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BadNote/lib/models/pressure_curve.dart

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Fix bugs across app + server, optimize UI/UX, add Gitea CI Bug fixes (Flutter): - Wrap multi-statement DB writes (insert/update/delete note, deleteDocument, deletePageData, OCR FTS merge, migrations) in transactions to prevent data loss on interruption and a read-modify-write FTS race. - Fix PdfDocument leaks on exception (try/finally dispose) and preserve image aspect ratio when stamping images onto PDF pages. - Guard file-picker against empty selection (was .single -> crash). - Fix eraser ConcurrentModificationError and unmodifiable-list crash on PDF pages; capture page synchronously on save to stop wrong-page data loss. - Fix Riverpod DB-not-ready races, broken pull-to-refresh, settings load race, and search N+1; transform stored annotations on PDF page rotation. - Normalize pen pressure for devices without a pressure range. - PPT: single source of truth for slide strokes so ink displays and exports. UI/UX: - Material 3 typography, theme-aware colors (dark-mode fixes), hover cursors and right-click/visible actions on desktop, keyboard shortcuts (undo/redo/ save/find), toolbar overflow handling, friendlier empty states, semantic OCR status badges, relative timestamps, 1-based page indicators, large-deck PPT navigation, and a scratchpad-scope label in split view. Server (optional backend): - Persist JWT secret (was per-process random), block path traversal in storage, fix CORS '*'+credentials, add OCR job ownership checks, last-writer-wins sync guard, constant-time login, and split out heavy OCR deps so the API/tests run without them. CI: Gitea workflows for format+analyze+test (Linux, system sqlite) and a Windows release build; pristine `flutter analyze`, all Flutter and server tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 03:18:00 +08:00
import 'dart:math';
/// Predefined pressure curve types.
enum PressureCurveType { linear, soft, hard, custom }
/// Maps raw pen pressure [0,1] to effective pressure [0,1] using a power curve.
///
/// - **Linear**: identity (p)
/// - **Soft**: `pow(p, 1.5)` — light touch produces small lines, needs more pressure
/// - **Hard**: `pow(p, 0.5)` — light touch already produces thick lines
/// - **Custom**: `pow(p, exponent)` where exponent is derived from [softness]
class PressureCurve {
final PressureCurveType type;
final double softness;
const PressureCurve({
this.type = PressureCurveType.linear,
this.softness = 0.5,
});
/// Predefined linear curve (identity).
static const linear = PressureCurve(type: PressureCurveType.linear);
/// Predefined soft curve — needs more pressure to ramp up.
static const soft = PressureCurve(
type: PressureCurveType.soft,
softness: 0.3,
);
/// Predefined hard curve — light touch already produces thick lines.
static const hard = PressureCurve(
type: PressureCurveType.hard,
softness: 0.7,
);
/// Maps raw pressure [0,1] to effective pressure [0,1].
double apply(double rawPressure) {
final p = rawPressure.clamp(0.0, 1.0);
switch (type) {
case PressureCurveType.linear:
return p;
case PressureCurveType.soft:
return pow(p, 1.5).toDouble();
case PressureCurveType.hard:
return pow(p, 0.5).toDouble();
case PressureCurveType.custom:
final exponent = softness * 2 + 0.2;
return pow(p, exponent).toDouble();
}
}
@override
bool operator ==(Object other) =>
identical(this, other) ||
other is PressureCurve &&
runtimeType == other.runtimeType &&
type == other.type &&
softness == other.softness;
@override
int get hashCode => type.hashCode ^ softness.hashCode;
}