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BadNote/lib/editor/engine/stroke_eraser.dart

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// lib/editor/engine/stroke_eraser.dart
//
// Pure stroke-eraser geometry for the BadNote editor (P0 engine layer).
//
// Operates on the live `PenStroke`/`PenPoint` model in NORMALIZED page
// coordinates ([0,1] x [0,1] relative to the page rectangle). It provides two
// erase modes:
//
// * [strokeHit] — whole-stroke proximity test (the legacy behavior
// that `pen_canvas._eraseAt` used: any point within
// the eraser circle ⇒ the entire stroke is removed).
// * [splitStrokeByCircle] — partial / segment erase: points inside the eraser
// circle are removed, and each maximal run of
// surviving consecutive points becomes its own
// sub-stroke. A long stroke grazed in the middle is
// cut into two pieces instead of vanishing whole.
//
// ASPECT: x and y are each normalized against a different page dimension, so an
// on-screen circular eraser maps to an ELLIPSE in normalized space. Callers pass
// [aspect] = pageHeight / pageWidth so the y delta is corrected and the eraser
// feels round on screen. [aspect] = 1.0 reproduces the legacy (uncorrected,
// width-normalized) distance.
import '../canvas/pen_stroke.dart';
/// Squared, aspect-corrected normalized distance from ([cx],[cy]) to [p].
double _dist2(PenPoint p, double cx, double cy, double aspect) {
final dx = p.x - cx;
final dy = (p.y - cy) * aspect;
return dx * dx + dy * dy;
}
/// True when any point of [stroke] lies within [radius] (normalized, in page-
/// width fractions) of the eraser center ([cx],[cy]). This is the whole-stroke
/// hit test — equivalent to the legacy `_eraseAt` proximity check.
bool strokeHit(
PenStroke stroke,
double cx,
double cy,
double radius, {
double aspect = 1.0,
}) {
final r2 = radius * radius;
for (final p in stroke.points) {
if (_dist2(p, cx, cy, aspect) < r2) return true;
}
return false;
}
/// Partial erase: remove every point of [stroke] within [radius] of the eraser
/// center ([cx],[cy]) and return the surviving sub-strokes (preserving color /
/// width / kind). Each maximal run of >= 2 consecutive surviving points becomes
/// one sub-stroke; orphaned single survivors are dropped (a 1-point dot left
/// between two erased gaps is visually negligible and avoids speckle).
///
/// Returns:
/// * `[stroke]` when nothing is erased (no point hit) — same identity, so the
/// caller can cheaply detect "no change".
/// * `[]` when the whole stroke is erased.
/// * 1+ new strokes otherwise (the cut pieces).
List<PenStroke> splitStrokeByCircle(
PenStroke stroke,
double cx,
double cy,
double radius, {
double aspect = 1.0,
}) {
final r2 = radius * radius;
final pts = stroke.points;
// Fast path: if no point is hit, the stroke is unchanged (return same object).
var anyHit = false;
for (final p in pts) {
if (_dist2(p, cx, cy, aspect) < r2) {
anyHit = true;
break;
}
}
if (!anyHit) return [stroke];
final result = <PenStroke>[];
var run = <PenPoint>[];
void flush() {
if (run.length >= 2) {
result.add(PenStroke(
points: List.of(run),
color: stroke.color,
width: stroke.width,
kind: stroke.kind,
));
}
run = <PenPoint>[];
}
for (final p in pts) {
if (_dist2(p, cx, cy, aspect) < r2) {
flush(); // hit a gap → close the current surviving run
} else {
run.add(p);
}
}
flush();
return result;
}