// lib/editor/engine/stroke_geometry.dart // // Single source of stroke outline geometry for both screen render and export. // The recipe is lifted verbatim from the proven live // `ink_painters.buildStrokePath` (lib/editor/canvas/ink_painters.dart): points // are scaled from normalized page coords to pixels, perfect_freehand produces // the outline, and a closed fill Path is built. Keeping ONE implementation here // kills the hairline-export divergence (R7). import 'dart:ui'; import 'package:perfect_freehand/perfect_freehand.dart' as pf; import 'brush.dart'; import 'stroke_model.dart'; /// Canonical default for perfect_freehand's `thinning` (how strongly pressure /// modulates stroke width). The SINGLE source of truth shared by the on-screen /// painter ([buildStrokeOutline] here and `ink_painters.buildStrokePath`) and /// the PDF export path, so screen and export can never diverge. `0.85` = /// pressure visibly sweeps width; preserves the existing feel + export golden. /// Overridable per-stroke via [PenConfig.pressureSensitivity]. const double kDefaultPenThinning = 0.85; /// perfect_freehand input-smoothing parameters, shared (single source of truth) /// by the on-screen painter and the export path so the two can never diverge /// (guarded by the screen==export parity test). [kPenStreamline] lowers the /// per-point lag from freehand's 0.5 default to 0.32: at 0.5 a quick flick lags /// so far behind the pen that a short fast stroke collapsed toward its start and /// rendered as a dot ("写字识别成单击") and the pen felt sluggish; 0.32 tracks the /// real path closely (crisper, lower-latency feel) while still damping digitizer /// jitter. [kPenSmoothing] keeps freehand's 0.5 corner rounding. const double kPenStreamline = 0.32; const double kPenSmoothing = 0.5; /// THE single perfect_freehand outline recipe — the raw outline points for a /// stroke. Both the on-screen painter ([buildStrokeOutline] / the live /// `ink_painters.buildStrokePath`) and the PDF export /// (`pdf_service._buildFreehandPdfPath`) call THIS, so the `StrokeOptions` /// (thinning / smoothing / streamline / simulatePressure) live in exactly one /// place and screen↔export can never drift again (R7 — the hairline-export bug /// was pdf_service hardcoding its own `thinning: 0.7, streamline: 0.5`). /// /// Callers supply already-pixel-scaled [pfPoints] (because the two stroke /// models scale differently) plus the per-stroke flags. Returns the closed /// outline as `List` (perfect_freehand 2.x); empty when freehand /// produces nothing. List freehandOutlinePoints({ required List pfPoints, required double size, required bool isHighlighter, required bool hasRealPressure, required bool isComplete, double thinning = kDefaultPenThinning, BrushProfile? brush, }) { if (pfPoints.isEmpty) return const []; return pf.getStroke( pfPoints, options: brush != null // Brush-driven path: every geometry knob (thinning / streamline / // smoothing / caps / taper / simulatePressure) comes from the // BrushProfile so each brush renders distinctly. Pressure was already // pre-warped by the brush's gamma at CAPTURE (PressureCurve), so the // pre-warp is baked into pfPoints — perfect_freehand stays linear here. // simulatePressure is forced true only when the device gave us NO real // pressure, so velocity-thinning still kicks in for mice/trackpads. ? _optionsFromBrush(brush, size: size, isComplete: isComplete, hasRealPressure: hasRealPressure) : pf.StrokeOptions( size: size, // Highlighter keeps a constant width (no thinning); pen uses the // configurable [thinning] so Surface-Pen pressure changes width. thinning: isHighlighter ? 0.0 : thinning, smoothing: kPenSmoothing, streamline: kPenStreamline, // Real stylus pressure -> don't simulate; no pressure -> let // freehand fake it based on velocity (highlighter never simulates). // perfect_freehand 2.x honors real pressure when simulatePressure // is false. simulatePressure: !hasRealPressure && !isHighlighter, isComplete: isComplete, ), ); } /// Build perfect_freehand [pf.StrokeOptions] from a [BrushProfile] (spec §4). /// /// TODO(brush-opacity): [BrushProfile.opacity] / [BrushProfile.blendMultiply] /// are NOT consumed here — geometry only this increment. The caller still paints /// fill color (with its own alpha) and BlendMode.srcOver; per-stroke opacity / /// BlendMode.multiply for ballpoint/pencil/highlighter lands later. pf.StrokeOptions _optionsFromBrush( BrushProfile brush, { required double size, required bool isComplete, required bool hasRealPressure, }) { return pf.StrokeOptions( size: size, thinning: brush.pfThinning, smoothing: brush.pfSmoothing, streamline: brush.pfStreamline, // Honor REAL pressure (already gamma-pre-warped at capture). Only fall back // to velocity simulation when the device reported no usable pressure. simulatePressure: brush.simulatePressure || !hasRealPressure, start: pf.StrokeEndOptions.start( cap: brush.capStart, taperEnabled: brush.taper, ), end: pf.StrokeEndOptions.end( cap: brush.capEnd, taperEnabled: brush.taper, ), isComplete: isComplete, ); } /// Builds a closed, fillable outline [Path] for one [stroke], scaled into the /// pixel space of [pageSize] (which maps normalized [0,1] coords to pixels). /// /// [isComplete] should be false for the in-progress live stroke so freehand /// tapers the trailing end correctly, and true for committed strokes. /// /// [thinning] is perfect_freehand's pressure→width response (see /// [kDefaultPenThinning]); highlighter always forces `0.0` (constant width). /// /// Returns an empty [Path] when the stroke has no points (or freehand produces /// no outline). Path buildStrokeOutline( EditorStroke stroke, Size pageSize, { required bool isComplete, double thinning = kDefaultPenThinning, }) { final path = Path(); if (stroke.points.isEmpty) return path; final pfPoints = stroke.points .map( (p) => pf.PointVector( p.x * pageSize.width, p.y * pageSize.height, p.pressure ?? 0.5, ), ) .toList(); // Resolve the brush so each stroke renders with its own geometry. The // pressure pre-warp ([BrushProfile.pressureGamma]) was already applied at // capture, so it is baked into the points here. final brush = brushProfileFor(stroke.brush); final outline = freehandOutlinePoints( pfPoints: pfPoints, size: stroke.width * pageSize.width, isHighlighter: stroke.tool == EditorTool.highlighter, hasRealPressure: stroke.points.any((p) => p.pressure != null), isComplete: isComplete, thinning: thinning, brush: brush, ); if (outline.isEmpty) return path; path.moveTo(outline.first.dx, outline.first.dy); for (var i = 1; i < outline.length; i++) { path.lineTo(outline[i].dx, outline[i].dy); } path.close(); return path; }