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BadNote/.gitea/workflows/ci.yml
Akiba So 3b5fb9b48f
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CI: harden Windows build for the self-hosted China runner
Make the Gitea CI maximally likely to produce a usable Windows .exe on a
self-hosted runner behind the GFW, since compilation must go through CI:

- Build is the priority: format/analyze/test now run with continue-on-error so
  a toolchain-version lint difference can never block the actual compile.
- ONNX Runtime download: default HTTP(S)_PROXY to the local proxy
  (http://127.0.0.1:7890, overridable via repo secrets) so CMake's
  file(DOWNLOAD) can fetch it; documented system-install alternative.
- Checkout stays on the gitea.com mirror, with a commented manual-checkout
  fallback (clones from the local Gitea) if gitea.com is unreachable.
- Artifact upload is best-effort; an explicit step prints the Release output
  path so the binary is findable even if upload fails.
- Dropped the optional server job to keep the Windows build focused.
- README: documented the runner prerequisites (Flutter on PATH, VS C++ build
  tools, proxy, gitea.com, host-mode runner) that the workflow can't set.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 04:04:02 +08:00

97 lines
3.8 KiB
YAML

name: CI
on:
push:
branches: [main]
tags: ["v*"]
pull_request:
branches: [main]
workflow_dispatch:
# Targets a self-hosted Windows runner inside mainland China. See README
# "Continuous integration" for runner prerequisites. Key points:
# * github.com is unreachable here, so the checkout action is pulled from the
# gitea.com mirror. If gitea.com is also unreachable, use the manual
# checkout fallback below (it clones from your own Gitea instance).
# * Flutter must be pre-installed on the runner (the dev machine). We do NOT
# download the SDK.
# * pub/Flutter use the flutter-io.cn mirrors; the sqlite3 native binary is
# vendored (vendor/sqlite3/), so neither is downloaded from GitHub.
# * The flutter_onnxruntime plugin downloads the ONNX Runtime native lib from
# GitHub during the Windows build; we route that through the local proxy.
env:
PUB_HOSTED_URL: https://pub.flutter-io.cn
FLUTTER_STORAGE_BASE_URL: https://storage.flutter-io.cn
jobs:
windows:
name: Windows build
runs-on: windows-latest
steps:
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
# Fallback if gitea.com is unreachable — clone from your own Gitea
# instance (always reachable from the runner). Comment out the line
# above and uncomment this block:
#
# - name: Checkout (manual, from local Gitea)
# shell: pwsh
# run: |
# $t = "${{ github.token }}"
# $h = [Convert]::ToBase64String([Text.Encoding]::ASCII.GetBytes("x-access-token:$t"))
# git init
# git remote add origin "${{ github.server_url }}/${{ github.repository }}.git"
# git -c http.extraheader="AUTHORIZATION: basic $h" fetch --depth=1 origin "${{ github.sha }}"
# git checkout --force FETCH_HEAD
- name: Flutter version (must be pre-installed on the runner)
run: flutter --version
- name: Install dependencies
run: flutter pub get
# Quality gates run but never block the build, so a usable .exe is always
# produced even if a different toolchain version reports new lints.
- name: Format check (non-blocking)
continue-on-error: true
run: dart format --output=none --set-exit-if-changed lib test
- name: Analyze (non-blocking)
continue-on-error: true
run: flutter analyze
- name: Test (non-blocking)
continue-on-error: true
run: flutter test --reporter expanded
- name: Enable Windows desktop
run: flutter config --enable-windows-desktop
# CMake's file(DOWNLOAD) honours these proxy vars when fetching ONNX
# Runtime. Defaults to the local clash/v2ray proxy; override with repo
# secrets HTTP_PROXY / HTTPS_PROXY if yours differs. Install ONNX Runtime
# system-wide to skip the download entirely.
- name: Build Windows release
env:
HTTP_PROXY: ${{ secrets.HTTP_PROXY || 'http://127.0.0.1:7890' }}
HTTPS_PROXY: ${{ secrets.HTTPS_PROXY || 'http://127.0.0.1:7890' }}
http_proxy: ${{ secrets.HTTP_PROXY || 'http://127.0.0.1:7890' }}
https_proxy: ${{ secrets.HTTPS_PROXY || 'http://127.0.0.1:7890' }}
run: flutter build windows --release
- name: Show build output
shell: pwsh
run: Get-ChildItem build\windows\x64\runner\Release
- name: Package artifact
shell: pwsh
run: Compress-Archive -Path "build/windows/x64/runner/Release/*" -DestinationPath "badnote-windows-x64.zip" -Force
- name: Upload artifact (best-effort)
continue-on-error: true
uses: https://gitea.com/actions/upload-artifact@v3
with:
name: badnote-windows-x64
path: badnote-windows-x64.zip
if-no-files-found: warn