// lib/editor/engine/stroke_geometry.dart // // Single source of stroke outline geometry for both screen render and export. // The recipe is lifted verbatim from the proven live // `ink_painters.buildStrokePath` (lib/editor/canvas/ink_painters.dart): points // are scaled from normalized page coords to pixels, perfect_freehand produces // the outline, and a closed fill Path is built. Keeping ONE implementation here // kills the hairline-export divergence (R7). import 'dart:ui'; import 'package:perfect_freehand/perfect_freehand.dart' as pf; import 'stroke_model.dart'; /// Canonical default for perfect_freehand's `thinning` (how strongly pressure /// modulates stroke width). The SINGLE source of truth shared by the on-screen /// painter ([buildStrokeOutline] here and `ink_painters.buildStrokePath`) and /// the PDF export path, so screen and export can never diverge. `0.85` = /// pressure visibly sweeps width; preserves the existing feel + export golden. /// Overridable per-stroke via [PenConfig.pressureSensitivity]. const double kDefaultPenThinning = 0.85; /// Builds a closed, fillable outline [Path] for one [stroke], scaled into the /// pixel space of [pageSize] (which maps normalized [0,1] coords to pixels). /// /// [isComplete] should be false for the in-progress live stroke so freehand /// tapers the trailing end correctly, and true for committed strokes. /// /// [thinning] is perfect_freehand's pressure→width response (see /// [kDefaultPenThinning]); highlighter always forces `0.0` (constant width). /// /// Returns an empty [Path] when the stroke has no points (or freehand produces /// no outline). Path buildStrokeOutline( EditorStroke stroke, Size pageSize, { required bool isComplete, double thinning = kDefaultPenThinning, }) { final path = Path(); if (stroke.points.isEmpty) return path; final pixelWidth = stroke.width * pageSize.width; final hasRealPressure = stroke.points.any((p) => p.pressure != null); final isHighlighter = stroke.tool == EditorTool.highlighter; final pfPoints = stroke.points .map( (p) => pf.PointVector( p.x * pageSize.width, p.y * pageSize.height, p.pressure ?? 0.5, ), ) .toList(); final outline = pf.getStroke( pfPoints, options: pf.StrokeOptions( size: pixelWidth, // Highlighter keeps a constant width (no thinning); pen uses the // configurable [thinning] so Surface-Pen pressure changes width. thinning: isHighlighter ? 0.0 : thinning, smoothing: 0.5, streamline: 0.5, // Real stylus pressure -> don't simulate; no pressure -> let freehand // fake it based on velocity (highlighter never simulates). perfect_freehand // 2.x honors real pressure when simulatePressure is false. simulatePressure: !hasRealPressure && !isHighlighter, isComplete: isComplete, ), ); if (outline.isEmpty) return path; path.moveTo(outline.first.dx, outline.first.dy); for (var i = 1; i < outline.length; i++) { path.lineTo(outline[i].dx, outline[i].dy); } path.close(); return path; }