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UE5-cyberHuman/Plugins/AzSpeech/Source/AzSpeechEditor/Private/Generator/AzSpeechPropertiesGetter.h

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2025-04-07 18:31:41 -07:00
// Author: Lucas Vilas-Boas
// Year: 2023
// Repo: https://github.com/lucoiso/UEAzSpeech
#pragma once
#include <CoreMinimal.h>
#include <UObject/Object.h>
#include "AzSpeechPropertiesGetter.generated.h"
DECLARE_DELEGATE_OneParam(FAvailableVoicesUpdated, TArray<FString>);
DECLARE_DELEGATE_OneParam(FAudioDataGenerated, TArray<uint8>);
UCLASS(MinimalAPI, NotBlueprintable, NotPlaceable, Category = "Implementation")
class UAzSpeechPropertiesGetter : public UObject
{
GENERATED_BODY()
public:
explicit UAzSpeechPropertiesGetter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
FAvailableVoicesUpdated OnAvailableVoicesUpdated;
FAudioDataGenerated OnAudioDataGenerated;
UFUNCTION()
void OnAvailableVoicesChanged(const TArray<FString>& Voices);
UFUNCTION()
void SynthesisCompleted(const TArray<uint8>& AudioData);
UFUNCTION()
void TaskFail();
void Destroy();
};