// OpenAI, Copyright LifeEXE. All Rights Reserved. #include "BlueprintAsyncActions/Images/ImageAction.h" #include "Provider/OpenAIProvider.h" #include "API/API.h" UImageAction* UImageAction::CreateImage(const FOpenAIImage& Image, const FOpenAIAuth& Auth, const FString& URLOverride) { auto* ImageAction = NewObject(); ImageAction->Image = Image; ImageAction->Auth = Auth; ImageAction->URLOverride = URLOverride; return ImageAction; } void UImageAction::Activate() { Provider = NewObject(); Provider->OnCreateImageCompleted().AddUObject(this, &ThisClass::OnCreateImageCompleted); Provider->OnRequestError().AddUObject(this, &ThisClass::OnRequestError); TryToOverrideURL(); Provider->CreateImage(Image, Auth); } void UImageAction::OnCreateImageCompleted(const FImageResponse& Response) { OnCompleted.Broadcast(Response, {}); } void UImageAction::OnRequestError(const FString& URL, const FString& Content) { OnCompleted.Broadcast({}, FOpenAIError{Content, true}); } void UImageAction::TryToOverrideURL() { if (URLOverride.IsEmpty()) return; OpenAI::V1::FOpenAIEndpoints Endpoints; Endpoints.ImageGenerations = URLOverride; const auto API = MakeShared(Endpoints); Provider->SetAPI(API); }