using System.IO; using UnrealBuildTool; public class OpenAITestRunner : ModuleRules { public OpenAITestRunner(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; // clang-format off PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "UMG", "OpenAI", "Json", "JsonUtilities" }); // clang-format on if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PublicDependencyModuleNames.Add("FunctionalTesting"); } } }