fix(zoom): kill re-baseline pinch pop

Device log showed a single-frame scale pop (cur 0.504->0.694, a
+38% jump UP while the pinch was still shrinking).

Root cause: the absolute mapping targetScale = scaleStart *
details.scale is only valid when details.scale is 1.0 at the
moment scaleStart is captured. That holds at gesture start, but
on a mid-gesture re-baseline (a finger blips 2->1->2, routine on
Windows touch) a fresh scaleStart got multiplied by the
recognizer's still-cumulative details.scale, popping the zoom
then snapping back.

Fix: track rawScaleAtBaseline and normalize details.scale against
it so the cumulative reads 1.0 at every baseline. Extracted
absolutePinchScale() pure solver + 5 unit tests covering the
exact re-baseline scenario.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-23 09:30:41 +08:00
parent 5db364d1fc
commit f48e43f13d
3 changed files with 132 additions and 4 deletions

View File

@@ -32,6 +32,7 @@ import 'package:flutter/physics.dart';
import 'package:flutter/widgets.dart'; import 'package:flutter/widgets.dart';
import 'input_diagnostics.dart'; import 'input_diagnostics.dart';
import 'pinch_scale_solver.dart';
/// Devices allowed to pan/zoom. Stylus + invertedStylus are excluded so the pen /// Devices allowed to pan/zoom. Stylus + invertedStylus are excluded so the pen
/// is owned exclusively by the drawing `Listener`. /// is owned exclusively by the drawing `Listener`.
@@ -116,6 +117,18 @@ class _PenInteractiveViewerState extends State<PenInteractiveViewer>
double _lastRawScale = 1.0; double _lastRawScale = 1.0;
double _lastAppliedScale = 1.0; double _lastAppliedScale = 1.0;
/// The recognizer's cumulative `details.scale` AT THE CURRENT BASELINE (the
/// gesture start, or the last pointer-count re-baseline). The absolute target
/// is `_scaleStart * (details.scale / _rawScaleAtBaseline)`: dividing by this
/// re-normalizes the cumulative scale so it reads 1.0 at the baseline moment.
///
/// Without this, a mid-gesture re-baseline (a finger blips 2→1→2 — routine on
/// Windows touch) captured a fresh `_scaleStart` but left `details.scale` at
/// its un-normalized cumulative value, so the next frame computed
/// `_scaleStart * 0.40` and the zoom popped to a wrong scale then snapped back
/// (the reported flicker). Normalizing kills that pop at the source.
double _rawScaleAtBaseline = 1.0;
// --- Matrix helpers (infinite boundary → no clamping to bounds) ----------- // --- Matrix helpers (infinite boundary → no clamping to bounds) -----------
Matrix4 _matrixTranslate(Matrix4 matrix, Offset translation) { Matrix4 _matrixTranslate(Matrix4 matrix, Offset translation) {
@@ -169,6 +182,7 @@ class _PenInteractiveViewerState extends State<PenInteractiveViewer>
_referenceFocalPoint = _transformer.toScene(details.localFocalPoint); _referenceFocalPoint = _transformer.toScene(details.localFocalPoint);
_lastRawScale = 1.0; _lastRawScale = 1.0;
_lastAppliedScale = _scaleStart!; _lastAppliedScale = _scaleStart!;
_rawScaleAtBaseline = 1.0;
} }
void _onScaleUpdate(ScaleUpdateDetails details) { void _onScaleUpdate(ScaleUpdateDetails details) {
@@ -184,6 +198,10 @@ class _PenInteractiveViewerState extends State<PenInteractiveViewer>
_referenceFocalPoint = _transformer.toScene(details.localFocalPoint); _referenceFocalPoint = _transformer.toScene(details.localFocalPoint);
_lastRawScale = details.scale; _lastRawScale = details.scale;
_lastAppliedScale = _scaleStart!; _lastAppliedScale = _scaleStart!;
// Re-anchor the absolute mapping: from here, cumulative scale is measured
// relative to THIS frame's details.scale (so the next good frame starts
// from _scaleStart, not _scaleStart * a stale cumulative value).
_rawScaleAtBaseline = details.scale;
InputDiagnostics.instance.recordRebaseline(); InputDiagnostics.instance.recordRebaseline();
return; return;
} }
@@ -242,10 +260,15 @@ class _PenInteractiveViewerState extends State<PenInteractiveViewer>
// for a pure scale+translate matrix — no inversion, no live read-back — // for a pure scale+translate matrix — no inversion, no live read-back —
// so an interleaved/transient matrix write can't survive into the next // so an interleaved/transient matrix write can't survive into the next
// frame: every frame is fully re-derived from clean inputs. // frame: every frame is fully re-derived from clean inputs.
final double targetScale = clampDouble( // Absolute target scale, normalized against the baseline so a
_scaleStart! * details.scale, // mid-gesture re-baseline (finger blip) can't pop the zoom. See
widget.minScale, // pinch_scale_solver.dart for the full rationale.
widget.maxScale, final double targetScale = absolutePinchScale(
scaleStart: _scaleStart!,
rawScaleAtBaseline: _rawScaleAtBaseline,
rawScale: details.scale,
minScale: widget.minScale,
maxScale: widget.maxScale,
); );
final Offset focal = details.localFocalPoint; final Offset focal = details.localFocalPoint;
final double tx = focal.dx - targetScale * _referenceFocalPoint!.dx; final double tx = focal.dx - targetScale * _referenceFocalPoint!.dx;

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@@ -0,0 +1,41 @@
// lib/editor/canvas/pinch_scale_solver.dart
//
// Pure math for the pen canvas's absolute pinch-zoom. Extracted so the
// re-baseline behavior (the subtle part) can be unit-tested without simulating
// a flaky multi-pointer gesture.
//
// The pinch is driven ABSOLUTELY: the scale shown is always
// scaleStart * (rawScale / rawScaleAtBaseline)
// where `scaleStart` is the matrix scale captured at the current baseline and
// `rawScaleAtBaseline` is the recognizer's cumulative `details.scale` at that
// same baseline. Dividing by `rawScaleAtBaseline` re-normalizes the cumulative
// scale so it reads 1.0 at the baseline instant.
//
// Why this matters: a baseline is captured at gesture start AND on every
// pointer-count change (a finger blips 2→1→2, routine on Windows touch). At
// gesture start `details.scale` is 1.0, so a naive `scaleStart * rawScale` is
// correct. But at a MID-GESTURE re-baseline `details.scale` is whatever the
// pinch has accumulated (e.g. 0.40) — multiplying the fresh `scaleStart` by
// that stale 0.40 popped the zoom to a wrong scale and snapped back (the
// reported flicker). Normalizing against `rawScaleAtBaseline` removes the pop.
import 'package:flutter/foundation.dart' show clampDouble;
/// Returns the absolute target scale for a pinch frame.
///
/// [scaleStart] — matrix scale captured at the current baseline.
/// [rawScaleAtBaseline] — recognizer cumulative `details.scale` at that
/// baseline (1.0 at gesture start; the live value at a re-baseline).
/// [rawScale] — the recognizer's current cumulative `details.scale`.
/// Result is clamped to [minScale, maxScale].
double absolutePinchScale({
required double scaleStart,
required double rawScaleAtBaseline,
required double rawScale,
required double minScale,
required double maxScale,
}) {
final double cumulative =
rawScaleAtBaseline > 0 ? rawScale / rawScaleAtBaseline : 1.0;
return clampDouble(scaleStart * cumulative, minScale, maxScale);
}

View File

@@ -0,0 +1,64 @@
// Proves the absolute pinch-zoom math, focused on the re-baseline case that
// produced the on-device flicker: when a finger blips (2→1→2) mid-pinch the
// viewer captures a fresh baseline, and the OLD code multiplied that fresh
// scaleStart by the recognizer's still-cumulative details.scale — popping the
// zoom to a wrong value and snapping back. absolutePinchScale() normalizes
// against the baseline so the pop cannot happen.
import 'package:flutter_test/flutter_test.dart';
import 'package:badnote/editor/canvas/pinch_scale_solver.dart';
void main() {
const min = 0.5, max = 8.0;
double solve(double scaleStart, double baseline, double raw) =>
absolutePinchScale(
scaleStart: scaleStart,
rawScaleAtBaseline: baseline,
rawScale: raw,
minScale: min,
maxScale: max,
);
test('at gesture start (baseline 1.0) target tracks raw directly', () {
// scaleStart 1.0, baseline 1.0: pinch out to raw 2.0 → scale 2.0.
expect(solve(1.0, 1.0, 2.0), closeTo(2.0, 1e-9));
// pinch in to raw 0.5 → scale 0.5.
expect(solve(1.0, 1.0, 0.5), closeTo(0.5, 1e-9));
});
test('a re-baseline at the SAME instant does not change the scale', () {
// Pinch in: start(2.0,1.0) → raw 0.6 gives scale 1.2 (well inside clamp).
final before = solve(2.0, 1.0, 0.6);
expect(before, closeTo(1.2, 1e-9));
// A finger blips: the viewer re-baselines RIGHT HERE — scaleStart becomes
// the current scale (1.2) and rawScaleAtBaseline becomes the current raw
// (0.6). Re-evaluating the same instant must yield the SAME scale (no pop).
final after = solve(1.2, 0.6, 0.6);
expect(after, closeTo(before, 1e-9),
reason: 're-baseline must be continuous, not a jump');
});
test('after a re-baseline the pinch stays smooth (no pop)', () {
// Re-baselined at scale 1.2 / raw 0.6. Continue pinching in: raw 0.54.
// Correct: 1.2 * (0.54 / 0.6) = 1.08 — a gentle 10% step, monotonic.
final next = solve(1.2, 0.6, 0.54);
expect(next, closeTo(1.08, 1e-9));
// The OLD bug multiplied the fresh scaleStart by the un-normalized raw:
// 1.2 * 0.54 = 0.648 — a sudden ~46% drop (the flicker). Guard against it.
expect(next, greaterThan(1.0),
reason: 'must NOT collapse to scaleStart*raw (the old 0.648 pop)');
});
test('result is clamped to [min, max]', () {
expect(solve(4.0, 1.0, 4.0), max); // 16 → 8
expect(solve(1.0, 1.0, 0.1), min); // 0.1 → 0.5
});
test('degenerate baseline (0) is treated as no cumulative change', () {
expect(solve(2.0, 0.0, 5.0), closeTo(2.0, 1e-9));
});
}