// OpenAI, Copyright LifeEXE. All Rights Reserved. #include "BlueprintAsyncActions/ModerationsAction.h" #include "Provider/OpenAIProvider.h" #include "API/API.h" UModerationsAction* UModerationsAction::CreateModerations( const FModerations& Moderations, const FOpenAIAuth& Auth, const FString& URLOverride) { auto* CompletionAction = NewObject(); CompletionAction->Moderations = Moderations; CompletionAction->Auth = Auth; CompletionAction->URLOverride = URLOverride; return CompletionAction; } void UModerationsAction::Activate() { auto* Provider = NewObject(); Provider->OnCreateModerationsCompleted().AddUObject(this, &ThisClass::OnCreateModerationsCompleted); Provider->OnRequestError().AddUObject(this, &ThisClass::OnRequestError); TryToOverrideURL(Provider); Provider->CreateModerations(Moderations, Auth); } void UModerationsAction::OnCreateModerationsCompleted(const FModerationsResponse& Response) { OnCompleted.Broadcast(Response, {}); } void UModerationsAction::OnRequestError(const FString& URL, const FString& Content) { OnCompleted.Broadcast({}, FOpenAIError{Content, true}); } void UModerationsAction::TryToOverrideURL(UOpenAIProvider* Provider) { if (URLOverride.IsEmpty()) return; OpenAI::V1::FOpenAIEndpoints Endpoints; Endpoints.Moderations = URLOverride; const auto API = MakeShared(Endpoints); Provider->SetAPI(API); }