// lib/editor/engine/stroke_geometry.dart // // Single source of stroke outline geometry for both screen render and export. // The recipe is lifted verbatim from the proven live // `ink_painters.buildStrokePath` (lib/editor/canvas/ink_painters.dart): points // are scaled from normalized page coords to pixels, perfect_freehand produces // the outline, and a closed fill Path is built. Keeping ONE implementation here // kills the hairline-export divergence (R7). import 'dart:ui'; import 'package:perfect_freehand/perfect_freehand.dart' as pf; import 'stroke_model.dart'; /// Builds a closed, fillable outline [Path] for one [stroke], scaled into the /// pixel space of [pageSize] (which maps normalized [0,1] coords to pixels). /// /// [isComplete] should be false for the in-progress live stroke so freehand /// tapers the trailing end correctly, and true for committed strokes. /// /// Returns an empty [Path] when the stroke has no points (or freehand produces /// no outline). Path buildStrokeOutline( EditorStroke stroke, Size pageSize, { required bool isComplete, }) { final path = Path(); if (stroke.points.isEmpty) return path; final pixelWidth = stroke.width * pageSize.width; final hasRealPressure = stroke.points.any((p) => p.pressure != null); final isHighlighter = stroke.tool == EditorTool.highlighter; final pfPoints = stroke.points .map( (p) => pf.Point( p.x * pageSize.width, p.y * pageSize.height, p.pressure ?? 0.5, ), ) .toList(); final outline = pf.getStroke( pfPoints, size: pixelWidth, // Highlighter keeps a constant width (no thinning); pen thins (0.7), // matching the live recipe. thinning: isHighlighter ? 0.0 : 0.7, smoothing: 0.5, streamline: 0.5, // Real stylus pressure -> don't simulate; no pressure -> let freehand fake // it based on velocity (highlighter never simulates). simulatePressure: !hasRealPressure && !isHighlighter, isComplete: isComplete, ); if (outline.isEmpty) return path; path.moveTo(outline.first.x, outline.first.y); for (var i = 1; i < outline.length; i++) { path.lineTo(outline[i].x, outline[i].y); } path.close(); return path; }