feat(i18n): add English + Chinese localization
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CI / Windows build (push) Successful in 12m34s
The app had zero localization ("软件多语言做了吗" — no). Add Flutter's
official gen-l10n pipeline and localize the core flow the user sees.
- pubspec: flutter_localizations + intl + generate: true
- l10n.yaml + lib/l10n/app_en.arb + app_zh.arb (37 strings)
- main.dart: localizationsDelegates + supportedLocales (follows OS locale)
- pen editor: all tool tooltips, page pill, error states localized
- home: app bar actions + empty-state buttons localized
Proven end-to-end: l10n_test pumps the same widget under Locale('en')
and Locale('zh') and asserts English vs Chinese strings resolve.
flutter analyze: 0 issues. l10n_test: 3/3 pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,11 +1,13 @@
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import 'package:dynamic_color/dynamic_color.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import 'package:google_fonts/google_fonts.dart';
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import 'package:pdfrx/pdfrx.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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import 'editor/pdf/pen_capture_region.dart';
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import 'l10n/app_localizations.dart';
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import 'providers/settings_provider.dart';
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import 'screens/home_screen.dart';
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import 'services/database_service.dart';
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@@ -54,6 +56,14 @@ class BadNoteApp extends ConsumerWidget {
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themeMode: settings.themeMode,
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theme: _theme(lightScheme),
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darkTheme: _theme(darkScheme),
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// i18n: follows the OS language (en / zh) via the system locale.
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localizationsDelegates: const [
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AppLocalizations.delegate,
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GlobalMaterialLocalizations.delegate,
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GlobalWidgetsLocalizations.delegate,
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GlobalCupertinoLocalizations.delegate,
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],
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supportedLocales: AppLocalizations.supportedLocales,
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home: const HomeScreen(),
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);
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},
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