyncCompilation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_ActorSubobject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_AssetUserData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_BoneReferenceSkeletonProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_CollisionDataProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_PreviewMeshProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Haptics\\HapticFeedbackEffect_Buffer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\Interface_PostProcessVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\NetworkPredictionInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Interfaces\\IPhysicsComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintMapLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintAsyncActionBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Intrinsic\\Model.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPlatformLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\DataTableFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintSetLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStaticsTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\BlueprintPathsLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetArrayLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetGuidLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInternationalizationLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\ImportanceSamplingLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\GameplayStatics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetNodeHelperLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMathLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetSystemLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetRenderingLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetStringTableLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetInputLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\StereoLayerFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetMaterialLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet\\KismetTextLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassCharacterIndirectDetailVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassPortal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassImportanceVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmassPrimitiveSettingsObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\PrecomputedVisibilityOverrideVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\Material.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\VolumetricLightmapDensityVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpression.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAbsorptionMediumMaterialOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionActorPositionWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAdd.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAntialiasedTextureMask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAppendVector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArccosineFast.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsineFast.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArcsine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangent2Fast.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionArctangentFast.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericFogColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionAtmosphericLightVector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBentNormalCustomOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNode_AssetPlayerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlackBody.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBlendMaterialAttributes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBinaryOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBumpOffset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraPositionWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionBreakMaterialAttributes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCameraVectorWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCeil.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionChannelMaskParameterColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClamp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCloudLayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionClearCoatNormalCustomOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCollectionParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComment.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComponentMask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionComposite.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant2Vector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant3Vector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstant4Vector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCosine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionConstantBiasScale.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCrossProduct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCurveAtlasRowParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionCustomOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDBufferTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDY.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDataDrivenShaderPlatformInfoSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDDX.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalDerivative.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalLifetimeOpacity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDecalMipmapLevel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeltaTime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthFade.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDepthOfFieldFunction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDeriveNormalZ.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDesaturation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldApproxAO.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldGradient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceCullFade.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceToNearestSurface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDoubleVectorParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDivide.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDynamicParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDistanceFieldsRenderingSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecBegin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExponential.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExecEnd.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionDotProduct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptationInverse.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionEyeAdaptation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFeatureLevelSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSample.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFmod.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFloor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFontSampleParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionExponential2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFresnel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionInput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionForLoop.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFrac.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetLocal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionFunctionOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHairAttributes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGetMaterialAttributes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGIReplace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIfThenElse.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionInverseLinearInterpolate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionHsvToRgb.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIf.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmapUVs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightmassReplace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLength.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionIsOrthographic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLightVector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm10.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLinearInterpolate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionLogarithm2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialLayerOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialFunctionCall.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMakeMaterialAttributes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMapARPassthroughCameraUV.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialProxyReplace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMax.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMaterialAttributeLayers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMultiply.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionMin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNamedReroute.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNoise.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNormalize.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectBounds.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionNaniteReplace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectLocalBounds.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectOrientation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionOneMinus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectRadius.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionObjectPositionWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimMontage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleDirection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMacroUV.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPanner.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleMotionBlurFade.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRadius.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRandom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleRelativeTime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSize.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSpeed.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticlePositionWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingBufferTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUVProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSpriteRotation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingQualitySwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceCustomData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceFadeAmount.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPinBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPathTracingRayTypeSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPerInstanceRandom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelNormalWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionParticleSubUV.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPixelDepth.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AssetMappingTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPower.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPrecomputedAOMask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedPosition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreviousFrameSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionQualitySwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedLocalBounds.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionCapturePassSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReroute.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionReflectionVectorWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRgbToHsv.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionPreSkinnedNormal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRound.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRerouteBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotateAboutAxis.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRotator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureReplace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRayTracingQualitySwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSamplePhysicsField.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSampleParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScalarParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepth.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexelSize.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneDepthWithoutWater.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureSample.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSaturate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionRuntimeVirtualTextureOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSceneTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShaderStageSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionScreenPosition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadingPathSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadowReplace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSetLocal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSetMaterialAttributes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSign.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionShadingModel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSingleLayerWaterMaterialOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightIlluminance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereLightDirection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSmoothStep.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSobol.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyAtmosphereViewLuminance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSparseVolumeTextureObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSparseVolumeTextureBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSpeedTree.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSkyLightEnvMapSample.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphericalParticleOpacity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSphereMask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticComponentMaskParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSparseVolumeTextureSample.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticBoolParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSquareRoot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStep.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStrata.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubsurfaceMediumMaterialOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSubtract.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionStaticSwitchParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTemporalSobol.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureCoordinate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureProperty.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTangentOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureObjectParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCubeArray.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterSubUV.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSample.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterCube.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionThinTranslucentMaterialOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameterVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTruncateLWC.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTextureSampleParameter2DArray.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTwoSidedSign.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionTransformPosition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexNormalWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVectorNoise.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewSize.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexTangentWS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionViewProperty.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWorldPosition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionWhileLoop.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVertexInterpolator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialInput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVolumetricAdvancedMaterialOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionVirtualTextureFeatureSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialFunctionMaterialLayerBlend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialLayersFunctions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceBasePropertyOverrides.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceConstant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\MeshVertexPainter\\MeshVertexPainterKismetLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialParameterCollectionInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\EmitterCameraLensEffectBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PacketHandlers\\EngineHandlerComponentFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Emitter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialInstanceDynamic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEmitter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialOverrideNanite.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModuleRequired.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleLODLevel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleModule.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleEventManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSpriteEmitter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUVAnimation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemReplay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\WorldPSCPool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDrag.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationOverLifetime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationDragScaleOverLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorLine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAcceleration.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPoint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorParticle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\ParticleSystemManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Acceleration\\ParticleModuleAccelerationConstant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamModifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Attractor\\ParticleModuleAttractorPointGravity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamNoise.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollision.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Collision\\ParticleModuleCollisionGPU.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorScaleOverLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Beam\\ParticleModuleBeamBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventGenerator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColor_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Camera\\ParticleModuleCameraOffset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverKillParticles.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Color\\ParticleModuleColorOverLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverSpawn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventReceiverBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Event\\ParticleModuleEventSendToGame.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetimeBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillHeight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLightBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Kill\\ParticleModuleKillBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Lifetime\\ParticleModuleLifetime_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Light\\ParticleModuleLight_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationDirect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationBoneSocket.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationEmitterDirect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationSkelVertSurface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveSphere_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveTriangle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationPrimitiveCylinder_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleSourceMovement.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocation_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMeshMaterial.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Material\\ParticleModuleMaterialBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Modules\\Location\\ParticleModulePivotOffset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbitBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationAxisLock.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orientation\\ParticleModuleOrientationBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterDynamic_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Parameter\\ParticleModuleParameterBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleMeshRotation_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Location\\ParticleModuleLocationWorldOffset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateMultiplyLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Orbit\\ParticleModuleOrbit.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotationOverLifetime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Rotation\\ParticleModuleRotation_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateMultiplyLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRateOverLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRateBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleRotationRate_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScaleBySpeed.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeMultiplyLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSize_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\RotationRate\\ParticleModuleMeshRotationRate_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawnPerUnit.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Spawn\\ParticleModuleSpawn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUV.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVMovie.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\SubUV\\ParticleModuleSubUVBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Trail\\ParticleModuleTrailSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBeam2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataGpu.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataRibbon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Size\\ParticleModuleSizeScale.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldRotation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldRotationRate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldLocal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\TypeData\\ParticleModuleTypeDataAnimTrail.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldScale.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldScaleOverLife.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityInheritParent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\VectorField\\ParticleModuleVectorFieldGlobal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocity_Seeded.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\AggregateGeom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicalMaterials\\PhysicalMaterialMask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodyInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityOverLifetime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ChaosBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BodySetup.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ClusterUnionComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\BoxElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ClusterUnionActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintDrives.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintInstanceBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConstraintTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ConvexElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ExternalSpatialAccelerationPayload.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Particles\\Velocity\\ParticleModuleVelocityCone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicalAnimationComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\LevelSetElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsCollisionHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ClusterUnionReplicatedProxyComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsHandleComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsObjectBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsSpringComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsThrusterComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsThruster.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RadialForceComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RigidBodyBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\PhysicsConstraintActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\RadialForceActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\ShapeElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SphereElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsField\\PhysicsFieldComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\TaperedCapsuleElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SphylElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\SlateBrushAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\ButtonStyleAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\PhysicsEngine\\SkinnedLevelSetElem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Slate\\CheckboxStyleAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AmbientSound.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioOutputTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioBus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueVoice.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueWave.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\QuartzQuantizationUtilities.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\AudioVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\DialogueSoundWaveProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\ReverbEffect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\ReverbSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundAttenuation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundConcurrency.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectPreset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundCue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundEffectSubmix.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundGroups.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundMix.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundModulationDestination.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeAssetReferencer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeAttenuation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDialoguePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeConcatenator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDoppler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeEnveloper.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeDistanceCrossFade.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeGroupControl.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeMixer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeLooping.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeMature.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeOscillator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeModulatorContinuous.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeParamCrossFade.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeQualityLevel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeRandom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeBranch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\Skeleton.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSourceBusSend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeModulator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeWaveParam.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeSwitch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSubmixSend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveLoadingBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWave.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveProcedural.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundWaveTimecodeInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundTimecodeOffset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeSoundClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\StreamedAudioChunkSeekTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\SparseVolumeTexture\\SparseVolumeTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundNodeWavePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Tests\\AutomationTestSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorField.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldStatic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Vehicles\\TireType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VectorField\\VectorFieldAnimated.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VisualLogger\\VisualLoggerAutomationTests.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VisualLogger\\VisualLoggerKismetLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Tests\\TextPropertyTestObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\LightmapVirtualTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\RuntimeVirtualTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTexturePoolConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTextureBuildSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\VirtualTextureBuilder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AttributeCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotifyState_Trail.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimNotifies\\AnimNotify_PlaySound.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\BillboardComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Camera\\CameraModifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\ActorComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\DirectionalLightComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\HeterogeneousVolumeComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\RuntimeVirtualTextureComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Curves\\CurveVector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\SplineMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Components\\VolumetricCloudComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\EditorFramework\\AssetImportData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatConstantCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Distributions\\DistributionFloatParticleParameter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ActorChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetDriver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoNetConnection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DemoPendingNetGame.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\CompositeDataTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\ComponentDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Engine\\DamageEvents.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\GameFramework\\SpectatorPawnMovement.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Layers\\Layer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Lightmass\\LightmappedSurfaceCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Animation\\AnimCurveCompressionCodec_UniformlySampled.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Materials\\MaterialExpressionGenericConstant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSubmix.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\Sound\\SoundSourceBus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Classes\\VT\\RuntimeVirtualTextureVolume.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActiveSoundUpdateInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AlphaBlend.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActorFolder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AssetExportTask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AssetCompilingManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AudioEffect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\CanvasTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\CharacterMovementComponentAsync.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ComponentInstanceDataCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\CookedMetaData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\DeformableInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\DestructibleInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HitProxies.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LegacyScreenPercentageDriver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LODSyncInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LocationVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialCachedData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MeshUVChannelInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ObjectTrace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ParticleHelper.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PerPlatformProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PerQualityLevelProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PluginBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PropertyAccess.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ReplayNetConnection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ReplayTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\RepMovementNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ReplaySubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SceneTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SceneUtils.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SingleAnimationPlayData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SceneViewExtensionContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SkeletalMeshReductionSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\SkeletalMeshMerge.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\StaticMeshComponentLODInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\StaticParameterSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\TextureEncodingSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActorPartition\\PartitionActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ActorPartition\\ActorPartitionSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\AI\\RVOAvoidanceInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\ActiveStateMachineScope.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCompressionTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCurveMetadata.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimCurveTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyQueue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSingleNodeInstanceProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystemInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_Base.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_BlendSpaceGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_NodeRelevancy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_SharedLinkedAnimLayers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_PropertyAccess.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimSubsystem_Tag.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\BoneReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\BoneSocketReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\CachedAnimData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\CachedAnimDataLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\ExposedValueHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\MotionTrajectoryTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\NodeMappingContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\NodeMappingProviderInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\PoseSnapshot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\PreviewCollectionInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkeletalMeshVertexAttribute.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkinWeightProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\SkinWeightProfileManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundEffectPresetWidgetInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\AudioPanelWidgetInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundParameterControllerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Blueprint\\BlueprintExtension.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\AudioWidgetSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Audio\\SoundSubmixWidgetInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementHierarchyInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementAssetDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementObjectInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementCounterInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementWorldInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Actor\\ActorElementSelectionInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementCounterInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementHierarchyInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementSelectionInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementObjectInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Component\\ComponentElementWorldInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Framework\\TypedElementCommonActions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Framework\\EngineElementsLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Interfaces\\TypedElementWorldInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementCounterInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementObjectInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementAssetDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\Object\\ObjectElementSelectionInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementHierarchyInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementPrimitiveCustomDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementId.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementSelectionInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementWorldInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceElementAssetDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Engine\\HitResultNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Elements\\SMInstance\\SMInstanceManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\CharacterNetworkSerializationPackedBitsNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\UniqueNetIdReplNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\PlayerStateCountLimiterConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\GameFramework\\RootMotionSourceGroupNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\FieldNotification\\FieldNotificationLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODLevelExclusion.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODProxyDesc.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODEngineSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODBatchingPolicy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\HLOD\\HLODProxyMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Instances\\InstancedPlacementClientInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Instances\\InstancedPlacementPartitionActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMComponentDescriptor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMComponentData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Internationalization\\StringTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ISMPartition\\ISMPartitionInstanceManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorInstanceActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorPivotActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceLevelStreaming.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\BandwidthTestActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetConnectionFaultRecovery.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetPing.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\NetPushModelHelpers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\OnlineEngineInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\OnlineBlueprintCallProxyBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\ReplayResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\RPCDoSDetection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\VoiceConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\Iris\\ReplicationSystem\\ActorReplicationBridge.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Net\\Subsystems\\NetworkSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\PackedLevelActor\\PackedLevelActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\AsyncPhysicsData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\AsyncPhysicsInputComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\NetworkPhysicsComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\Experimental\\ChaosEventRelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\Experimental\\ChaosEventType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Physics\\Experimental\\PhysicsThreadLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ProfilingDebugging\\LevelStreamingProfilingSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\ProfilingDebugging\\HealthSnapshot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Slate\\SGameLayerManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Slate\\SlateTextureAtlasInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Streaming\\ServerStreamingLevelsVisibility.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\AudioEngineSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\GameInstanceSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Streaming\\ActorTextureStreamingBuildDataComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\LocalPlayerSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\Subsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\EngineSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\VisualLogger\\VisualLoggerDebugSnapshotInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\VisualLogger\\VisualLoggerFilterVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\VT\\RuntimeVirtualTextureEnum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ActorDescContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\SubsystemBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\IWorldPartitionObjectResolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionActorContainerID.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Subsystems\\WorldSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorSpatialHash.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorHash.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorLoaderAdapter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionActorLoaderInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionLevelStreamingDynamic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionLevelStreamingPolicy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionMiniMap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionMiniMapVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionReplay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCellData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCellDataSpatialHash.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCell.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeHash.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeLevelStreamingCell.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeCellInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeSpatialHash.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionRuntimeSpatialHashGridPreviewer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionStreamingPolicy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionStreamingSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleDescriptor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleEditor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleEngineSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleStatus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleTypeFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\ContentBundle\\ContentBundleWorldSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\ActorDataLayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstancePrivate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerInstanceWithAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerLoadingPolicy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DataLayerType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\DeprecatedDataLayerInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\DataLayer\\WorldDataLayers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\Filter\\WorldPartitionActorFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\DestructibleHLODComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODBuilder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\WorldPartitionEditorPerProjectUserSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODDestruction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODModifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODLayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODProviderInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSourceActors.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSubActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSourceActorsFromCell.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODSourceActorsFromLevel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\HLOD\\HLODTemplatedInstancedStaticMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\NavigationData\\NavigationDataChunkActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\RuntimePartitionPersistent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\RuntimePartitionLevelStreaming.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\WorldPartitionRuntimeHashSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialDomain.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialSceneTextureId.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MaterialShared.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\MeshBudgetProjectSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyStateMachineInspectionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimPhysicsSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNodeData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNodeConstantData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimInstanceProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNode_StateResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\Animation\\AnimNotifyMirrorInspectionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorLevelStreaming.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceEditorPivotInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\LevelInstance\\LevelInstanceTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Public\\WorldPartition\\RuntimeHashSet\\RuntimePartition.h" ], "InternalHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Internal\\Kismet\\BlueprintTypeConversions.h" ], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\AsyncActionLoadPrimaryAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\DebugGarbageCollectionGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\TextureEncodingSettingsPrivate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Animation\\AnimBlueprintClassSubsystem_PropertyAccess.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\GameFramework\\InternalUniqueNetIdReplNetSerializer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\LevelInstance\\LevelInstanceEditorObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\RPCDoSDetectionConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Net\\Experimental\\Iris\\DataStreamChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Tests\\TransactionDiffingTests.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Engine\\Private\\Tests\\PieFixupTestObjects.h" ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0", "GPUPARTICLE_LOCAL_VF_ONLY=0", "WITH_ODSC=0", "UE_WITH_IRIS=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Engine\\UHT\\Engine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TraceUtilities", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TraceUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Source\\TraceUtilities\\Public\\TraceUtilLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\TraceUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TraceUtilities\\UHT\\TraceUtilities.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Synthesis", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Synthesis\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectChorus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectBitCrusher.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMidSideSpreader.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectMotionFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectDynamicsProcessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEnvelopeFollower.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectRingModulation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectEQ.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPanner.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectPhaser.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFoldbackDistortion.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectConvolutionReverb.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectSimpleDelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectStereoDelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SourceEffects\\SourceEffectWaveShaper.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectConvolutionReverb.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectDelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectFlexiverb.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectMultiBandCompressor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoDelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectStereoToQuad.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SubmixEffects\\SubmixEffectTapDelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\EpicSynth1Component.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentMonoWaveTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentToneGenerator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentGranulator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Classes\\SynthComponents\\SynthComponentWaveTable.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EffectConvolutionReverb.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\EpicSynth1Types.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\SynthesisBlueprintUtilities.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSlider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\Synth2DSliderStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnob.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthKnobStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Source\\Synthesis\\Public\\UI\\SynthSlateStyle.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Synthesis\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Synthesis\\UHT\\Synthesis.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "SoundFields", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SoundFields\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Source\\SoundFields\\Public\\SoundFields.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SoundFields\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SoundFields\\UHT\\SoundFields.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ProceduralMeshComponent", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ProceduralMeshComponent\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public\\KismetProceduralMeshLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Source\\ProceduralMeshComponent\\Public\\ProceduralMeshComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ProceduralMeshComponent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ProceduralMeshComponent\\UHT\\ProceduralMeshComponent.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ResonanceAudio", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ResonanceAudio\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioAmbisonicsSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioBlueprintFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioEnums.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Public\\ResonanceAudioSpatializationSourceSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioDirectivityVisualizer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Source\\ResonanceAudio\\Private\\ResonanceAudioReverb.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ResonanceAudio\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ResonanceAudio\\UHT\\ResonanceAudio.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MobilePatchingUtils", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils\\Private", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MobilePatchingUtils\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Source\\MobilePatchingUtils\\Private\\MobilePatchingLibrary.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MobilePatchingUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MobilePatchingUtils\\UHT\\MobilePatchingUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioAnalyzer", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioAnalyzer\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerNRT.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AudioAnalyzer\\Classes\\AudioAnalyzerSubsystem.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioAnalyzer\\UHT\\AudioAnalyzer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioSynesthesia", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioSynesthesia\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesia.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\ConstantQNRT.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Meter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\Loudness.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\SynesthesiaSpectrumAnalysis.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\LoudnessNRT.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\AudioSynesthesiaNRT.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesia\\Classes\\OnsetNRT.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioSynesthesia\\UHT\\AudioSynesthesia.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AdvancedWidgets", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AdvancedWidgets", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AdvancedWidgets\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AdvancedWidgets\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AdvancedWidgets\\Public\\Components\\RadialSlider.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AdvancedWidgets\\UHT\\AdvancedWidgets.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioWidgets", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioWidgets\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterStyle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioSlider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeterTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioWidgetsSlateTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\SAudioRadialSlider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioRadialSlider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Source\\AudioWidgets\\Public\\AudioMeter.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioWidgets\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioWidgets\\UHT\\AudioWidgets.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "WaveTable", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\WaveTable\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableBank.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTableTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Source\\WaveTable\\Public\\WaveTable.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\WaveTable\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\WaveTable\\UHT\\WaveTable.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Serialization", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Serialization", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Serialization\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Serialization\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Serialization\\Private\\Tests\\StructSerializerTestTypes.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Serialization\\UHT\\Serialization.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MetasoundFrontend", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MetasoundFrontend\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundDocumentInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendDocument.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendDocumentBuilder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundFrontendLiteral.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundFrontend\\Public\\MetasoundParameterPack.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_METASOUND_FRONTEND=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MetasoundFrontend\\UHT\\MetasoundFrontend.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MetasoundEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MetasoundEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\Metasound.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundAssetSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundBuilderSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundGeneratorHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundOutputSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\MetasoundSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Source\\MetasoundEngine\\Public\\Interfaces\\MetasoundOutputFormatInterfaces.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\Metasound\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MetasoundEngine\\UHT\\MetasoundEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LocationServicesBPLibrary", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LocationServicesBPLibrary\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesBPLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Source\\LocationServicesBPLibrary\\Classes\\LocationServicesImpl.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\LocationServicesBPLibrary\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LocationServicesBPLibrary\\UHT\\LocationServicesBPLibrary.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GooglePAD", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GooglePAD\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePAD\\Classes\\GooglePADFunctionLibrary.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GooglePAD\\UHT\\GooglePAD.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "CustomMeshComponent", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CustomMeshComponent\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Source\\CustomMeshComponent\\Classes\\CustomMeshComponent.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CustomMeshComponent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CustomMeshComponent\\UHT\\CustomMeshComponent.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "CableComponent", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CableComponent\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes\\CableActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Source\\CableComponent\\Classes\\CableComponent.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\CableComponent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CableComponent\\UHT\\CableComponent.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AssetTags", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AssetTags\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Source\\AssetTags\\Public\\AssetTagsSubsystem.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AssetTags\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AssetTags\\UHT\\AssetTags.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ArchVisCharacter", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ArchVisCharacter\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public\\ArchVisCharacter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Source\\ArchVisCharacter\\Public\\ArchVisCharMovementComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ArchVisCharacter\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ArchVisCharacter\\UHT\\ArchVisCharacter.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AndroidFileServer", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AndroidFileServer\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Source\\AndroidFileServer\\Classes\\AndroidFileServerBPLibrary.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidFileServer\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AndroidFileServer\\UHT\\AndroidFileServer.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OnlineSubsystem", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Test", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OnlineSubsystem\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\NamedInterfaces.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\OnlineStoreInterfaceV2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\TurnBasedMatchInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Source\\Public\\Interfaces\\OnlineTurnBasedInterface.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "ONLINESUBSYSTEM_PACKAGE=1", "DEBUG_LAN_BEACON=0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystem\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OnlineSubsystem\\UHT\\OnlineSubsystem.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OnlineSubsystemUtils", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OnlineSubsystemUtils\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementWriteCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\CreateSessionCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndMatchCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\EndTurnCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindTurnBasedMatchCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseCallbackProxy2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\AchievementQueryCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseDataTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\DestroySessionCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseQueryCallbackProxy2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseFinalizeProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\FindSessionsCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpConnection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\IpNetDriver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseCheckoutCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\JoinSessionCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseRestoreCallbackProxy2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardQueryCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LogoutCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardFlushCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\QuitMatchCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ConnectionCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TurnBasedBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\InAppPurchaseReceiptsCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconHost.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\ShowLoginUICallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\OnlineSessionClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\LeaderboardBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Classes\\TestBeaconClient.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeacon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconReservation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHost.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\OnlineBeaconHostObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconHost.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\PartyBeaconState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconHost.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\SpectatorBeaconClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Public\\VoipListenerSynthComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineEngineInterfaceImpl.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlineServicesEngineInterfaceImpl.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Source\\OnlineSubsystemUtils\\Private\\OnlinePIESettings.h" ], "PublicDefines": [ "ONLINESUBSYSTEMUTILS_PACKAGE=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Online\\OnlineSubsystemUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OnlineSubsystemUtils\\UHT\\OnlineSubsystemUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ActorSequence", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ActorSequence\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceObjectReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequencePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Source\\ActorSequence\\Public\\ActorSequenceComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\ActorSequence\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ActorSequence\\UHT\\ActorSequence.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "UdpMessaging", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\UdpMessaging\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Public\\Shared\\UdpMessagingSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Source\\UdpMessaging\\Private\\Tests\\UdpMessagingTestTypes.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\UdpMessaging\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\UdpMessaging\\UHT\\UdpMessaging.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TcpMessaging", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TcpMessaging\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Source\\TcpMessaging\\Private\\Settings\\TcpMessagingSettings.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Messaging\\TcpMessaging\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TcpMessaging\\UHT\\TcpMessaging.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MediaPlate", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaPlate\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlate\\Public\\MediaPlateAssetUserData.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaPlate\\UHT\\MediaPlate.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeFactoryBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeSourceData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResultsContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangePipelineBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeSourceNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeUserDefinedAttribute.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeCore\\UHT\\InterchangeCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeMessages", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeMessages\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Messages\\Public\\Fbx\\InterchangeFbxMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeMessages\\UHT\\InterchangeMessages.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeNodes", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeNodes\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeCameraNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeMeshNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeMaterialInstanceNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeLightNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeAnimationTrackSetNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeShaderGraphNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureBlurNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeArrayNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureCubeNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DArrayNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTexture2DNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeVariantSetNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeTextureLightProfileNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeSceneNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Nodes\\Public\\InterchangeVolumeTextureNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeNodes\\UHT\\InterchangeNodes.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeCommonParser", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeCommonParser\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Parsers\\CommonParser\\Public\\InterchangeCommonAnimationPayload.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeCommonParser\\UHT\\InterchangeCommonParser.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeBlueprintPipelineBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeFilePickerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePipelineConfigurationBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeAssetImportData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeSceneImportAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeProjectSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangeMeshUtilities.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Interchange\\Engine\\Public\\InterchangePythonPipelineBase.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeEngine\\UHT\\InterchangeEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "VariantManagerContent", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\VariantManagerContent\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\FunctionCaller.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsFunctionDirector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueMaterial.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueOption.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\Variant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSets.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\SwitchActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\VariantObjectBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\PropertyValueSoftObject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Source\\VariantManagerContent\\Public\\LevelVariantSetsActor.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\VariantManagerContent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\VariantManagerContent\\UHT\\VariantManagerContent.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TextureUtilitiesCommon", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TextureUtilitiesCommon", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TextureUtilitiesCommon\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TextureUtilitiesCommon\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\TextureUtilitiesCommon\\Public\\TextureImportSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TextureUtilitiesCommon\\UHT\\TextureUtilitiesCommon.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeFactoryNodes", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeFactoryNodes\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeActorFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimationTrackSetFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneVariantSetsFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshActorFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMaterialFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSceneImportAssetFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangePhysicsAssetFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCameraFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DArrayFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeArrayFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureCubeFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTexture2DFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeVolumeTextureFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeTextureLightProfileFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeAnimSequenceFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeMeshFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeCommonPipelineDataFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletonFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeLightFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshFactoryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeStaticMeshLodDataNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\FactoryNodes\\Public\\InterchangeSkeletalMeshLodDataNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeFactoryNodes\\UHT\\InterchangeFactoryNodes.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeImport", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeImport\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimationPayloadInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Fbx\\InterchangeFbxTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\InterchangeMaterialXTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Gltf\\InterchangeGltfTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Material\\InterchangeMaterialFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\MaterialExpressions\\MaterialExpressionSwizzle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimSequenceFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeOBJTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangePhysicsAssetFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletalMeshFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeSkeletonFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\MaterialX\\MaterialExpressions\\MaterialExpressionTextureSampleParameterBlur.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeLightActorFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeActorFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeVariantSetPayloadInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeBlockedTexturePayloadInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSkeletalMeshActorFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeStaticMeshActorFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeDDSTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeImageWrapperTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePSDTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeJPGTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeIESTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeSlicedTexturePayloadInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTextureFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTexturePayloadInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangeTextureLightProfilePayloadInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeStaticMeshFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeCameraActorFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Animation\\InterchangeAnimationTrackSetFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Mesh\\InterchangeMeshPayloadInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Texture\\InterchangePCXTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneImportAssetFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Public\\Scene\\InterchangeSceneVariantSetsFactory.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionAppend4Vector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionDifference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionDisjointOver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionIn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionOverlay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionBurn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionMatte.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionPlus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionPlace2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionOut.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRamp4.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionPremult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRampLeftRight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRemap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionScreen.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRampTopBottom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionUnpremult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionSplitTopBottom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionSplitLeftRight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionRotate2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionDodge.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionFractal3D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionMask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionMinus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionOver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionLuminance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Import\\Private\\MaterialX\\MaterialExpressions\\MaterialExpressionAppend3Vector.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeImport\\UHT\\InterchangeImport.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangePipelines", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangePipelines\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAssetsPipelineSharedSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericScenesPipeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeglTFPipeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeMaterialXPipeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericTexturePipeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMaterialPipeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangePipelineMeshesUtilities.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericAnimationPipeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Pipelines\\Public\\InterchangeGenericMeshPipeline.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangePipelines\\UHT\\InterchangePipelines.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InterchangeExport", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeExport\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Source\\Export\\Public\\InterchangeTextureWriter.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Interchange\\Runtime\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InterchangeExport\\UHT\\InterchangeExport.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "StructUtils", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\StructUtils\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStruct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\SharedStruct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\InstancedStructContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtils\\Public\\PropertyBag.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\StructUtils\\UHT\\StructUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "StructUtilsEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\StructUtilsEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Source\\StructUtilsEngine\\Public\\StructUtilsFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\StructUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\StructUtilsEngine\\UHT\\StructUtilsEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LocalizableMessage", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LocalizableMessage\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage\\Public\\LocalizableMessage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessage\\Public\\LocalizableMessageBaseParameters.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LocalizableMessage\\UHT\\LocalizableMessage.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LocalizableMessageBlueprint", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessageBlueprint", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessageBlueprint\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LocalizableMessageBlueprint\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Source\\LocalizableMessageBlueprint\\Public\\LocalizableMessageLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LocalizableMessage\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LocalizableMessageBlueprint\\UHT\\LocalizableMessageBlueprint.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GameplayTasks", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GameplayTasks\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskResource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_SpawnActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTaskOwnerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_ClaimResource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_WaitDelay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\GameplayTasksComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GameplayTasks\\Classes\\Tasks\\GameplayTask_TimeLimitedExecution.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "UE_WITH_IRIS=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GameplayTasks\\UHT\\GameplayTasks.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NavigationSystem", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NavigationSystem\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\AbstractNavData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavCollision.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\CrowdManagerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationInvokerComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPath.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationPathGenerator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavigationTestingActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavModifierVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkCustomInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavRelevantComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavNodeInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta_SwitchByAgent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_LowHeight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavModifierComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkHostInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\NavigationQueryFilter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Default.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkTrivial.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Null.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavSystemConfigOverride.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavAreaMeta.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshRenderingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavTestRenderingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea_Obstacle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMeshDataChunk.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\RecastNavMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavLinkRenderingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavAreas\\NavArea.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNodeComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavMesh\\NavMeshBoundsVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavFilters\\RecastFilter_UseDefaultArea.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\NavigationSystem\\Public\\NavGraph\\NavigationGraphNode.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0", "WITH_RECAST=1", "WITH_NAVMESH_SEGMENT_LINKS=1", "WITH_NAVMESH_CLUSTER_LINKS=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NavigationSystem\\UHT\\NavigationSystem.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AIModule", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AIModule\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AITypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIResources.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Move.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_BlueprintBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Repeat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Wait.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction_Sequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTree.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AIResourceInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTAuxiliaryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardAssetProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Int.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Name.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_NativeEnum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Object.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Rotator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_Sequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_String.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_Selector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Vector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Blackboard.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Composites\\BTComposite_SimpleParallel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_BlackboardBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_CompareBBEntries.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_CheckGameplayTagsOnActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ConditionalLoop.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Cooldown.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ConeCheck.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_DoesPathExist.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ForceSuccess.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\GenericTeamAgentInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_IsAtLocation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_KeepInCone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_ReachedMoveGoal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_Loop.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_BlueprintBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_TimeLimit.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_SetTagCooldown.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_DefaultFocus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_TagCooldown.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Decorators\\BTDecorator_IsBBEntryOfClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_BlueprintBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_RunEQS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_BlueprintBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Services\\BTService_BlackboardBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_BlackboardBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MakeNoise.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_GameplayTaskBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MoveTo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PlayAnimation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_MoveDirectlyToward.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RotateToFaceBBEntry.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PawnActionBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunEQSQuery.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PlaySound.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunBehaviorDynamic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_FinishWithResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Blueprint\\AIAsyncTaskBlueprintProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Blueprint\\AIBlueprintHelperLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_WaitBlackboardTime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_RunBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQuery.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider_QueryParams.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryDebugHelpers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_Wait.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_SetTagCooldown.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryOption.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryGenerator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryInstanceBlueprintWrapper.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSQueryResultSourceInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSRenderingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Item.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_BlueprintBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DataProviders\\AIDataProvider_Random.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EQSTestingPawn.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Contexts\\EnvQueryContext_Querier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Composite.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Donut.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_CurrentLocation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_Cone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PathingGrid.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_BlueprintBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ActorsOfClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_OnCircle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_ProjectedPoints.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_ActorBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Actor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Direction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_VectorBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_SimpleGrid.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_GameplayTags.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Items\\EnvQueryItemType_Point.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Overlap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Distance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Pathfinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Project.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_PathfindingBatch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Trace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\HotSpots\\AIHotSpotManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Dot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdFollowingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\CrowdAgentInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Random.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Tests\\EnvQueryTest_Volume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavFilter_AIControllerDefault.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\PathFollowingManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavLinkProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\PathFollowingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionListenerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\RecastGraphAStar.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\NavLocalGridManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\Generators\\EnvQueryGenerator_PerceivedActors.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionStimuliSourceComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Blueprint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Damage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AIPerceptionSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseBlueprintListener.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Touch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Sight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Hearing.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Blueprint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Hearing.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Prediction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Hearing.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Team.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Touch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseConfig_Prediction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Damage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Team.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISightTargetInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_LockLogic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISense_Sight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_RunEQS.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Tasks\\AITask_MoveTo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\PawnSensingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\GridPathAIController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\VisualLoggerExtension.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\AISubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\DetourCrowdAIController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BrainComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnActionsComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Actions\\PawnAction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BlackboardData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BehaviorTreeTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTCompositeNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTDecorator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTService.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\BTTaskNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Bool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Class.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Enum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyEnums.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Blackboard\\BlackboardKeyType_Float.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\BehaviorTree\\Tasks\\BTTask_PushPawnAction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\EnvironmentQuery\\EnvQueryTest.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Navigation\\GridPathFollowingComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Classes\\Perception\\AISenseEvent_Damage.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Public\\IndexedHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AIModule\\Public\\SequentialID.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_RECAST=1", "WITH_GAMEPLAY_DEBUGGER_CORE=0", "WITH_GAMEPLAY_DEBUGGER=0", "WITH_GAMEPLAY_DEBUGGER_MENU=0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AIModule\\UHT\\AIModule.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "VectorVM", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\VectorVM", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\VectorVM\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\VectorVM\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\VectorVM\\Public\\VectorVMCommon.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "VECTORVM_SUPPORTS_EXPERIMENTAL=1", "VECTORVM_SUPPORTS_LEGACY=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\VectorVM\\UHT\\VectorVM.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NiagaraCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NiagaraCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraCore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraCompileHash.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraMergeable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraCore\\Public\\NiagaraDataInterfaceBase.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NiagaraCore\\UHT\\NiagaraCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NiagaraShader", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NiagaraShader\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraGenerateMips.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraScriptBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraShader\\Public\\NiagaraShared.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NiagaraShader\\UHT\\NiagaraShader.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Niagara", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Niagara\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputTexture2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputSimCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerOutputVolumeTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraCollision.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayInt.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAsyncGpuTrace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioOscilloscope.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioPlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudioSpectrum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterface2DArrayTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCamera.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayFloat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArray.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceColorCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurlNoise.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCubeTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceArrayNiagaraID.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollectionReader.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceIntRenderTarget2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceLandscape.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid2DCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshRendererInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceExport.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceOcclusion.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollectionReader.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceGrid3DCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRasterizationGrid3D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2DArray.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetCube.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceParticleRead.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfacePlatformSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTarget2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSkeletalMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector2DCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRW.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceRenderTargetVolume.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorField.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVolumeTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVectorCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSpriteRendererInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataSetCompiledData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceSparseVolumeTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEffectType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceVector4Curve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEvents.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitterHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraEmitter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterDefinitionsBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraPlatformSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraPerfBaseline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraParameterDefinitionsSubscriber.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScratchPadContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraLensEffectBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScriptHighlight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScript.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraGPUSortInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheCustomStorageInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCacheCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraValidationRuleSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraValidationRule.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraScriptSourceBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\VolumeCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceNeighborGrid3D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraBakerSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCurveBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceAudio.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceCollisionQuery.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraDataInterfaceMeshCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Classes\\NiagaraSimCache.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentPool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCompileHashVisitor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCompilationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraComponentPoolMethodEnum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannelHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannelPublic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraCullProxyComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfaceEmitterBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannel_Global.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfacePhysicsAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraConvertInPlaceUtilityBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDebuggerCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDecalRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraEditorDataBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataInterfaceRigidMeshCollisionQuery.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMeshRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameterBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameters.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraLightRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMessageDataBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraParameterStore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRenderableMeshInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraPreviewGrid.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraMessageStore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraRibbonRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScalabilityState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScriptExecutionParameterStore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraScalabilityManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraUserRedirectionParameterStore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraTickBehaviorEnum.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraVariant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraVolumeRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemSpawnSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\MovieSceneNiagaraSystemTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraWorldManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannelAccessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraDataChannel_Islands.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSimulationStageBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraSpriteRendererProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Public\\NiagaraStackSection.h" ], "InternalHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceActorComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceDataChannelCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\NiagaraPrecompileContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceDataChannelWrite.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceDataChannelRead.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Internal\\DataInterface\\NiagaraDataInterfaceStaticMesh.h" ], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSceneCapture2D.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimpleCounter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceUObjectPropertyReader.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceGBuffer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraFloatParameterSectionTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDebugDraw.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraColorParameterSectionTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraBoolParameterSectionTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraVectorParameterSectionTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NDIRenderTargetVolumeSimCacheData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\NiagaraAsyncCompile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceVirtualTexture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraIntegerParameterSectionTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceDynamicMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceEmitterProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\DataInterface\\NiagaraDataInterfaceSimCacheReader.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\MovieSceneNiagaraSystemTrackTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\Niagara\\Private\\MovieScene\\Parameters\\MovieSceneNiagaraParameterSectionTemplate.h" ], "PublicDefines": [ "VECTORVM_SUPPORTS_EXPERIMENTAL=1", "VECTORVM_SUPPORTS_LEGACY=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Niagara\\UHT\\Niagara.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ChaosNiagara", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosNiagara\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes\\NiagaraDataInterfaceChaosDestruction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Classes\\NiagaraDataInterfacePhysicsField.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Source\\ChaosNiagara\\Public\\NiagaraDataInterfaceGeometryCollection.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosNiagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosNiagara\\UHT\\ChaosNiagara.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "DataflowNodes", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowNodes\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowContextOverridesNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowSelectionNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowStaticMeshNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowNodes\\Public\\Dataflow\\DataflowSkeletalMeshNodes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowNodes\\UHT\\DataflowNodes.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "InteractiveToolsFramework", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InteractiveToolsFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ContextObjectStore.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputRouter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractionMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveCommand.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolQueryInterfaces.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmoManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveGizmoBuilder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolChange.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolObjects.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolBuilder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolContextInterfaces.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\MultiSelectionTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargetManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\AnyButtonInputBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MouseWheelBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleClickBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleKeyCaptureBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\BrushStampIndicator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\Widgets\\WidgetBaseBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoBaseComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisAngleGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisSources.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementArc.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementArrow.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoBoxComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoCircleComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCircleBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\CombinedTransformGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementBox.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementRenderState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementLineBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementShared.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementHitTargets.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\HitTargets.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\PlanePositionGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterToTransformAdapters.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterSourcesVec2.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\RepositionableTransformGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ScalableSphereGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\StateTargets.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformGizmoUtil.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformSources.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\TransformProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\ClickDragTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\SingleClickTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\MeshSurfacePointTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseTools\\BaseBrushTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SceneQueries\\SceneSnappingManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MaterialProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MeshDescriptionProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\AssetBackedTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\PrimitiveComponentBackedTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\StaticMeshBackedTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\PhysicsDataSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\SkeletalMeshBackedTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\TargetInterfaces\\MeshDescriptionCommitter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargets\\ToolTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\ToolTargets\\PrimitiveComponentToolTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InputBehaviorSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\InteractiveToolsContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MultiClickSequenceInputBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SingleSelectionTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\ClickDragBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\MouseHoverBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\KeyAsModifierInputBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\SelectionSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseBehaviors\\SingleClickOrDragBehavior.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\AxisPositionGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoArrowComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementRectangle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCircle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCylinder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementGroup.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\IntervalGizmo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\ParameterSourcesFloat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementCone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoInterfaces.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoLineHandleComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoElementTorus.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoRectangleComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\InteractiveToolsFramework\\Public\\BaseGizmos\\GizmoViewContext.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\InteractiveToolsFramework\\UHT\\InteractiveToolsFramework.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GeometryFramework", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Shaders\\Shared", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\UDynamicMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshReplacementChange.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\BaseDynamicMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Components\\DynamicMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\DynamicMeshActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshChange.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\GeometryFramework\\Public\\Changes\\MeshVertexChange.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryFramework\\UHT\\GeometryFramework.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "DataflowEnginePlugin", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowEnginePlugin\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin\\Public\\Dataflow\\DataflowActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Source\\DataflowEnginePlugin\\Public\\Dataflow\\DataflowComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Dataflow\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DataflowEnginePlugin\\UHT\\DataflowEnginePlugin.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "FractureEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Source\\FractureEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Source\\FractureEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FractureEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Source\\FractureEngine\\Public\\FractureEngineConvex.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\Fracture\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FractureEngine\\UHT\\FractureEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GeometryCollectionNodes", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCollectionNodes\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionClusteringNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionEditNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionFieldNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionDebugNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMakeNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMeshNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionSelectionNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionConversionNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionVerticesNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionUtilityNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMathNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionSkeletalMeshNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionArrayNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionMaterialNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionOverrideNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionFracturingNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\Nodes\\GeometryCollectionAssetNodes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionNodes\\Public\\Dataflow\\GeometryCollectionProcessingNodes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCollectionNodes\\UHT\\GeometryCollectionNodes.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GeometryCollectionTracks", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCollectionTracks\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Source\\GeometryCollectionTracks\\Public\\MovieSceneGeometryCollectionTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\GeometryCollectionPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCollectionTracks\\UHT\\GeometryCollectionTracks.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ChaosCaching", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosCaching\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheCollection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheEvents.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\CacheManagerActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Adapters\\GeometryCollectionComponentCacheAdapter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\ChaosCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Public\\Chaos\\Sequencer\\MovieSceneChaosCacheTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Source\\ChaosCaching\\Private\\Chaos\\Sequencer\\MovieSceneChaosCacheTemplate.h" ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCaching\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosCaching\\UHT\\ChaosCaching.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ClothingSystemRuntimeCommon", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ClothingSystemRuntimeCommon\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothConfig_Legacy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothingAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothPhysicalMeshData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothLODData_Legacy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\PointWeightMap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeCommon\\Public\\ClothTetherData.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ClothingSystemRuntimeCommon\\UHT\\ClothingSystemRuntimeCommon.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ChaosCloth", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosCloth\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothingSimulationInteractor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Public\\ChaosCloth\\ChaosClothingSimulationFactory.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Source\\Chaos\\Private\\ChaosCloth\\ChaosWeightMapTarget.h" ], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\ChaosCloth\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ChaosCloth\\UHT\\ChaosCloth.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AutomationUtils", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AutomationUtils\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Source\\AutomationUtils\\Public\\AutomationUtilsBlueprintLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\AutomationUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AutomationUtils\\UHT\\AutomationUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GLTFExporter", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GLTFExporter\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFAnimSequenceExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelSequenceExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFStaticMeshExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelVariantSetsExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFMaterialExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFLevelExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Exporters\\GLTFSkeletalMeshExporter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFExportOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\Options\\GLTFProxyOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Source\\GLTFExporter\\Public\\UserData\\GLTFMaterialUserData.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\GLTFExporter\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GLTFExporter\\UHT\\GLTFExporter.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "DatasmithContent", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DatasmithContent\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAdditionalData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithCustomAction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithScene.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportedSequencesActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithAreaLightActorTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithContentBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetImportData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithDecalComponentTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAreaLightActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithImportOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithMaterialInstanceTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithObjectTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLandscapeTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPointLightComponentTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSceneComponentTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithPostProcessVolumeTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSpotLightComponentTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithSkyLightComponentTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshComponentTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithStaticMeshTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithAssetUserData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\DatasmithSceneActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithActorTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraComponentTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithCineCameraActorTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Source\\DatasmithContent\\Public\\ObjectTemplates\\DatasmithLightComponentTemplate.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Enterprise\\DatasmithContent\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\DatasmithContent\\UHT\\DatasmithContent.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "EnhancedInput", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EnhancedInput\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedActionKeyMapping.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputActionDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputDeveloperSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystems.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputAction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingQuery.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputActionValue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedPlayerInput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableKeySettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputTriggers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputModifiers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableInputConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\PlayerMappableKeySlot.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputDebugKeyDelegateBinding.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputSubsystemInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\UserSettings\\EnhancedInputUserSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\InputMappingContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public\\EnhancedInputPlatformSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\EnhancedInput\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\EnhancedInput\\UHT\\EnhancedInput.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "FacialAnimation", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FacialAnimation\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Source\\FacialAnimation\\Public\\AudioCurveSourceComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Editor\\FacialAnimation\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FacialAnimation\\UHT\\FacialAnimation.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "UObjectPlugin", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\UObjectPlugin\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Source\\UObjectPlugin\\Classes\\MyPluginObject.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\UObjectPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\UObjectPlugin\\UHT\\UObjectPlugin.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "SignificanceManager", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SignificanceManager\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Source\\SignificanceManager\\Public\\SignificanceManager.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\SignificanceManager\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SignificanceManager\\UHT\\SignificanceManager.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AnimationSharing", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AnimationSharing\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingInstances.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingSetup.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Source\\AnimationSharing\\Public\\AnimationSharingManager.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Developer\\AnimationSharing\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AnimationSharing\\UHT\\AnimationSharing.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OodleNetworkHandlerComponent", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Sdks\\2.9.10\\include", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OodleNetworkPlugin\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Classes\\OodleNetworkTrainerCommandlet.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Public\\OodleNetworkHandlerComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Source\\Public\\OodleNetworkFaultHandler.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compression\\OodleNetwork\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OodleNetworkPlugin\\UHT\\OodleNetworkHandlerComponent.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TemplateSequence", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TemplateSequence\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequenceSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequencePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequenceActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Sections\\TemplateSequenceSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\CameraAnimationSequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\Tracks\\TemplateSequenceTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\TemplateSequencePlayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Public\\SequenceCameraShake.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Private\\Systems\\TemplateSequenceSystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Source\\TemplateSequence\\Private\\Tests\\SequenceCameraShakeTestUtil.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\TemplateSequence\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TemplateSequence\\UHT\\TemplateSequence.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GameplayCameras", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GameplayCameras\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\DefaultCameraShakeBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\LegacyCameraShake.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\CameraAnimationCameraModifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\SimpleCameraShakePattern.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\WaveOscillatorCameraShakePattern.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\CompositeCameraShakePattern.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\GameplayCamerasSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Public\\PerlinNoiseCameraShakePattern.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCameras\\Private\\Tests\\CameraShakeTestObjects.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Cameras\\GameplayCameras\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GameplayCameras\\UHT\\GameplayCameras.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "RigVM", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\RigVM\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMBlueprintGeneratedClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMHost.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVM.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMAssetUserData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDispatchFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDrawInstruction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDrawContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMExternalVariable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMFunction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDecorator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMGraphFunctionHost.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDrawInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMMemoryCommon.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMNativized.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMExecuteContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMStruct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMMemoryDeprecated.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMMemoryStorage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMStatistics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Array.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMUnknownType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Core.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_If.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMUserWorkflow.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunctionDefines.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Constant.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_MakeStruct.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunction_Name.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunction_String.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_GetDeltaTime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_GetWorldTime.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Switch.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimEasing.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimEvalRichCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugLineStrip.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugPoint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugPrimitives.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_VisualDebug.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Debug\\RigVMFunction_DebugLine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathBool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Execution\\RigVMFunction_Sequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathDouble.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathInt.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathRBFInterpolate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathFloat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathVector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathMatrix.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathQuaternion.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_Random.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMMathLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_Noise.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Math\\RigVMFunction_MathTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Accumulate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Kalman.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_AlphaInterp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Verlet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_SimBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_Timeline.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_TimeOffset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Simulation\\RigVMFunction_DeltaFromPrevious.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMByteCode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMDebugInfo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMCore\\RigVMGraphFunctionDefinition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_AnimRichCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Animation\\RigVMFunction_TimeConversion.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Print.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMDispatch_Select.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\RigVMFunction_ControlFlow.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Execution\\RigVMFunction_ForLoop.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Source\\RigVM\\Public\\RigVMFunctions\\Execution\\RigVMFunction_UserDefinedEvent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\RigVM\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\RigVM\\UHT\\RigVM.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ControlRig", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ControlRig\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRigBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigAnimInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\AnimNode_ControlRig_ExternalSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigDefines.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigAssetUserData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigBlueprintGeneratedClass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigGizmoActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigTestData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigValidationPass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\StructReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Constraints\\ControlRigTransformableHandle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimLinearSpring.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointConstraint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimSoftCollision.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\AdditiveControlRig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\AnimationHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\FKControlRig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigControlHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigBoneHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigCurveContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyDefines.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyElements.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigInfluenceMap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigSpaceHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigObjectSpawner.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigSequenceObjectReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigInstanceData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\ControlRigLayerInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchyMetadata.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigSpaceChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Settings\\ControlRigSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPoseMirrorSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\ControlRigNodeWorkflow.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Sequencer\\MovieSceneControlRigParameterTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Tools\\ControlRigPoseProjectSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Control\\RigUnit_Control.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigUnit.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigUnitContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Control\\RigUnit_Control_StaticMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Execution\\RigUnit_InverseExecution.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\RigDispatchFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetCurveValue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_SetTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\RigUnit_HighlevelBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Highlevel\\Hierarchy\\RigUnit_FitChainToCurve.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Hierarchy\\RigUnit_AddBoneTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Units\\Deprecated\\RigUnit_TwoBoneIKFK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\ControlRigControlActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointForce.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Math\\Simulation\\CRSimPointContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Public\\Rigs\\RigHierarchy.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Sequencer\\ControlRigLayerInstanceProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Collision\\RigUnit_WorldCollision.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Core\\RigUnit_UserData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugLineStrip.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Animation\\RigUnit_AnimAttribute.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugLine.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_VisualDebug.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_ProfilingBracket.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_GetJointTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_BlendTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugPrimitives.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Float.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Converter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_ApplyFK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Quaternion.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Transform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Hierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_DynamicHierarchy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_InteractionExecution.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_IsInteracting.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_SequenceExecution.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetControlTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\Math\\RigUnit_Vector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetCurveValue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ControlChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_PrepareForExecution.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetRelativeBoneTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetSpaceTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetControlInitialTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_Metadata.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ProjectTransformToNewParent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SendEvent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneRotation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneInitialTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlColor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetBoneTranslation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetRelativeBoneTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlDrivenList.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlVisibility.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetSpaceInitialTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_UnsetCurveValue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_WorldSpace.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Harmonics\\RigUnit_ChainHarmonics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_AimBone.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetRelativeTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Harmonics\\RigUnit_BoneHarmonics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_FABRIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_CCDIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_ModifyTransforms.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SlideChain.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SpringIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_SphericalPoseReader.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_ModifyBoneTransforms.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TransformConstraint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TwistBones.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_TwoBoneIKSimple.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_PointSimulation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Validation\\ControlRigNumericalValidationPass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Simulation\\RigUnit_SpringInterp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Debug\\RigUnit_DebugBezier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Deprecated\\RigUnit_AimConstraint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Collection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_BoneName.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetBoneTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Drawing\\RigUnit_DrawContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_BeginExecution.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Execution\\RigUnit_Item.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_PropagateTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetInitialBoneTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_GetRelativeTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_ParentSwitchConstraint.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_OffsetTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Hierarchy\\RigUnit_SetControlOffset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_DistributeRotation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Source\\ControlRig\\Private\\Units\\Highlevel\\Hierarchy\\RigUnit_MultiFABRIK.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRig\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ControlRig\\UHT\\ControlRig.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "FullBodyIK", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FullBodyIK\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKConstraintOption.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKShared.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Public\\FBIKDebugOption.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\FullBodyIK\\Private\\RigUnit_FullbodyIK.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\FullBodyIK\\UHT\\FullBodyIK.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "PBIK", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PBIK\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\PBIK_Shared.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\RigUnit_PBIK.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Source\\PBIK\\Public\\Core\\PBIKSolver.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\FullBodyIK\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\PBIK\\UHT\\PBIK.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "IKRig", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\IKRig\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_IKRig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\ActorComponents\\IKRigInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\AnimNodes\\AnimNode_RetargetPoseFromMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigSkeleton.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigProcessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRigSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_BodyMover.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_FBIKSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_LimbSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_PoleSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\IKRig_SetTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\Solvers\\LimbSolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargeter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigDataTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProfile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Rig\\IKRigDefinition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Source\\IKRig\\Public\\Retargeter\\IKRetargetProcessor.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\IKRig\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\IKRig\\UHT\\IKRig.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ControlRigSpline", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ControlRigSpline\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public\\ControlRigSplineTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Source\\ControlRigSpline\\Public\\ControlRigSplineUnits.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ControlRigSpline\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ControlRigSpline\\UHT\\ControlRigSpline.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ACLPlugin", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ThirdParty\\acl\\includes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ACLPlugin\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACL.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimationCompressionLibraryDatabase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLCustom.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLDatabase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLSafe.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimCurveCompressionCodec_ACL.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Classes\\AnimBoneCompressionCodec_ACLBase.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Source\\ACLPlugin\\Public\\ACLImpl.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\ACLPlugin\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ACLPlugin\\UHT\\ACLPlugin.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Paper2D", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Paper2D\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\IntMargin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbook.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbookComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperFlipbookActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperGroupedSpriteActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperGroupedSpriteComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteAtlas.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainMaterial.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSpriteComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileLayer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMap.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMapComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\SpriteDrawCall.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileMapActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTileSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\SpriteEditorOnlyTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperTerrainSplineComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\TileMapBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperCharacter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperRuntimeSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Classes\\PaperSprite.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Source\\Paper2D\\Public\\MaterialExpressionSpriteTextureSampler.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\2D\\Paper2D\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Paper2D\\UHT\\Paper2D.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GeometryCache", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCache\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecRaw.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheMeshData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheCodecV1.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackFlipbookAnimation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackStreamable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackTransformAnimation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\GeometryCacheTrackTransformGroupAnimation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCache\\Classes\\NiagaraGeometryCacheRendererProperties.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCache\\UHT\\GeometryCache.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "GeometryCacheTracks", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCacheTracks\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes\\MovieSceneGeometryCacheSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Classes\\MovieSceneGeometryCacheTrack.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Source\\GeometryCacheTracks\\Private\\MovieSceneGeometryCacheTemplate.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\GeometryCache\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\GeometryCacheTracks\\UHT\\GeometryCacheTracks.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NiagaraAnimNotifies", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NiagaraAnimNotifies\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public\\AnimNotifyState_TimedNiagaraEffect.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Source\\NiagaraAnimNotifies\\Public\\AnimNotify_PlayNiagaraEffect.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\FX\\Niagara\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NiagaraAnimNotifies\\UHT\\NiagaraAnimNotifies.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ComputeFramework", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ComputeFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeDataProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeKernel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeGraphInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeKernelPermutationVector.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeSourceFromText.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeKernelFromText.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ShaderParamTypeDefinition.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeGraphComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeKernelPermutationSet.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFramework\\Public\\ComputeFramework\\ComputeKernelSource.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ComputeFramework\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ComputeFramework\\UHT\\ComputeFramework.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OptimusSettings", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusSettings", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusSettings\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OptimusSettings\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusSettings\\Public\\OptimusSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OptimusSettings\\UHT\\OptimusSettings.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OptimusCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OptimusCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusComponentBindingProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusComputeKernelProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusExecutionDomainProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusDataInterfaceProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusNodeFunctionLibraryOwner.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusNodeGraphCollectionOwner.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusGeneratedClassDefiner.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusDeprecatedExecutionDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusParameterBindingProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusNodePinRouter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusValueProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusBindingTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusActionStack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusComputeDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusShaderTextProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusDataDomain.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusNodeAdderPinProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusNode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusDeformerInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusNodeLink.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusNodeGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusNodeSubGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusShaderText.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusResourceDescription.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusNodePin.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusValidatedName.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusVariableDescription.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusValueContainer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusKernelSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\IOptimusPathResolver.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusComponentSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusDataType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusDeformer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusDiagnostic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusFunctionNodeGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Public\\OptimusSource.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\OptimusComputeGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Actions\\OptimusNodeActions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Actions\\OptimusVariableActions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Actions\\OptimusAction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\ComponentSources\\OptimusSkinnedMeshComponentSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Actions\\OptimusComponentBindingActions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\ComponentSources\\OptimusSceneComponentSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Actions\\OptimusResourceActions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceAnimAttribute.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\ComponentSources\\OptimusSkeletalMeshComponentSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceCustomComputeKernel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceGraph.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceScene.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceSkeleton.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceDebugDraw.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceDuplicateVertices.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceSkinnedMeshWrite.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceMorphTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_ComponentSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceHalfEdge.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_CustomComputeKernel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_AnimAttributeDataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_ConstantValue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_GetResource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_DataInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Actions\\OptimusNodeGraphActions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_GraphTerminal.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_SetResource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_FunctionReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_SubGraphReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_GetVariable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_ResourceAccessorBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_ComputeKernelBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceRawBuffer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceSkinnedMeshExec.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceSkinnedMeshVertexAttribute.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceCloth.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceConnectivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\DataInterfaces\\OptimusDataInterfaceSkinnedMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_ComputeKernelFunction.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Source\\OptimusCore\\Private\\Nodes\\OptimusNode_Resource.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\DeformerGraph\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OptimusCore\\UHT\\OptimusCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "HairStrandsCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\HairStrandsCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomAssetCards.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomAssetInterpolation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomAssetImportData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomAssetMeshes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomAssetRendering.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomAssetPhysics.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomBindingAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomCreateFollicleMaskOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomCache.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomDesc.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomCacheImportOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomImportOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomCreateBindingOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomCacheData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomPluginSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\GroomCreateStrandsTexturesOptions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\MovieSceneGroomCacheSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\Niagara\\NiagaraDataInterfaceHairStrands.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\Niagara\\NiagaraDataInterfacePressureGrid.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\MovieSceneGroomCacheTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Public\\Niagara\\NiagaraDataInterfaceVelocityGrid.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Private\\MovieSceneGroomCacheTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Private\\Deformer\\DeformerDataInterfaceGroomExec.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Private\\Deformer\\DeformerDataInterfaceGroomGuide.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Private\\Deformer\\DeformerDataInterfaceGroomWrite.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Private\\Deformer\\DeformerGroomComponentSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Source\\HairStrandsCore\\Private\\Deformer\\DeformerDataInterfaceGroom.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\HairStrands\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\HairStrandsCore\\UHT\\HairStrandsCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AugmentedReality", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AugmentedReality\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARBlueprintProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARDependencyHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARGeoTrackingSupport.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLifeCycleComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\AROriginActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameState.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldPlayerController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSessionConfig.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTraceResult.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackableNotifyComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTextures.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARTrackable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARLightEstimate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSkyLight.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARSharedWorldGameMode.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\AugmentedReality\\Public\\ARPin.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AugmentedReality\\UHT\\AugmentedReality.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LiveLinkInterface", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkInterface\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\ILiveLinkSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkCurveRemapSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFramePreProcessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameInterpolationProcessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRole.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationRole.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicRole.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkAnimationBlueprintStructs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkBasicTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkVirtualSubject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraRole.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkCameraTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightRole.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkLightTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformRole.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\Roles\\LiveLinkTransformTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkFrameTranslator.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkPresetTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkRefSkeleton.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSourceFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkSubjectSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkInterface\\Public\\LiveLinkTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkInterface\\UHT\\LiveLinkInterface.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LiveLinkAnimationCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkAnimationCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkAnimationCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkAnimationCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkAnimationCore\\Public\\AnimNode_LiveLinkPose.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkAnimationCore\\Public\\LiveLinkRetargetAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkAnimationCore\\Public\\LiveLinkInstance.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkAnimationCore\\Public\\LiveLinkRemapAsset.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkAnimationCore\\UHT\\LiveLinkAnimationCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ARUtilities", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Source\\ARUtilities", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Source\\ARUtilities\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ARUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Source\\ARUtilities\\Public\\ARLiveLinkRetargetAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Source\\ARUtilities\\Public\\ARPassthroughManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Source\\ARUtilities\\Public\\PassthroughMaterialUpdateComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Source\\ARUtilities\\Public\\ARUtilitiesFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\ARUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ARUtilities\\UHT\\ARUtilities.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AppleImageUtils", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleImageUtils\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public\\AppleImageUtilsBlueprintProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Source\\AppleImageUtils\\Public\\AppleImageUtilsTypes.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AppleImageUtils\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleImageUtils\\UHT\\AppleImageUtils.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "XRBase", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\XRBase\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase\\Public\\HeadMountedDisplayFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase\\Public\\XRAssetFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase\\Public\\MotionTrackedDeviceFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase\\Public\\XRLoadingScreenFunctionLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase\\Public\\XRDeviceVisualizationComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Source\\XRBase\\Public\\VRNotificationsComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\XRBase\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\XRBase\\UHT\\XRBase.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AppleARKit", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleARKit\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Public\\AppleARKitSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Public\\AppleARKitTextures.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\AppleARKitCamera.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\AppleARKitFrame.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\AppleARKitLightEstimate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\AppleARKitTimecodeProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\AppleARKitTrackable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\AppleARKitVideoOverlay.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\ARKitGeoTrackingSupport.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\ARKitTrackables.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKit\\Private\\ExternalTextureMaterialExpression.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleARKit\\UHT\\AppleARKit.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AppleARKitPoseTrackingLiveLink", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKitPoseTrackingLiveLink", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKitPoseTrackingLiveLink\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleARKitPoseTrackingLiveLink\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Source\\AppleARKitPoseTrackingLiveLink\\Private\\AppleARKitPoseTrackingLiveLinkRemapAsset.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKit\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleARKitPoseTrackingLiveLink\\UHT\\AppleARKitPoseTrackingLiveLink.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AppleARKitFaceSupport", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKitFaceSupport\\Source\\AppleARKitFaceSupport", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKitFaceSupport\\Source\\AppleARKitFaceSupport\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKitFaceSupport\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleARKitFaceSupport\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKitFaceSupport\\Source\\AppleARKitFaceSupport\\Public\\AppleARKitFaceMeshComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AR\\AppleAR\\AppleARKitFaceSupport\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AppleARKitFaceSupport\\UHT\\AppleARKitFaceSupport.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LiveLinkControlRig", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LiveLinkControlRig\\Source\\LiveLinkControlRig", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LiveLinkControlRig\\Source\\LiveLinkControlRig\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LiveLinkControlRig\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkControlRig\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LiveLinkControlRig\\Source\\LiveLinkControlRig\\Public\\LiveLinkRigUnits.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\LiveLinkControlRig\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkControlRig\\UHT\\LiveLinkControlRig.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MetahumanSDK", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Actions", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MetahumanSDK\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\MetahumanSDKAPIOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\MetahumanSDKAPIInput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\MetahumanSDKSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Actions\\AtlStreamAction_BP.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\MetahumanSDKAPIManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Actions\\ComboStreamAction_BP.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Animation\\ATLStreamBuffer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Animation\\OpenAnimSequence.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\AssetFactories\\AnimCreationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\AnimGraphNodes\\AnimNode_ModifyCurveExtended.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Demo\\TalkComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Assets\\MetahumanSDKMappingsAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Demo\\DemoLibrary_BP.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Assets\\MetahumanSDKBoneMappingAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Helpers\\SoundLibrary_BP.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Codecs\\MetahumanSDKBoneCompressionCodec.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Source\\MetahumanSDK\\Public\\Helpers\\AnimationLibrary_BP.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "DR_WAV_IMPLEMENTATION=1" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Marketplace\\DigitalHumanAnimation\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MetahumanSDK\\UHT\\MetahumanSDK.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OSC", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OSC\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC\\Public\\OSCAddress.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC\\Public\\OSCClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC\\Public\\OSCBundle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC\\Public\\OSCMessage.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC\\Public\\OSCManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Source\\OSC\\Public\\OSCServer.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OSC\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OSC\\UHT\\OSC.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OpenCVHelper", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OpenCV\\Source\\OpenCVHelper", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OpenCV\\Source\\OpenCVHelper\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OpenCV\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenCVHelper\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OpenCV\\Source\\OpenCVHelper\\Public\\OpenCVHelper.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OpenCV\\Source\\OpenCVHelper\\Public\\OpenCVBlueprintFunctionLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\OpenCV\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenCVHelper\\UHT\\OpenCVHelper.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OpenCVLensDistortion", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Source\\OpenCVLensDistortion", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Source\\OpenCVLensDistortion\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenCVLensDistortion\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Source\\OpenCVLensDistortion\\Public\\OpenCVLensDistortionBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Source\\OpenCVLensDistortion\\Public\\OpenCVLensDistortionParameters.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenCVLensDistortion\\UHT\\OpenCVLensDistortion.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OpenCVLensCalibration", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Source\\OpenCVLensCalibration", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Source\\OpenCVLensCalibration\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenCVLensCalibration\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Source\\OpenCVLensCalibration\\Private\\OpenCVLensCalibrator.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenCVLensDistortion\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenCVLensCalibration\\UHT\\OpenCVLensCalibration.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "OpenColorIO", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenColorIO\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO\\Public\\OpenColorIOBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO\\Public\\OpenColorIOColorTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO\\Public\\OpenColorIODisplayExtensionWrapper.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO\\Public\\OpenColorIOSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO\\Public\\OpenColorIOConfiguration.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Source\\OpenColorIO\\Public\\OpenColorIOColorSpace.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\OpenColorIO\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenColorIO\\UHT\\OpenColorIO.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MediaIOCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaIOCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\CaptureCardMediaSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\FileMediaCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\FileMediaOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\MediaCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\MediaIOCoreDefinitions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\MediaIOCoreDeinterlacer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\MediaIOCoreSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Source\\MediaIOCore\\Public\\MediaOutput.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_MEDIA_IO_AUDIO_DEBUGGING=0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaIOFramework\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaIOCore\\UHT\\MediaIOCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MediaFrameworkUtilities", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaFrameworkUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\MediaBundle.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\MediaPlayerTimeSynchronizationSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\Profile\\MediaProfileBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\MediaBundleTimeSynchronizationSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\MediaAssets\\ProxyMediaSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\MediaBundleActorBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\MediaAssets\\ProxyMediaOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\Profile\\MediaProfileSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Source\\MediaFrameworkUtilities\\Public\\Profile\\MediaProfile.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaFrameworkUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaFrameworkUtilities\\UHT\\MediaFrameworkUtilities.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ActorLayerUtilities", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ActorLayerUtilities\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Source\\ActorLayerUtilities\\Public\\ActorLayerUtilities.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\ActorLayerUtilities\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ActorLayerUtilities\\UHT\\ActorLayerUtilities.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LiveLinkComponents", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkComponents", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkComponents\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkComponents\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkComponents\\Public\\LiveLinkComponentController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkComponents\\Public\\LiveLinkComponentSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkComponents\\Public\\LiveLinkControllerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkComponents\\Public\\Controllers\\LiveLinkTransformController.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkComponents\\Public\\Controllers\\LiveLinkLightController.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkComponents\\UHT\\LiveLinkComponents.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "CameraCalibrationCore", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CameraCalibrationCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\AnamorphicLensDistortionModelHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CalibratedMapFormat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraCalibrationStep.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraCalibrationTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraNodalOffsetAlgo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CalibrationPointComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraCalibrationSubsystem.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraLensDistortionAlgo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\LensFile.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\LensDistortionModelHandlerBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\SphericalLensDistortionModelHandler.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Models\\LensModel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Tables\\DistortionParametersTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Tables\\FocalLengthTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Tables\\NodalOffsetTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Tables\\ImageCenterTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Tables\\STMapTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraCalibrationSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Tables\\BaseLensTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraImageCenterAlgo.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Tables\\EncodersTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\CameraCalibrationCheckerboard.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\LensData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\LensComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Models\\SphericalLensModel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCore\\Public\\Models\\AnamorphicLensModel.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CameraCalibrationCore\\UHT\\CameraCalibrationCore.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Composure", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Composure\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingCaptureBase.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\ComposureBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\ComposurePostProcessPass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\ComposurePipelineBaseActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\ComposurePlayerCompositingTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingElements\\CompositingElementPasses.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingElements\\CompositingElementInputs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\ComposureTonemapperPass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingElement.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingElements\\ICompositingTextureLookupTable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingElements\\CompositingElementTransforms.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\ComposurePostProcessingPassProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingElements\\PlayerViewportCompositingOutput.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\CompositingElements\\CompositingElementOutputs.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Classes\\ComposureLensBloomPass.h" ], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\EditorSupport\\CompEditorImagePreviewInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\ComposurePostMoves.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\MovieScene\\MovieSceneComposurePostMoveSettingsSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\MovieScene\\IMovieSceneComposureExportClient.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\CompositingElements\\CompositingMaterialPass.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\MovieScene\\MovieSceneComposurePostMoveSettingsTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\MovieScene\\MovieSceneComposureExportTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\EditorSupport\\CompImageColorPickerInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\ComposurePlayerCompositingInterface.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Public\\ComposureUVMap.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Private\\ComposureConfigSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Private\\ComposurePostProcessBlendable.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Private\\EditorSupport\\CompositingEditorSupportLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Private\\MovieScene\\MovieSceneComposureExportSectionTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Private\\ComposurePlayerCompositingCameraModifier.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Source\\Composure\\Private\\MovieScene\\MovieSceneComposurePostMoveSettingsSectionTemplate.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Compositing\\Composure\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Composure\\UHT\\Composure.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AudioCapture", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioCapture\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCapture.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCaptureComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Source\\AudioCapture\\Public\\AudioCaptureBlueprintLibrary.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AudioCapture\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AudioCapture\\UHT\\AudioCapture.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "TakeMovieScene", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TakeMovieScene\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Source\\TakeMovieScene\\Public\\MovieSceneTakeTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\Takes\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\TakeMovieScene\\UHT\\TakeMovieScene.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LiveLinkMovieScene", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkMovieScene\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public\\MovieScene\\MovieSceneLiveLinkSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public\\MovieScene\\MovieSceneLiveLinkStructProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public\\MovieScene\\MovieSceneLiveLinkSubSectionProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public\\MovieScene\\MovieSceneLiveLinkTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public\\MovieScene\\MovieSceneLiveLinkSubSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public\\MovieScene\\MovieSceneLiveLinkSubSectionAnimation.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Public\\MovieScene\\MovieSceneLiveLinkSubSectionBasicRole.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLinkMovieScene\\Private\\MovieScene\\MovieSceneLiveLinkSectionTemplate.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkMovieScene\\UHT\\LiveLinkMovieScene.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LiveLinkMessageBusFramework", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkMessageBusFramework", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkMessageBusFramework\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkMessageBusFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\LiveLinkMessageBusFramework\\Public\\LiveLinkMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLinkMessageBusFramework\\UHT\\LiveLinkMessageBusFramework.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "LiveLink", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLink\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkAnimationVirtualSubject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkBlueprintLibrary.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkMessageBusSourceFactory.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkRetargetAssetReference.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkTimeSynchronizationSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkPreset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\Translator\\LiveLinkAnimationRoleToTransform.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkTimecodeProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkDrivenComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\LiveLinkMessageBusFinder.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\PreProcessor\\LiveLinkAxisSwitchPreProcessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\InterpolationProcessor\\LiveLinkAnimationFrameInterpolateProcessor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\VirtualSubjects\\LiveLinkBlueprintVirtualSubject.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Public\\InterpolationProcessor\\LiveLinkBasicFrameInterpolateProcessor.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Private\\LiveLinkMessageBusSourceSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Source\\LiveLink\\Private\\LiveLinkVirtualSource.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\LiveLink\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\LiveLink\\UHT\\LiveLink.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "CameraCalibrationCoreMovieScene", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCoreMovieScene", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCoreMovieScene\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CamCalCMovSC\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCoreMovieScene\\Public\\MovieSceneLensComponentTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Source\\CameraCalibrationCoreMovieScene\\Public\\MovieSceneLensComponentSection.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\VirtualProduction\\CameraCalibrationCore\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\CamCalCMovSC\\UHT\\CameraCalibrationCoreMovieScene.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MediaCompositing", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaCompositing\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaSection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaPlayerPropertySection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaPlayerPropertyTrack.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Public\\MovieSceneMediaTrack.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Private\\MovieScene\\MovieSceneMediaPlayerPropertyTemplate.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositing\\Private\\MovieScene\\MovieSceneMediaTemplate.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MediaCompositing\\UHT\\MediaCompositing.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ModelingOperators", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ModelingOperators\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\HoleFillOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\RemeshMeshOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CurveOps\\TriangulateCurvesOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CleaningOps\\EditNormalsOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\UVLayoutProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\BooleanMeshesOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\RecomputeUVsOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\Properties\\RecomputeUVsProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVProjectionOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\CompositionOps\\VoxelMorphologyMeshesOp.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingOperators\\Public\\ParameterizationOps\\UVLayoutOp.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ModelingOperators\\UHT\\ModelingOperators.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ModelingComponents", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ModelingComponents\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\InteractiveToolActivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\MeshOpPreviewHelpers.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\ModelingComponentsSettings.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PreviewMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\ModelingObjectsCreationAPI.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseCreateFromSelectedTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseMeshProcessingTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Baking\\BakingTypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\SingleTargetWithSelectionTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\SingleSelectionMeshEditingTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Changes\\DynamicMeshChangeTarget.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Components\\OctreeDynamicMeshComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\BaseVoxelTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PointSetComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PolyEditPreviewMesh.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\TriangleSetComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\UVLayoutPreview.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\LineSetComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\LatticeControlPointsMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CurveControlPointsMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CollisionPrimitivesMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\PreviewGeometryActor.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PolyLassoMarqueeMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\CollectSurfacePathMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\PlaneDistanceFromHitMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpaceCurveDeformationMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\SpatialCurveDistanceMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\GeometrySelectionVisualizationProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\ColorChannelFilterPropertyType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\OnAcceptProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\AxisFilterPropertyType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\CreateMeshObjectTypeProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\PolygroupLayersProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\BoundarySelectionMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\GeometrySelectionManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\MeshTopologySelectionMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshProvider.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Snapping\\ModelingSceneSnappingManager.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelection.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\SelectionEditInteractiveCommand.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshCommitter.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MeshSurfacePointMeshEditingTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\DragAlignmentMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\BaseTools\\MultiSelectionMeshEditingTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshWireframeComponent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Drawing\\MeshElementsVisualizer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\ConstructionPlaneMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Mechanics\\RectangleMarqueeMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\VoxelProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\PropertySets\\WeightMapSetProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\TargetInterfaces\\DynamicMeshSource.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Transforms\\MultiTransformer.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PolygonSelectionMechanic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\ModelingComponents\\Public\\Selection\\PersistentMeshSelectionManager.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ModelingComponents\\UHT\\ModelingComponents.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "MeshModelingTools", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MeshModelingTools\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CombineMeshesTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\EditMeshPolygonsTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\UVLayoutTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CutMeshWithMeshTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\UVProjectionTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\AddPrimitiveTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\DeleteGeometrySelectionCommand.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\DrawAndRevolveTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\CSGMeshesTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\ModifyGeometrySelectionCommand.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\MeshMaterialProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\RetriangulateGeometrySelectionCommand.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\RevolveProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Properties\\MeshUVChannelProperties.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditCutFacesActivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditActivityContext.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeActivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsertEdgeLoopActivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditPlanarProjectionUVActivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditExtrudeActivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\ToolActivities\\PolyEditInsetOutsetActivity.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\DrawPolygonTool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\Commands\\DisconnectGeometrySelectionCommand.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Public\\RecomputeUVsTool.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Source\\MeshModelingTools\\Private\\ToolActivities\\PolyEditBevelEdgeActivity.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\MeshModelingToolset\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\MeshModelingTools\\UHT\\MeshModelingTools.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NNE", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NNE\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Public\\NNERuntimeCPU.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Public\\NNERuntimeRDG.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Public\\NNEModelData.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Public\\NNERuntimeGPU.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Public\\NNETypes.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Public\\NNERuntime.h" ], "InternalHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Internal\\NNEAttributeValue.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Internal\\NNEAttributeDataType.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Source\\NNE\\Internal\\NNERuntimeFormat.h" ], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNE\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NNE\\UHT\\NNE.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NNERuntimeRDG", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeRDG\\Source\\NNERuntimeRDG", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeRDG\\Source\\NNERuntimeRDG\\Private", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeRDG\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NNERuntimeRDG\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeRDG\\Source\\NNERuntimeRDG\\Private\\NNERuntimeRDGDml.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeRDG\\Source\\NNERuntimeRDG\\Private\\NNERuntimeRDGHlsl.h" ], "PublicDefines": [ "NNE_USE_DIRECTML" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeRDG\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NNERuntimeRDG\\UHT\\NNERuntimeRDG.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "NNERuntimeORTCpu", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeORTCpu\\Source\\NNERuntimeORTCpu", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeORTCpu\\Source\\NNERuntimeORTCpu\\Private", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeORTCpu\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NNERuntimeORTCpu\\UHT", "ClassesHeaders": [], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeORTCpu\\Source\\NNERuntimeORTCpu\\Private\\NNERuntimeORTCpu.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Experimental\\NNERuntimeORTCpu\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\NNERuntimeORTCpu\\UHT\\NNERuntimeORTCpu.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "SequencerScripting", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SequencerScripting\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequenceTimeUnit.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneMaterialTrackExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePrimitiveMaterialTrackExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneFolderExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieScenePropertyTrackExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneTrackExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSequenceExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneVectorTrackExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\SequencerScriptingRangeExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneSectionExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneBindingExtensions.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\SequencerScriptingRange.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Public\\ExtensionLibraries\\MovieSceneEventTrackExtensions.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingBool.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingInteger.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingString.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingFloat.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingByte.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingEvent.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingObjectPath.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingChannel.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingDouble.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Source\\SequencerScripting\\Private\\KeysAndChannels\\MovieSceneScriptingActorReference.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\MovieScene\\SequencerScripting\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SequencerScripting\\UHT\\SequencerScripting.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "WebBrowser", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\WebBrowser", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\WebBrowser\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\WebBrowser\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\WebBrowser\\Public\\WebJSFunction.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\WebBrowser\\UHT\\WebBrowser.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "RigLogicModule", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\RigLogicModule\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Public\\DNAAsset.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Public\\AnimNode_RigLogic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Public\\RigLogic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Public\\RigUnit_RigLogic.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Public\\SkelMeshDNAUtils.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Public\\DNACommon.h" ], "InternalHeaders": [], "PrivateHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Source\\RigLogicModule\\Private\\DNAIndexMapping.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Animation\\RigLogic\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\RigLogicModule\\UHT\\RigLogicModule.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ImgMediaEngine", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImgMediaEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEngine\\Public\\Unreal\\ImgMediaPlaybackComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImgMediaEngine\\UHT\\ImgMediaEngine.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ImgMedia", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImgMedia\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMedia\\Public\\ImgMediaSource.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImgMedia\\UHT\\ImgMedia.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ImgMediaFactory", "ModuleType": "EngineEditor", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImgMediaFactory\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaFactory\\Public\\ImgMediaSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\ImgMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ImgMediaFactory\\UHT\\ImgMediaFactory.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AndroidPermission", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AndroidPermission\\UHT", "ClassesHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes\\AndroidPermissionCallbackProxy.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Source\\AndroidPermission\\Classes\\AndroidPermissionFunctionLibrary.h" ], "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Runtime\\AndroidPermission\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AndroidPermission\\UHT\\AndroidPermission.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "SessionMessages", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SessionMessages", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SessionMessages\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SessionMessages\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\SessionMessages\\Public\\SessionServiceMessages.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\SessionMessages\\UHT\\SessionMessages.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "ClothingSystemRuntimeNv", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ClothingSystemRuntimeNv\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothConfigNv.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationFactoryNv.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothingSimulationInteractorNv.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\ClothingSystemRuntimeNv\\Public\\ClothPhysicalMeshDataNv_Legacy.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "WITH_CLOTH_COLLISION_DETECTION=1", "WITH_CHAOS_VISUAL_DEBUGGER=0", "INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022INCLUDE_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.\u0022) 1", "WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX is deprecated and should always be considered 1.\u0022) 1", "WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_PHYSX_COOKING is deprecated and should always be considered 0.\u0022) 0", "PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX is deprecated and should always be considered 0.\u0022) 0", "WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, \u0022WITH_APEX_CLOTHING is deprecated and should always be considered 0.\u0022) 0", "WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, \u0022WITH_NVCLOTH is deprecated and should always be considered 0.\u0022) 0", "WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, \u0022WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.\u0022) 0", "WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, \u0022WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.\u0022) 0" ], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\ClothingSystemRuntimeNv\\UHT\\ClothingSystemRuntimeNv.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "Overlay", "ModuleType": "EngineRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Overlay", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Overlay\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\BasicOverlays.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\Overlays.h", "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Source\\Runtime\\Overlay\\Public\\LocalizedOverlays.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\Overlay\\UHT\\Overlay.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "WmfMediaFactory", "ModuleType": "EngineEditor", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\WmfMediaFactory\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Source\\WmfMediaFactory\\Public\\WmfMediaSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\WmfMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\WmfMediaFactory\\UHT\\WmfMediaFactory.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AvfMediaFactory", "ModuleType": "EngineEditor", "OverrideModuleType": "None", "BaseDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory", "IncludeBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory\\Public", "OutputDirectory": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AvfMediaFactory\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Source\\AvfMediaFactory\\Public\\AvfMediaSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Program Files\\Epic Games\\UE_5.3\\Engine\\Plugins\\Media\\AvfMedia\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AvfMediaFactory\\UHT\\AvfMediaFactory.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None" }, { "Name": "AzSpeech", "ModuleType": "GameRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech", "IncludeBase": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public", "OutputDirectory": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AzSpeech\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\AzSpeechEngineSubsystem.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\AzSpeechSettings.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\AzSpeechHelper.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Structures\\AzSpeechAudioInputDeviceInfo.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Structures\\AzSpeechAnimationData.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Structures\\AzSpeechRecognitionMap.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Structures\\AzSpeechSettingsOptions.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Structures\\AzSpeechPhraseListMap.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Structures\\AzSpeechTaskData.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Bases\\AzSpeechTaskBase.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Recognition\\KeywordRecognitionAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Recognition\\SpeechToTextAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Recognition\\WavFileToTextAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Recognition\\Bases\\AzSpeechRecognizerTaskBase.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\SSMLToSoundWaveAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\SSMLToAudioDataAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Structures\\AzSpeechVisemeData.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\SSMLToSpeechAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\SSMLToWavFileAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\TextToSpeechAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\TextToSoundWaveAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\TextToWavFileAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\Bases\\AzSpeechAudioDataSynthesisBase.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\Bases\\AzSpeechSpeechSynthesisBase.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\Bases\\AzSpeechSynthesizerTaskBase.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\Bases\\AzSpeechWavFileSynthesisBase.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Synthesis\\TextToAudioDataAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Utils\\RecognitionMapCheckAsync.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Source\\AzSpeech\\Public\\AzSpeech\\Tasks\\Utils\\GetAvailableVoicesAsync.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\AzSpeech\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\AzSpeech\\UHT\\AzSpeech.gen", "SaveExportedHeaders": true, "UHTGeneratedCodeVersion": "None" }, { "Name": "OpenAI", "ModuleType": "GameRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI", "IncludeBase": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source", "OutputDirectory": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenAI\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\DownloadImageAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\ModerationsAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Audio\\AudioTranslationAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Audio\\SpeechAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Chat\\CompletionAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Files\\DeleteFileAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Chat\\ChatCompletionAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Files\\RetrieveFileAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Files\\ListFilesAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Files\\RetrieveFileContentAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\FineTuning\\CancelFineTuningJobAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Files\\UploadFileAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\FineTunes\\DeleteFineTunedModelAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\FineTuning\\ListFineTuningJobsAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Images\\ImageAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\FineTuning\\ListFineTuningEventsAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Images\\ImageEditAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\ChatGPT\\ChatGPT.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\ChatGPT\\BaseService.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\FineTuning\\RetrieveFineTuningJobAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Images\\ImageVariationAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\ChatGPT\\ChatGPTWorld.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\EmbeddingsAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\FuncLib\\ImageFuncLib.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\FuncLib\\FileSystemFuncLib.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\ChatGPT\\Services\\Time\\WorldTimeService.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\ChatGPT\\Services\\Weather\\WeatherService.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\FuncLib\\ModelTypes.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Provider\\CommonTypes.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Provider\\ToolsTypes.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\FuncLib\\OpenAIFuncLib.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Sample\\APIOverview.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Provider\\Types\\AudioTypes.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Provider\\RequestTypes.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Provider\\OpenAIProvider.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Provider\\ResponseTypes.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\Sample\\Services\\QuestService.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\Audio\\AudioTranscriptionAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\ListModelsAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\RetrieveModelAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\BlueprintAsyncActions\\FineTuning\\CreateFineTuningJobAction.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Source\\OpenAI\\Public\\ChatGPT\\Services\\News\\NewsService.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], "GeneratedCPPFilenameBase": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\OpenAi\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\OpenAI\\UHT\\OpenAI.gen", "SaveExportedHeaders": true, "UHTGeneratedCodeVersion": "None" }, { "Name": "RuntimeAudioImporter", "ModuleType": "GameRuntime", "OverrideModuleType": "None", "BaseDirectory": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter", "IncludeBase": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source", "OutputDirectory": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\RuntimeAudioImporter\\UHT", "ClassesHeaders": [], "PublicHeaders": [ "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\PreImportedSoundAsset.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\RuntimeAudioTranscoder.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\RuntimeAudioImporterTypes.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\Sound\\CapturableSoundWave.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\VAD\\RuntimeVoiceActivityDetector.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\RuntimeAudioImporterLibrary.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\Sound\\StreamingSoundWave.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\RuntimeAudioUtilities.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\Sound\\ImportedSoundWave.h", "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Source\\RuntimeAudioImporter\\Public\\RuntimeAudioExporter.h" ], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [ "DR_MP3_IMPLEMENTATION=0", "MINIMP3_IMPLEMENTATION=1", "DR_WAV_IMPLEMENTATION=1", "DR_FLAC_IMPLEMENTATION=1", "WITH_RUNTIMEAUDIOIMPORTER_METASOUND_SUPPORT=0", "WITH_RUNTIMEAUDIOIMPORTER_CAPTURE_SUPPORT=1", "WITH_RUNTIMEAUDIOIMPORTER_VAD_SUPPORT=1", "WITH_RUNTIMEAUDIOIMPORTER_BINK_DECODE_SUPPORT=1", "WITH_RUNTIMEAUDIOIMPORTER_BINK_ENCODE_SUPPORT=1" ], "GeneratedCPPFilenameBase": "C:\\Users\\pghki\\Documents\\Ai Norris\\UE\\norris5300\\Plugins\\RuntimeAudioImporter\\Intermediate\\Build\\Win64\\UnrealGame\\Inc\\RuntimeAudioImporter\\UHT\\RuntimeAudioImporter.gen", "SaveExportedHeaders": true, "UHTGeneratedCodeVersion": "None" } ], "UhtPlugins": [] }