// lib/editor/canvas/ink_painters.dart // // CustomPainters for the ink layers. Strokes are stored in normalized page // coordinates; both painters receive the on-screen page [Size] and scale // points into pixels at paint time. perfect_freehand produces the outline. import 'package:flutter/foundation.dart'; import 'package:flutter/material.dart'; import 'package:perfect_freehand/perfect_freehand.dart' as pf; import '../engine/stroke_geometry.dart' show kDefaultPenThinning, kPenSmoothing, kPenStreamline; import 'pen_stroke.dart'; /// Builds a filled outline [Path] for one stroke (already scaled to pixels). /// /// [pageSize] maps normalized coords to pixels. [isComplete] should be false /// for the in-progress live stroke so freehand tapers correctly. [thinning] is /// the pressure→width response (shared default [kDefaultPenThinning]); the /// SAME value drives the export path so screen and PDF never diverge. Path buildStrokePath( PenStroke stroke, Size pageSize, { required bool isComplete, double thinning = kDefaultPenThinning, }) { final pixelWidth = stroke.width * pageSize.width; final hasRealPressure = stroke.points.any((p) => p.pressure != null); final isHighlighter = stroke.kind == PenStrokeKind.highlighter; final pfPoints = stroke.points .map( (p) => pf.PointVector( p.x * pageSize.width, p.y * pageSize.height, p.pressure ?? 0.5, ), ) .toList(); final outline = pf.getStroke( pfPoints, options: pf.StrokeOptions( size: pixelWidth, // Highlighter keeps a constant width (no thinning); pen uses the // configurable [thinning] so real Surface-Pen pressure changes width. thinning: isHighlighter ? 0.0 : thinning, smoothing: kPenSmoothing, streamline: kPenStreamline, // Real stylus pressure → don't simulate; no pressure → let freehand fake // it based on velocity. (perfect_freehand 2.x honors REAL pressure when // simulatePressure is false — 1.0.4 ignored it, which made width // unresponsive to pen force.) simulatePressure: !hasRealPressure && !isHighlighter, isComplete: isComplete, ), ); final path = Path(); if (outline.isEmpty) return path; path.moveTo(outline.first.dx, outline.first.dy); for (var i = 1; i < outline.length; i++) { path.lineTo(outline[i].dx, outline[i].dy); } path.close(); return path; } /// Paints all committed strokes for the page. Repaints only when the stroke /// list identity or page size changes (kept behind a RepaintBoundary). class StaticInkPainter extends CustomPainter { StaticInkPainter({ required this.strokes, required this.pageSize, this.thinning = kDefaultPenThinning, }); final List strokes; final Size pageSize; /// Pressure→width response shared with the live/export paths. final double thinning; @override void paint(Canvas canvas, Size size) { for (final stroke in strokes) { final path = buildStrokePath(stroke, pageSize, isComplete: true, thinning: thinning); if (path.getBounds().isEmpty) continue; canvas.drawPath( path, Paint() ..color = Color(stroke.color) ..style = PaintingStyle.fill ..isAntiAlias = true, ); } } @override bool shouldRepaint(StaticInkPainter old) => !identical(old.strokes, strokes) || old.strokes.length != strokes.length || old.pageSize != pageSize || old.thinning != thinning; } /// Eraser preview: shows the eraser circle and faintly highlights the committed /// strokes the eraser would delete, so the user can see what is about to go. /// Mounted only while the eraser is the active mode and the pen is near the /// page; kept behind its own RepaintBoundary so it never dirties the ink layers. class EraserPreviewPainter extends CustomPainter { EraserPreviewPainter({ required this.strokes, required this.cursor, required this.radius, required this.aspect, required this.pageSize, }) : super(repaint: cursor); final List strokes; /// Eraser center in normalized page coords (null = no preview). A listenable /// so the painter repaints on cursor moves WITHOUT rebuilding the canvas. final ValueListenable cursor; /// Eraser radius as a fraction of page width (matches the live erase test). final double radius; /// Page aspect (height / width) so the on-screen circle stays round. final double aspect; final Size pageSize; @override void paint(Canvas canvas, Size size) { final c = cursor.value; if (c == null) return; // CHEAP, ACCURATE highlight: trace ONLY the point-runs inside the eraser // radius — i.e. exactly what splitStrokeByCircle will remove — as a plain // polyline (no perfect_freehand getStroke; that was the eraser lag source). // So what turns red is exactly what gets deleted. final r2 = radius * radius; final highlight = Paint() ..color = const Color(0xFFFF5252).withValues(alpha: 0.85) ..style = PaintingStyle.stroke ..strokeWidth = 3.0 ..strokeCap = StrokeCap.round ..strokeJoin = StrokeJoin.round ..isAntiAlias = true; for (final stroke in strokes) { Path? run; void flush() { if (run != null) { canvas.drawPath(run!, highlight); run = null; } } for (final pt in stroke.points) { final dx = pt.x - c.x; final dy = (pt.y - c.y) * aspect; if (dx * dx + dy * dy < r2) { final o = Offset(pt.x * pageSize.width, pt.y * pageSize.height); (run ??= Path()..moveTo(o.dx, o.dy)).lineTo(o.dx, o.dy); } else { flush(); } } flush(); } // The eraser circle itself (radius is a page-width fraction → px = r * w). final center = Offset(c.x * pageSize.width, c.y * pageSize.height); final rPx = radius * pageSize.width; canvas.drawCircle( center, rPx, Paint() ..color = const Color(0xFF757575).withValues(alpha: 0.7) ..style = PaintingStyle.stroke ..strokeWidth = 1.0 ..isAntiAlias = true, ); canvas.drawCircle( center, rPx, Paint()..color = const Color(0x14000000), ); } @override bool shouldRepaint(EraserPreviewPainter old) => !identical(old.cursor, cursor) || old.radius != radius || old.aspect != aspect || !identical(old.strokes, strokes) || old.strokes.length != strokes.length || old.pageSize != pageSize; } /// Paints just the in-progress stroke (the live layer), kept behind its own /// RepaintBoundary so committed strokes don't repaint on every move. class LiveInkPainter extends CustomPainter { LiveInkPainter({ required this.stroke, required this.pageSize, this.thinning = kDefaultPenThinning, }); /// Current in-progress stroke, or null when nothing is being drawn. final PenStroke? stroke; final Size pageSize; /// Pressure→width response shared with the static/export paths. final double thinning; @override void paint(Canvas canvas, Size size) { final s = stroke; if (s == null || s.points.isEmpty) return; final path = buildStrokePath(s, pageSize, isComplete: false, thinning: thinning); if (path.getBounds().isEmpty) return; canvas.drawPath( path, Paint() ..color = Color(s.color) ..style = PaintingStyle.fill ..isAntiAlias = true, ); } @override bool shouldRepaint(LiveInkPainter old) => !identical(old.stroke, stroke) || old.pageSize != pageSize || old.thinning != thinning; }