// OpenAI, Copyright LifeEXE. All Rights Reserved. using UnrealBuildTool; public class OpenAI : ModuleRules { public OpenAI(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; // clang-format off PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "Json", "JsonUtilities", "ImageWrapper", "HTTP" }); // clang-format on } }