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BadNote/lib/editor/engine/stroke_simplify.dart

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// lib/editor/engine/stroke_simplify.dart
//
// RamerDouglasPeucker stroke point reduction. A fast Surface-Pen stroke can
// land hundreds of nearly-collinear samples; thinning them before persistence
// shrinks the DB row + speeds re-rasterization (R1/R10 perf) with no visible
// change. Endpoints + perceptually-significant vertices are kept; pressure/tilt
// ride along on the retained points.
//
// Pure geometry over EditorStroke (normalized coords); fully unit-tested. The
// commit path can call this before saveHost; the live in-progress stroke is left
// untouched so drawing stays crisp.
import 'stroke_model.dart';
/// Returns [stroke] with its points reduced by RDP at [tolerance] (perpendicular
/// distance in normalized units; larger = more aggressive). Strokes with <= 2
/// points, or a non-positive tolerance, are returned unchanged.
EditorStroke simplifyStroke(EditorStroke stroke, {double tolerance = 0.0008}) {
final pts = stroke.points;
if (pts.length <= 2 || tolerance <= 0) return stroke;
final keep = List<bool>.filled(pts.length, false);
keep[0] = true;
keep[pts.length - 1] = true;
_rdp(pts, 0, pts.length - 1, tolerance * tolerance, keep);
final reduced = <EditorPoint>[
for (var i = 0; i < pts.length; i++)
if (keep[i]) pts[i],
];
if (reduced.length == pts.length) return stroke;
return stroke.copyWith(points: reduced);
}
// Iterative-friendly recursion over the index range [first, last].
void _rdp(
List<EditorPoint> pts,
int first,
int last,
double tolSq,
List<bool> keep,
) {
if (last <= first + 1) return;
var maxDistSq = 0.0;
var index = -1;
final ax = pts[first].x, ay = pts[first].y;
final bx = pts[last].x, by = pts[last].y;
for (var i = first + 1; i < last; i++) {
final d = _perpDistSq(pts[i].x, pts[i].y, ax, ay, bx, by);
if (d > maxDistSq) {
maxDistSq = d;
index = i;
}
}
if (maxDistSq > tolSq && index != -1) {
keep[index] = true;
_rdp(pts, first, index, tolSq, keep);
_rdp(pts, index, last, tolSq, keep);
}
}
/// Squared perpendicular distance of (px,py) from the segment (ax,ay)-(bx,by).
/// Degenerate segment (a==b) falls back to squared distance to the point.
double _perpDistSq(
double px,
double py,
double ax,
double ay,
double bx,
double by,
) {
final dx = bx - ax, dy = by - ay;
final lenSq = dx * dx + dy * dy;
if (lenSq == 0) {
final ex = px - ax, ey = py - ay;
return ex * ex + ey * ey;
}
final cross = (px - ax) * dy - (py - ay) * dx;
return (cross * cross) / lenSq;
}