2026-06-21 23:41:01 +08:00
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// lib/editor/engine/stroke_geometry.dart
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//
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// Single source of stroke outline geometry for both screen render and export.
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// The recipe is lifted verbatim from the proven live
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// `ink_painters.buildStrokePath` (lib/editor/canvas/ink_painters.dart): points
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// are scaled from normalized page coords to pixels, perfect_freehand produces
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// the outline, and a closed fill Path is built. Keeping ONE implementation here
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// kills the hairline-export divergence (R7).
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import 'dart:ui';
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import 'package:perfect_freehand/perfect_freehand.dart' as pf;
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2026-06-24 11:13:43 +08:00
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import 'brush.dart';
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2026-06-21 23:41:01 +08:00
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import 'stroke_model.dart';
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2026-06-22 02:10:05 +08:00
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/// Canonical default for perfect_freehand's `thinning` (how strongly pressure
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/// modulates stroke width). The SINGLE source of truth shared by the on-screen
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/// painter ([buildStrokeOutline] here and `ink_painters.buildStrokePath`) and
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/// the PDF export path, so screen and export can never diverge. `0.85` =
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/// pressure visibly sweeps width; preserves the existing feel + export golden.
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/// Overridable per-stroke via [PenConfig.pressureSensitivity].
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const double kDefaultPenThinning = 0.85;
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2026-06-23 01:45:54 +08:00
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/// perfect_freehand input-smoothing parameters, shared (single source of truth)
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/// by the on-screen painter and the export path so the two can never diverge
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/// (guarded by the screen==export parity test). [kPenStreamline] lowers the
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/// per-point lag from freehand's 0.5 default to 0.32: at 0.5 a quick flick lags
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/// so far behind the pen that a short fast stroke collapsed toward its start and
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/// rendered as a dot ("写字识别成单击") and the pen felt sluggish; 0.32 tracks the
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/// real path closely (crisper, lower-latency feel) while still damping digitizer
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/// jitter. [kPenSmoothing] keeps freehand's 0.5 corner rounding.
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const double kPenStreamline = 0.32;
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const double kPenSmoothing = 0.5;
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2026-06-23 02:50:53 +08:00
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/// THE single perfect_freehand outline recipe — the raw outline points for a
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/// stroke. Both the on-screen painter ([buildStrokeOutline] / the live
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/// `ink_painters.buildStrokePath`) and the PDF export
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/// (`pdf_service._buildFreehandPdfPath`) call THIS, so the `StrokeOptions`
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/// (thinning / smoothing / streamline / simulatePressure) live in exactly one
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/// place and screen↔export can never drift again (R7 — the hairline-export bug
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/// was pdf_service hardcoding its own `thinning: 0.7, streamline: 0.5`).
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///
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/// Callers supply already-pixel-scaled [pfPoints] (because the two stroke
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/// models scale differently) plus the per-stroke flags. Returns the closed
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/// outline as `List<Offset>` (perfect_freehand 2.x); empty when freehand
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/// produces nothing.
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List<Offset> freehandOutlinePoints({
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required List<pf.PointVector> pfPoints,
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required double size,
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required bool isHighlighter,
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required bool hasRealPressure,
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required bool isComplete,
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double thinning = kDefaultPenThinning,
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BrushProfile? brush,
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}) {
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if (pfPoints.isEmpty) return const <Offset>[];
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return pf.getStroke(
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pfPoints,
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options: brush != null
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// Brush-driven path: every geometry knob (thinning / streamline /
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// smoothing / caps / taper / simulatePressure) comes from the
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// BrushProfile so each brush renders distinctly. Pressure was already
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// pre-warped by the brush's gamma at CAPTURE (PressureCurve), so the
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// pre-warp is baked into pfPoints — perfect_freehand stays linear here.
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// simulatePressure is forced true only when the device gave us NO real
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// pressure, so velocity-thinning still kicks in for mice/trackpads.
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? _optionsFromBrush(brush,
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size: size,
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isComplete: isComplete,
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hasRealPressure: hasRealPressure)
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: pf.StrokeOptions(
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size: size,
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// Highlighter keeps a constant width (no thinning); pen uses the
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// configurable [thinning] so Surface-Pen pressure changes width.
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thinning: isHighlighter ? 0.0 : thinning,
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smoothing: kPenSmoothing,
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streamline: kPenStreamline,
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// Real stylus pressure -> don't simulate; no pressure -> let
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// freehand fake it based on velocity (highlighter never simulates).
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// perfect_freehand 2.x honors real pressure when simulatePressure
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// is false.
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simulatePressure: !hasRealPressure && !isHighlighter,
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isComplete: isComplete,
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),
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);
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}
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/// Build perfect_freehand [pf.StrokeOptions] from a [BrushProfile] (spec §4).
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///
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/// Geometry only: [BrushProfile.opacity] / [BrushProfile.blendMultiply] are
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/// consumed by the painters' [paintForEditorStroke] / `paintForStroke` (via
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/// [resolveStrokePaint]), NOT here — this stays a pure outline recipe.
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pf.StrokeOptions _optionsFromBrush(
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BrushProfile brush, {
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required double size,
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required bool isComplete,
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required bool hasRealPressure,
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}) {
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return pf.StrokeOptions(
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size: size,
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thinning: brush.pfThinning,
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smoothing: brush.pfSmoothing,
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streamline: brush.pfStreamline,
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// Honor REAL pressure (already gamma-pre-warped at capture). Only fall back
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// to velocity simulation when the device reported no usable pressure.
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simulatePressure: brush.simulatePressure || !hasRealPressure,
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start: pf.StrokeEndOptions.start(
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cap: brush.capStart,
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taperEnabled: brush.taper,
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),
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end: pf.StrokeEndOptions.end(
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cap: brush.capEnd,
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taperEnabled: brush.taper,
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),
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isComplete: isComplete,
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);
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}
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2026-06-21 23:41:01 +08:00
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/// Builds a closed, fillable outline [Path] for one [stroke], scaled into the
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/// pixel space of [pageSize] (which maps normalized [0,1] coords to pixels).
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///
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/// [isComplete] should be false for the in-progress live stroke so freehand
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/// tapers the trailing end correctly, and true for committed strokes.
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///
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2026-06-22 02:10:05 +08:00
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/// [thinning] is perfect_freehand's pressure→width response (see
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/// [kDefaultPenThinning]); highlighter always forces `0.0` (constant width).
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///
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/// Returns an empty [Path] when the stroke has no points (or freehand produces
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/// no outline).
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Path buildStrokeOutline(
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EditorStroke stroke,
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Size pageSize, {
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required bool isComplete,
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double thinning = kDefaultPenThinning,
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}) {
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final path = Path();
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if (stroke.points.isEmpty) return path;
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final pfPoints = stroke.points
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.map(
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(p) => pf.PointVector(
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p.x * pageSize.width,
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p.y * pageSize.height,
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p.pressure ?? 0.5,
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),
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)
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.toList();
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// Resolve the brush so each stroke renders with its own geometry. The
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// pressure pre-warp ([BrushProfile.pressureGamma]) was already applied at
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// capture, so it is baked into the points here.
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final brush = brushProfileFor(stroke.brush);
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2026-06-23 02:50:53 +08:00
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final outline = freehandOutlinePoints(
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pfPoints: pfPoints,
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size: stroke.width * pageSize.width,
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isHighlighter: stroke.tool == EditorTool.highlighter,
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hasRealPressure: stroke.points.any((p) => p.pressure != null),
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isComplete: isComplete,
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thinning: thinning,
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brush: brush,
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);
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if (outline.isEmpty) return path;
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path.moveTo(outline.first.dx, outline.first.dy);
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for (var i = 1; i < outline.length; i++) {
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path.lineTo(outline[i].dx, outline[i].dy);
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}
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path.close();
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return path;
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}
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/// Mean point pressure (`pressure ?? 0.5`) of an [EditorStroke], for the
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/// per-stroke opacity resolution (spec §3/§4 tie ballpoint/pencil opacity to
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/// pressure).
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double _avgPressure(EditorStroke stroke) {
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if (stroke.points.isEmpty) return 0.5;
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var sum = 0.0;
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for (final p in stroke.points) {
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sum += p.pressure ?? 0.5;
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}
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return sum / stroke.points.length;
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}
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/// THE single fill [Paint] for an [EditorStroke], with the brush's resolved
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/// opacity (multiplied into the color's alpha) and blend mode applied — closes
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/// TODO(brush-opacity). Shared by the committed [Picture] and live painters so
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/// the EditorStroke render path composites exactly like the PenStroke one.
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///
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/// The stroke is drawn as ONE fill polygon, so a highlighter's own self-overlap
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/// never darkens; cross-stroke overlap darkens via [BlendMode.multiply]
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/// (marker build-up). TODO(brush-texture): pencil paper grain still deferred.
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Paint paintForEditorStroke(EditorStroke stroke) {
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final resolved = resolveStrokePaint(
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stroke.brush,
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stroke.color,
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pressureAvg: _avgPressure(stroke),
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);
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return Paint()
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..color = resolved.color
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..blendMode = resolved.blendMode
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..style = PaintingStyle.fill
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..isAntiAlias = true;
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}
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